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    @msitaz I have the same issue.
    Did you solve it?

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    herb_fargusH

    @proxycell said in Building packages with retropie_packages.sh has terrible results!:

    it comes with some packages I'd rather avoid

    Which can easily be uninstalled through the setup script too.

  • Getting an update from RA

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  • Raphnet NES2USB Struggles

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    hansolo77H

    So as a test, I changed the runcommand.sh script to # comment out the if/then statement and make it only load the jsX device. It now read as:

    function start_joy2key() { [[ "$DISABLE_JOYSTICK" -eq 1 ]] && return # get the first joystick device (if not already set) # if [[ -c "$__joy2key_dev" ]]; then # JOY2KEY_DEV="$__joy2key_dev" # else JOY2KEY_DEV="/dev/input/jsX" # fi # if joy2key.py is installed run it with cursor keys for axis, and enter + tab for buttons 0 and 1 if [[ -f "$ROOTDIR/supplementary/runcommand/joy2key.py" && -n "$JOY2KEY_DEV" ]] && ! pgrep -f joy2key.py >/dev/null; then # call joy2key.py: arguments are curses capability names or hex values starting with '0x' # see: http://pubs.opengroup.org/onlinepubs/7908799/xcurses/terminfo.html "$ROOTDIR/supplementary/runcommand/joy2key.py" "$JOY2KEY_DEV" kcub1 kcuf1 kcuu1 kcud1 0x0a 0x09 & JOY2KEY_PID=$! fi }

    This test didn't work. I still have the same results of not being able to trigger RunCommand.

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    NehuyN

    @shakz
    Thanks for the reply!
    I forgot to say that the console has the CPU in each cartridge, and was produced by OneStation.
    If I get to know wich pins uses the display I may use the entire board to get it working.
    Buying a new display is not an option right now, but I'll keep the suggestion.

  • Loading roms to retropie. Confused

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    ShakzS

    @darkside1305 said in Loading roms to retropie. Confused:

    @ade 2 TB for Retro Games? Isnt that a bit Overkill? XD

    Ah well it does add up doesn't it? Daphne, FBA, PSX, Sega CD, Dreamcast, TG16 CD......

  • Ideal Pong clone? Black & white shader?

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    chipsnblipC

    to answer your second question, i've had good results with this shader set: https://github.com/aybe/RetroArch-shaders

    just grab the .glsl & .glslp files for the ones you want and drop them in ~/.config/retroarch/shaders

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    ShakzS

    @wcarvalho said in Newest RetroPie Version Does Not Work With EazyHax Toolkit Expand to External NTFS Drive Script (Compiled from Source & Official 4.3 Image):

    I also had the same problem, these scripts simply do not work on the new image (4.3). But I found a solution is not one of the simplest but solves it. I have downloaded an old version of the retropie (4.2), I make the whole installation, active the use of external hard drive, and update the system to version 4.3, so I can continue using my games through HD

    Clever solution :-)
    My pi blew up some time back....the 4R7 inductor broke and it would no longer boot up. With Hurricane Harvey (I live in Houston) all of my side projects went to the wayside. I just finally got around to fixing it (made a video) yesterday and now am discovering a lot of changes to the new version of retropie broke some of the more complex tools in the toolkit. I'll get them all sorted asap...as well as deploy some new ones.
    I have fixed the Expand to external drive thus far....still finding changes to the backend...still testing.
    Thanks for your support!

  • Roms won't Play but can be seen...

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    @mitu HI and thank you for your input/help.

    Basically I reformatted the SD Card and redownloaded Retropie on to another computer to see if it that did anything? And hey presto clean install and 2 tested roms later it works!!!

    Bizarre but thank you

  • dosbox default mapper

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    I seem to remember (but I'm at work, will check this evening) that problems could arise when both the controller and the mouse are connected - as are mine at the moment...

  • overlays changing for game gear/32x

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  • NES - Smash TV - 2 players 4 controllers

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  • Need clarification on Neo Geo configuration

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    caver01C

    @retrocake said:

    what about the game roms make it specific to an emulator? Isn't there a standard, at least for the game roms?

    The quick answer to most of your questions is that only the names of roms for arcade emulators are consistent. For example, dkong.zip is Donkey Kong. However, the individual files within the zip, and the binary data within those files--this data changes as the emulators have evolved. It is not true in every single case, but during major emulator changes, the ROMs get updated too.

    The best way to describe this is that in the early days, emulators took some shortcuts. For example, early versions of a ROM zip file might be incomplete compared to today. Certain game elements might have been skipped back then, or missed because the early emulator did not need them. Later, as emulators improved, it required that they go back and re-capture the original game chips to get more complete versions of their contents (perhaps an over-simplification, but you get the idea). So, although a specific zip file is named the same from one set to the next, the files inside can change over time to match the improvements of the emulator. Each version of MAME for example, needs to use ROMs that match. This is why you cannot just get "the latest" ROM and expect it to work with an old version of MAME/FBA. Think about this--the same is true for other software. You cannot open an new Excel file using the old version of Excel. But emulators are even more picky since they cannot use older ROMs either because they are expecting the zip file to have everything the new emulator needs to perform accurate emulation.

    NeoGeo games are the same, but in addition to the game ROMs, they rely on a NeoGeo zip file which simply has a common set of data that they all need/use. You can think of the NeoGeo BIOS as a parent ROM required for any single game to work properly. Yet, this too is version dependent. In a complete romset that includes NeoGeo games, it will also include the neogeo.zip that matches them.

    The short answer is that ROMs, BIOS files and Emulators evolve together over time. Using a specific emulator requires its matching set because you are essentially using software and documents from a snapshot of the development lifecycle, so mixing and matching pieces just doesn't work. However, you can use utilities like CLRMAMEPRO to scan a collection of files from multiple sets and, provided you have all of the pieces, rebuild individual ROM zip files or entire sets using a corresponding .dat file as a reference. The emulators do not do this for you, and using utilities like this is a complicated endeavor, so you are often better off just finding the matching romset for the emulator you are using.

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    ?

    Well, I don't think that this issue's gonna get fixed but because I was impatient I decided to flash regular Raspbian and I think that I'm gonna just dual-boot Lakka (Since it uses more of RetroArch functions natively).

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    RiverstormR

    @norbit2 said in Need Help with getting a B-Wings ROM to work in MAME4ALL:

    Does anyone have a link to a B-Wing ROM that would work for me?

    I think your issue is mame4all nor lr-mame2000 support B-Wings. You'll need to upgrade to lr-mame2003 for it to work.

  • 0 Votes
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    RiverstormR

    @markwkidd said in *SOLVED* [Help Retropie 4.3] Some MAME2003 roms not working after update:

    I think your project is very important.

    @gamez-fan Agreed, the fixes are appreciated! :)

  • XBOXDRV Guidance Needed

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    hansolo77H

    @mediamogul I agree. I'll continue to update in a new thread.

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    caver01C

    @jblock22 On the bright side, you do have what sounds like a Pi3, which is a supported computer, you have a cabinet someone built with arcade controls, USB ports, a display, and a nice enough design that you were interested in buying it. A build project with just this hardware alone is a serious undertaking, and getting one that looks nice enough to sell is no small feat. Depending on how it was built, you might also have a controls interface of some kind.

    Now, the software is the real questionable part of all of this, but you can easily re image the SD card with a known working image from this website and join the community. You will need to open up your system and do some investigating into what exactly you have which might entail some google searching as well, but once you know what you have and you are willing to work with it, you can probably turn this in to a great system. It will take work and interest, but it can be a fun hobby.

    Maybe that is not why you bought it, but there could be a silver lining.

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    @dankcushions Alright, thank you for your answer

  • Map 2 controllers to same player

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    Thinking again, once I have all 4 controllers configured and buttons mapped, I could modify the udev rules so that Joy1 and pad1 are both mapped as js0 while joy2 and pad2 are both mapped as js1. Any clue if that would work or create a conflict?

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