• 0 Votes
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    mituM

    You can symlinks some of the (larger) ROM folders to the external storage if you want to use both discs, otherwise you can just run all your ROMs from the external disc - https://retropie.org.uk/docs/Running-ROMs-from-a-USB-drive/.

  • bash command for this code need help

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    cyperghostC

    @kok00 cmp does not care of file names, it compares content

  • video snaps and core help

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    mituM

    @merkury187 said in video snaps and core help:

    How do you enable Use Local Art? I have my videos named "romname.mp4" so I will rename them to "romname-video.mp4"

    Open the Emulationstation menu with Start and try looking through the available options - I think it's in the UI sub-menu (?).

    Also, so that is what that little pop up box is for, not sure how I missed that in the Docs. What does this part mean: "(the bottom face button is recommended as to not accidentally change anything) " ?

    Use the A or B buttons.

  • Overlays not working after update Retropie 4.4 to 4.5

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    KoCinsKyK

    Works!!! Thanks!!!

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    ExarKunIvE

    @tsoliman i can safe to say that my NES30 does not do that.

    even if program it in switch mode and power if off. it does not come back on to switch mode. i have to hold power and Y each time.

    my Pro 2 is not with me. so i have to try that one later, but i think it was the same for that one also. even though others have said the same thing as you

  • After 4.5 update issues

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    mituM

    @MrStruders If by fresh install you mean using a new image, then no, since the new image will write everything from scratch. Can you run another update, also updating the OS and packages when prompted, of the RetroPie-Setup script ?

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    @mitu said in Custom safe shutdown text / screen:

    @lesk No, you'll need to edit the /etc/rc.local file and replace the 1st line (which should have been added by the RetroFlag script) with the 2nd one. Use sudo nano /etc/rc.local to edit the file.

    Okay thanks! I will give this a shot ^^

  • One Step Closer To Text, Need More Help

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  • fbneo gunsmoke ghost effect

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    K

    @barbudreadmon very thanks

  • PSX Saved Data - Memory Card Question...

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    ?

    @SkeeterPi
    -UPDATE-

    Managed to get in and play the game but didn't have time to end and save. I imagine it's working ok now.

    Thanks

  • how do i make a script for this code

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    HalvhjearneH

    tbh i really dont see the point, but ofc its possible to make a shell script call it whatever and execute.

    ./myscript
  • [Solved]Splashscreen Video

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    S

    Can I just say that this was happening to me as well and once I followed this it now works perfectly! Thank You @mitu You're An MVP!

  • Configuring arcade stick to games...

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    mituM

    @randallwoodworks On the right you have the SNES (virtual) controller buttons, on the left you have the Gamepad/Keyboard inputs. Your screenshot shows the SNES core mapping, so it might be different for arcade games, because each cabinet might have a different set of buttons.

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    @mitu

    pi@retropie:~ $ uname -r
    4.19.50+

  • MOD/S3M/XM/IT Support in Kodi?

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    BuZzB

    @cyperghost yep, but the GitHub link references building it etc. I was just pointing out it's packaged already.

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    J

    @jcthrity3 Anyone? Beuler? Beuler?

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    P

    I understand that that would be the best solution, but the problem is that I have a lot of work in this sd card (ultrastar in raspbian) (libreelec totally configured with addons)
    and other compilations of source do me correctly, the emulator version libreto I have it installed.
    My options would be the following

    1º Try to solve the error

    /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Log.cpp: In function ‘std::wstring getFormattedTime()’: /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Log.cpp:38:9: error: ‘put_time’ is not a member of ‘std’

    2º Configure lr-mugen64plus so that they load the textures in better resolution

    3º try to import the binary in some way by ftp

    Thank you very much for your time

    a greeting

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  • Trackball working in mame4all but not Advmame??

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    M

    @caver01 said in Trackball working in mame4all but not Advmame??:

    You definitely need to configure the controls in the advmame.rc file for trackball/spinner controls to work correctly in AvanceMAME. Look for these entries and correct them as follows:

    device_mouse raw
    device_raw_mousedev[0] /dev/input/mouse0
    device_raw_mousedev[1] /dev/input/mouse1
    device_raw_mousedev[2] /dev/input/mouse2
    device_raw_mousetype[0] ps2
    device_raw_mousetype[1] ps2
    device_raw_mousetype[2] ps2

    You want "raw" input capture for the mouse, and you want them set to "ps2". Depending on how your setup detects the devices, they may come in as Mouse0, 1, 2 etc. So, just set all of them this way.

    Then, further down into the .rc file, you specify which input is used by MAME like this:

    input_map[p1_trackballx] mouse[0,x] mouse[1,x] mouse[2,x]
    input_map[p1_trackbally] mouse[0,y] mouse[1,y] mouse[2,y]
    input_map[p1_dialx] mouse[0,x]
    input_map[p2_dialx] -mouse[0,y]

    You see how I have mouse 0, 1, and 2 all mapped in the trackball x and y? That's because, if I had an external mouse plugged in, my trackball might shift over to 1 instead of 0. Later, if I unplug the external mouse, it shifts back to 0. By specifying all three possibilities (I also have spinners), it doesn't matter--all of the mouse inputs map as a trackball.

    The dial inputs are what advancemame calls the spinners. For my setup, mouse 0 was consistently my spinners. So, Player 1 would get the x-axis and player 2 would get the y axis, although I noticed that the y axis was spinning backwards, so I added the minus in front to reverse it.

    Your setup will be different I am sure, but you should be able to get the inputs working this way. Once configured in the .rc file, you can play with sensitivity settings using the in-game MAME GUI.

    One final note--the polling rate isn't fast enough by default. The trackball and spinners have way more resolution than was being captured causing a good fast spin to register as a backspin until it slows down. That can be very frustrating. You can increase the polling rate to fix this. Add: usbhid.mousepoll=2 to your /boot/cmdline.txt.

    Thank you for this! I have spent 3 days trying to get this spinner to work. It's rocking now!

  • Player 1 START button not working IN GAME - CPS1

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    B

    @ddallman said in Player 1 START button not working IN GAME - CPS1:

    What could be the deal?

    If the start button works everywhere except the cps1 games, i would expect the issue to be in mame2003's cps1 emulation ? However i don't think you'll get support for this emulator, using mame2003-plus or FBNeo is highly recommended nowaday. Also, FBNeo is supposed to provide the best experience with cps1/cps2 in terms of accuracy and input lag.

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