• 0 Votes
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    P

    Just updated everything, retested it: WORKING!
    Thanks so much for your help. I was already creating all the MD5 checksums and doing some regex & excel magic to combine all lists LOL

    Thank you! :-)

  • Retro zip files

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    herb_fargusH

    @moe_diggity81 you have to use etcher if you want to write a gz file

  • Emulators not showing with ROMs loaded

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    caver01C

    @camaro5690 Whew! Ok, that was odd for sure. As for PSX, I can't offer much help, as I have not used it.

  • 0 Votes
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    DominusD

    I think this has to do with thegamesdb being very slow, or even down at times. Specially the last day. I can't even scrape anything without it saying it now, even with Selph's. There are other options on Selph's, but not inside emulationstation.

  • MAME and Mayflash F300 Arcade Stick

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    doctorstorkD

    Can a programmer possible explain what this means. It is beyond my ability to decipher:

    It is related to my problem of the joystick not working while the button do work with my Mayflash F300

    What steps will reproduce the problem? 1. Use hori fighting stick mini 3. 2. Try using the stick. 3. Does not work,

    What is the expected output? What do you see instead? Stick working.

    What version of the product are you using? On what operating system? Rasbian, mame4all compiled from change set: ea85746014e2c2a85665f2a4d4a4b87e819a5287.

    Please provide any additional information below. I made a patch that works for me.

    Attachments
    patch.txt 1.23KB
    [diff --git a/src/rpi/input.cpp b/src/rpi/input.cpp
    index 10dc318..14eb69f 100644
    --- a/src/rpi/input.cpp
    +++ b/src/rpi/input.cpp
    @@ -672,14 +672,38 @@ extern SDL_Joystick* myjoy[4];

    int is_joy_axis_pressed (int axis, int dir, int joynum)
    {

    if (!myjoy[joynum]) return 0;

    if (joynum > 3 || !myjoy[joynum]) return 0;

    int hats = SDL_JoystickNumHats(myjoy[joynum]);

    if (hats * 2 > axis) {

    // Each hat has two axis Uint8 hat = SDL_JoystickGetHat(myjoy[joynum], axis / 2); int sub_axis = axis & 1; /* Normal controls */ if (dir == 1) { if (sub_axis == 0) return (hat & SDL_HAT_LEFT) != 0; return (hat & SDL_HAT_UP) != 0; } else if (dir == 2) { //right down if (sub_axis == 0) return (hat & SDL_HAT_RIGHT) != 0; return (hat & SDL_HAT_DOWN) != 0; } return 0;

    }

    /* Ajust for hat axis */

    axis -= hats * 2;

    /* Normal controls */
    if(dir == 1) { //left up

    if(SDL_JoystickGetAxis(myjoy[joynum], axis) < -12000) return true; if(SDL_JoystickGetAxis(myjoy[joynum], axis) < -12000) return true; }
    if(dir == 2) { //right down if(SDL_JoystickGetAxis(myjoy[joynum], axis) > 12000) return true; if(SDL_JoystickGetAxis(myjoy[joynum], axis) > 12000) return true;

    }

    return 0;]
    Comment #1

    Posted on May 27, 2015 by Happy Monkey
    Thanks so much for this! It worked great for my same stick.

    How I used this patch:

    --from the console on the pi mkdir mame4all cd mame4all git init git pull git://git.code.sf.net/p/mame4allpi/code/ --download patch and copy into mame4all directory (I used WinSCP and had renamed mine sticks.patch) git apply sticks.patch make --after quite a while it should finish and you'll have a file "mame" right there in your mame4all directory, cp it to where ever your mame launches from, I am using retropie so I: cd /opt/retropie/emulators/mame4all and then: sudo cp /home/pi/mame4all/mame mame

  • 0 Votes
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    AlexMurphyA

    @R2dTOO Are you using .bin/.cue files? Might have something to do with the .bin files being hidden. Stick an eboot .pbp file in there and see if it shows up. I use .pbp files and it displays the number of games no problem. In fact I wish I could turn this off!

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  • Pi Zero brand new. 4 flashes

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    obsidianspiderO

    @djoveryde I know it can get frustrating. I have a few Zeroes myself and they're touchy. I guess that's what you get with a $5 computer.

    Some searching says

    4 flashes: start.elf not launched

    http://elinux.org/R-Pi_Troubleshooting#Power_.2F_Start-up

  • figuring out what dependencies are required by a rom

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    caver01C

    @sticcino I am picking up a couple things from your message. First, most of us keep the roms zipped. There are no folders used, just a single folder filled with zip files, and the actual ROM chip files are zipped up inside them. That said, I think MAME can work with them unzipped in folders of the same names, but maybe not FBA.

    Second, MAME is able to look at multiple zips to load dependencies. In other words, the necessary files can be in other zip files (or other folders, if your ROMs are not zipped), but as you say, 19xx has no parent ROM.

    Assuming you are using the correct romset for the emulator you are launching, it sounds like you might have a permissions problem, either with the folder, or the files themselves. Where exactly is this "clean" folder you are using, and what emulator are you using?

  • Pi Zero - 4.1 - iBuffalo snes controllers

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    M

    @obsidianspider I've connected them individually from power off direct to the pizero USB port using a single otg cable, one controller detects and the other doesn't

  • Attract mode in Retropie

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    cellyC

    @NYIslanders91 when I tried attract mode i followed their forum and this guide to get it going. I since returned back to Emulationstation on my pi.

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    gizmo98G

    A PC with a Core i CPU (and a Nvidia videocard) should be the best solution. The most arm boards are to slow for GameCube emulation.

  • Best Pi configuration for Dreamcast emulation

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    N

    @dankcushions Thanks!

  • 8bitdo SFC30 - Glitch at Retropie Main Menu?

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    hiulitH

    @BuZz It's good to know that it's a kernel bug. Thanks for the info.

  • This topic is deleted!

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  • 0 Votes
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    dankcushionsD

    nice! have fun :) for some reason tekken 3 used to crash after the ending cut-scenes in arcade mode, but other than that it worked ok.

    Don't see a way to delete this thread otherwise I would....

    we don't delete threads here :) technically this should have been in help & support, asked as a question, and now marked as solved. i've done that :)

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    S

    I just wanted to update this post as I fixed the issue. I had installed the Adafruit-Retrogame manually and forgot to add the rules (see end of this guide https://github.com/adafruit/Adafruit-Retrogame)

    now it's working, hope this helps fix similar issues.

  • New USB stick won't auto-load roms into my RPi....

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    J

    Thanks! That's the goal for me!

  • PSX Issues...

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    cellyC

    @dankcushions said in PSX Issues...:

    @celly said in PSX Issues...:

    I uninstalled any psx emulator I had and deleted all roms and BIOS. Tried again with lr-pcsx-rearmed, moved a rom over and BIOS file and still nothing. Anyone else have any ideas?

    "nothing"? it loads and then quits or? can we have full file path and file name of game and bios please?

    Sorry i didn't reply back, was out of town for work. Yeah so from ES, I can launch a rom and it goes black screen, then back to ES. Like I said before, this was all working as intended, correct BIOS, roms in .pbp format.

    BIOS - located in /home/pi/RetroPie/BIOS
    (SCPH1001.BIN exactly)
    ROMS - located in /home/pi/RetroPie/roms/psx
    (I've used .pbp format but since this hasn't been working I've gone and tried a few .bin and .cue)

    Since I'm home and I have some time I'll install and config just pcsx-rearmed. I thik the problem lies in the lr core.

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