• Why does my 8bitdo and PS3 controllers randomly move?

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    mituM

    @jamrom2 said in Why does my 8bitdo and PS3 controllers randomly move?:

    so if a ghost input is +.02 volts... and an actual press gives + 1.2 volts... you would set the null to ignore anything under +1.0 volts. Effectively ignoring the ghost input.

    It doesn't work like that. There is no method to know how much 'volts' trigger the input, in order to ignore it or not.

  • 8bitdo NES Pro EXTREME input lag

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    Hi guys. I’m new to the forum and stumbled across this post. I know it’s old but I’ve got this exact same problem.

    I have the nes30 pro. The lag is unplayable. Sometimes it works fine then sometimes it just does it’s own thing and wanders off. I’m using an 8bitdo Bluetooth dongle since the built in Bluetooth on the pi4 was impossible to get working with this... and also I have a nes30 controller too which was totally impossible to sync up with Bluetooth.

    The nes30 controller however works fantastic with the 8bitdo dongle... but the nes30pro just does not work good at all.

    Both controllers have had the firmware updated also.

    I’m stumped how the nes30 works great yet the nes30pro is really bad. I’ve disabled the onboard Bluetooth on the pi4 in case it was interference of some sort?

    Anyone had this problem and got around it? These controllers aren’t cheap either which is more annoying as I’d like I to work.

    Thanks.

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    @muldjord said in Skyscraper two ways: games beginning with "The", and config.ini settings not working:

    The cache saving issue I believe to be a problem on your end. As mentioned I haven't touched that code, and it works fine here.

    I believe the cache-saving error was closely related to the video-conversion error. The resource that couldn't be saved to the cache was the video that didn't get converted/copied. I only saw them together, and only in 3.6.8. Neither were present in 3.6.7, nor after today's 3.6.9 update, thank you!

    pi@retropie:~ $ Skyscraper -p arcade -s screenscraper /home/pi/RetroPie/roms/arcade/1942.zip --verbosity 3 ------------------------------------------ Running Skyscraper v3.6.9 by Lars Muldjord ------------------------------------------ Platform: 'arcade' Scraping module: 'screenscraper' Input folder: '/home/pi/RetroPie/roms/arcade' Game list folder: '/home/pi/.emulationstation/gamelists/arcade' Covers folder: '/home/pi/.emulationstation/downloaded_media/arcade/covers' Screenshots folder: '/home/pi/.emulationstation/downloaded_media/arcade/screenshots' Wheels folder: '/home/pi/.emulationstation/downloaded_media/arcade/wheels' Marquees folder: '/home/pi/.emulationstation/downloaded_media/arcade/marquees' Videos folder: '/home/pi/.emulationstation/downloaded_media/arcade/videos' Cache folder: 'cache/arcade' DID YOU KNOW: With the '--cache show' command line option, you can check the status of the resources that are cached for the platform you are scraping. Fetching limits for user 'REDACTED', just a sec... Setting threads to 2 as allowed for the supplied user credentials. Reading and parsing quick id xml, please wait... Done! Reading and parsing resource cache, please wait... Done! Successfully parsed 1700 resources! Resource cache stats for selected platform: 'esgamelist' module Titles : 72 Platforms : 72 Descriptions : 72 Publishers : 72 Developers : 71 Ages : 0 Tags : 72 Ratings : 71 ReleaseDates : 72 Covers : 0 Screenshots : 0 Wheels : 0 Marquees : 0 Videos : 0 'import' module Titles : 0 Platforms : 7 Descriptions : 0 Publishers : 0 Developers : 0 Ages : 0 Tags : 0 Ratings : 0 ReleaseDates : 0 Covers : 3 Screenshots : 3 Wheels : 3 Marquees : 2 Videos : 7 'screenscraper' module Titles : 73 Platforms : 73 Descriptions : 73 Publishers : 73 Developers : 72 Ages : 11 Tags : 73 Ratings : 72 ReleaseDates : 73 Covers : 72 Screenshots : 73 Wheels : 73 Marquees : 73 Videos : 72 Looking for optional 'priorities.xml' file in cache folder... Found! Priorities loaded successfully! Adding files from subdir: '/home/pi/RetroPie/roms/arcade/fbneo' Adding files from subdir: '/home/pi/RetroPie/roms/arcade/mame2010' Adding files from subdir: '/home/pi/RetroPie/roms/arcade/mame2010/memcard' Adding files from subdir: '/home/pi/RetroPie/roms/arcade/mame2010/nvram' Adding files from subdir: '/home/pi/RetroPie/roms/arcade/mame2010/ctrlr' Adding files from subdir: '/home/pi/RetroPie/roms/arcade/mame2010/hi' Adding files from subdir: '/home/pi/RetroPie/roms/arcade/mame2010/diff' Adding files from subdir: '/home/pi/RetroPie/roms/arcade/mame2010/comment' Adding files from subdir: '/home/pi/RetroPie/roms/arcade/mame2010/ini' Adding files from subdir: '/home/pi/RetroPie/roms/arcade/mame2010/input' Adding files from subdir: '/home/pi/RetroPie/roms/arcade/mame2010/image' Adding files from subdir: '/home/pi/RetroPie/roms/arcade/mame2010/cfg' Trying to parse and load existing game list metadata... Success! Starting scraping run on 1 files using 2 threads. Sit back, relax and let me do the work! :) cover: '2149208' > '323270', choosing resize for optimal result! marquee: '158970' > '107347', choosing resize for optimal result! #1/1 (T1) Pass 1 ---- Game '1942' found! :) ---- Scraper: screenscraper From cache: NO Search match: 100 % Compare title: '1942' Result title: '1942' () Platform: 'Capcom Classics' () Release Date: '1984-01-01' () Developer: 'Capcom' () Publisher: 'Capcom' () Players: '2' () Ages: '1+' () Tags: 'Shoot'em Up, Shoot'em up / Vertical' () Rating (0-1): '0.7' () Cover: YES () Screenshot: YES () Wheel: YES () Marquee: YES () Video: YES () Description: () '"1942" is a vertically-scrolling shoot-em-up set in the Pacific theatre during World War II, in which the goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace" (its appearance is that of a Lockheed P-38 Lightning) and has to shoot down waves of enemy planes while avoiding incoming enemy fire. The 'Super Ace' can perform a limited number of rolls or 'loop-the-loops' to evade enemy planes and shots. During the game, waves of red enemy planes periodically appear. If the player manages to destroy a red wave, a power-up, in the form of a 'POW' symbol, will be dropped and can be picked up. The power-up will award either increased fire-power (doubling the player's guns from two to four), a smart bomb that destroys all on-screen enemy planes the instant it's collected, two wingmen planes that flank the Super Ace and increase fire power, or simply extra points. At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.' Cache output: Video conversion: %i: '/opt/retropie/configs/all/skyscraper/cache/arcade/videos/screenscraper/769ccf601a52d89cec19168a8bf3df6351a9a0f5.mp4' %o: '/opt/retropie/configs/all/skyscraper/cache/arcade/videos/screenscraper/tmpfile_769ccf601a52d89cec19168a8bf3df6351a9a0f5.mp4' Running command: 'videoconvert.sh /opt/retropie/configs/all/skyscraper/cache/arcade/videos/screenscraper/769ccf601a52d89cec19168a8bf3df6351a9a0f5.mp4 /opt/retropie/configs/all/skyscraper/cache/arcade/videos/screenscraper/tmpfile_769ccf601a52d89cec19168a8bf3df6351a9a0f5.mp4' Converting video... Source: /opt/retropie/configs/all/skyscraper/cache/arcade/videos/screenscraper/769ccf601a52d89cec19168a8bf3df6351a9a0f5.mp4 Dest: /opt/retropie/configs/all/skyscraper/cache/arcade/videos/screenscraper/tmpfile_769ccf601a52d89cec19168a8bf3df6351a9a0f5.mp4 Video is in correct 420p format. Copying as is... Success! Debug output: Tried with: 'crc=F52D7D3C&md5=89625F073887A5915C3CE2E2E4DA8875&sha1=BF332AC22C7FDB5470AFF4172A9051555E6E1266&romnom=1942.zip&romtaille=106788' Platform: arcade #1/1, (1/0) Elapsed time : 00:00:11 Est. time left : 00:00:00 ---- Resource gathering run completed! YAY! ---- Writing quick id xml, please wait... Done! Writing 1700 (0 new) resources to cache, please wait... Done! ---- And here are some neat stats :) ---- Total completion time: 00:00:11 Average search match: 100% Average entry completeness: 100% Total number of games: 1 Successfully processed games: 1 Skipped games: 0 (Filenames saved to '/home/USER/.skyscraper/skipped-arcade-screenscraper.txt') pi@retropie:~ $

    No apparent errors. Thanks again!

  • Why is my RPi4 much much slower than my RPi3?

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    @thorr69 TBH it's probably the best-case scenario. It's brand new and I should be able to get a refund, and better that than the Pi being knackered or unable to run Retropie :)

  • No Games will load

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    Lagging problem fixed. I did as above but no change. I looked around in the retrorarch menu of the game. (Hot Key+X)

    Settings-Video options. There was a setting for Vertical Refresh, and default was 60hz. It said that would be ignored unless video Threading was on. I turned on Threading and it fixed the lagging issue with no other ill effects thus far.

    MITU you were a very big help on this and I really appreciate the time you spent to help me. Thank You
    Ken

  • N64 Roms

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    sirhenrythe5thS

    @hosscrop OK, this is one of the roms that does run since N64-Emulation was invented.
    I guess there will be further advise from users using N64-Emulation on the Pi in short time (i dont, i still own real N64s).

  • Very confused about Retropie 4.7.1 and the Pi 4

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    mituM

    @superfella Please don't open multiple posts for the same issue - you already had a post opened in https://retropie.org.uk/forum/topic/30195/ and you got some replies there.

  • 0 Votes
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    mituM

    @depawlur said in Ubuntu 20.04 EmulationStation crash after turning off DS4/PS4 controller:

    How do I properly install it?
    also what package is that?
    libSDL or libSDL-dev?
    also is it libSDL or libsdl2?

    The package in the Ubuntu version you're using does not have the bug fixed. I see that Ubuntu 21.04 (the upcoming version) will have a newer version with the fix I was mentioning before.
    You can install it from source, but if it's not something you've done before, I'd say wait for the new Ubuntu version. libsdl2 uses the traditional ./configure; make; make install installation process, common for many open source projects.

    You should look into why your controller disconnects - maybe there's an issue with it or the connection to your system.

    I followed instructions here, tried to install from ubuntu repo as well as compiled it, but same effect for me.

    We don't have instructions for building SDL, if you're referring to the RetroPie install instructions, then I don't think it's any difference how you make the installatio - on a PC the RetroPie packages are always installed from source.

  • This topic is deleted!

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    Hello, i'm sad to report tha still in retropie 4.7.11, with kernel 5.10 the shanwan ps3 gamepads still does not pair, though are wworking if plugged via usb cable. Tried both with the shanwan clone driver and custombluez provided in the repos.

    So aside downgrade there is no other solution? If so, we are force to wait the fix to be uploaded to raspbian; the script provided by psyke83 is here.

  • lr-DeSmuME problrem

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    saku00S

    @mitu works, thanks!

  • lr-vice, no fire button

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    jamrom2J

    @amplifuzz did you try and remap or check the mapping in the Retroarch menu?

    Pull up the menu depending on your controller but SNES style controllers is select+X. Then Quick Menu - controls - input section. See if you can remap it there or change the mapping to fit your controller.

    Also...remember C64 games also have joystick port settings to switch. But sound like uiu already have that covered.

  • Raspberry Pi 4 - Forced VSYNC?!

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    @mitu Built SDL 2.0.14 with

    --disable-video-rpi --enable-video-kmsdrm

    The FPS problem still exists with 5.4 kernel, or newer one after full SO upgrade (in this case with fkms or kms), and in this way when emulator is closed EmulationStation is frozen.

    Anyway I found a solution, if VERTICAL SYNC is enabled also on emulator (I added a command line parameter for this) also Raspberry Pi v4 version is ok.

    If you don't have any other idea I'll stop the investigation, I don't love VSYNC because if a user has a 50 Hz monitor all games with nominal 60 FPS framerate runs at 50 FPS.

    Really appreciate your help

  • Saving Games not working?

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    YFZdudeY

    @stumcbill
    The only two things I can think of are

    Drive is full File permissions issue

    #1 is easy enough to check, #2 shouldn't be an issue as long as your USB drive is using the FAT32 file system.

    When you say you manually save, if you mean through the game's normal save feature, you could try using a save state as an alternative. If a save state worked then it likely would mean that none of the above applies and it is something else.

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  • SD card image problem

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    @ashpool Ok thank you! I was worried there

  • Help with button mapping / Pi inside A1up

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    @lostless OK, so I updated all packages, and now it's fixed.

  • Automatic runing command at start. How to?

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    @mitu оООО!
    Oh thank you! on the hundredth attempt, it still worked itself

    -magic!?))

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