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    • N

      Retropie & Sonos! Could it trigger a script to start/top playing music/arcade ambience?

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development retropie sonos raspberry pie 4 retroarch
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      LolonoisL

      @nyvram from the distance: If your room audio has some API reachable from the RetroPie you may consider the scripting function for specific events (since ES v2.9.2). https://retropie.org.uk/docs/EmulationStation/#scripting

      The event game-start passes two parameters to every script in the folder ~/.emulationstations/srcipts/game-start/: ROM and basename (easiest is to echo them in a test script to determine what they represent exactly.)

      Or put your actions for the room audio in runcommand-onstart/-onend.

      HTH

    • UnknownU

      How to disable save state for retroarch

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support option retroarch turn off
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      UnknownU

      @dankcushions It worked, Thank you very much. Would you consider adding this information to the Docs?

    • C

      screen_orientation in retroarch.cfg doesn't seem to work

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch rotation config
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      dankcushionsD

      @chuck_pierce said in screen_orientation in retroarch.cfg doesn't seem to work:

      The video_rotation works like a champ (so my games play in the correct orientation), but the retroarch menu doesn't seem to be able to rotate. I've got a cocktail style machine and have the screen rotated 90 deg. I've tried values 1, 2, 3, and 4 with no changes to the retroarch menu.

      that's right. this function is intended to rotate the GAME, not the whole session. it is working as intended. it looks like there's an outstanding issue to rotate the whole lot outside of X, that you could follow here: https://github.com/libretro/RetroArch/issues/6770

      unfortunately the ability to rotate the entire session outside of X does not exist for pi4, as far as i know.

    • J

      RetroArch: Save Game Overrides missing options

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support game overrides genesis plus gx retroarch
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      dankcushionsD

      @jedcooper where you looking for the override? please also provide a verbose log and the other info requested here: https://retropie.org.uk/forum/topic/3/read-this-first

    • LolonoisL

      [SOLVED] NDS / lr-desmume2015: Rotate also Mouse Axis When Video is Rotated?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controller desmume mouse remapping retroarch rotate screen
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      LolonoisL

      TIL that there is an option in lr-desmume which has not yet been ported to lr-desmume2015. Thus there is another option to solve this issue. :)

    • P

      The Basics of Retroarch!

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch
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      P

      Thank you so much for clarifying! Awesome

    • U

      Retroarch 1.90?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch updating version
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      sirhenrythe5thS

      @retropieuser555 off topic last time: AWESOME!!!! Great News, thx!!!

    • DannoD

      New controller detected by Emulationstation but not working in Retroarch

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch xbox 360 pad
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      DannoD

      I've been meaning to post this for some time now, but the pandemic and other things in life sidetracked me. But, I made a bit of positive progress getting the controller to work with Spy Hunter and wanted to share some of the info (hopefully I'll remember things correctly!).

      I found some info indicating that the lr-mame2003-plus emulator had better support for analog controllers than lr-mame2003, so I switched to use that:
      Screenshot from 2021-04-05 12-20-40.png

      Once in Emulationstation, I enabled the X-INPUT mode of the steering wheel, and it was detected as a "CHIPUNION USB RACING WHEEL"
      Screenshot from 2021-04-05 12-39-15.png

      Then, within the Retroarch configuration menus, there were now options for the axis configuration (+ and -) involved with the gas and brake pedals, and steering wheel (paddle):
      Screenshot from 2021-04-04 15-38-25.png

      I then tried playing a few games, and found the acceleration of Spy Hunter's car was a bit sluggish. I adjusted some of the sensitivity settings for the gas and brake pedals, and the steering wheel (paddle):
      Screenshot from 2021-04-04 15-39-42.png

      Though not perfect, it made the gameplay good enough that I got through the initial round of cars, got the oil and smoke defenses, and almost made it to what I think would have been the motorboat segment of the game.

      If I make any other headway, with either Spy Hunter or other steering wheel games, I'll try to post back here with an update.

    • K

      Castlevania: Rondo of Blood Overlays

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes castlevania overlay overlays retroarch
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      No one has replied
    • S

      Controller not working on certain PSX games

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controller cfg pcsxrearmed retroarch
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      lostlessL

      @sgrontflix I think that the latest updates to the emulator conflict with old configs. I ran into the same problem, no matter the setting, the controller configs were wonky across all games. I had to remove all the custom settings and redownload the emulator to get default configs for it to be consistent again. I think that it has to do with moving the controller type from settings to controllers and the added mutitap menu. 🤷‍♂️

    • A

      XBOX 360 controller keeps resetting bindings to incorrect defaults or "Auto: X (N/A)"

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support xbox controller retroarch bindings
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      mituM

      Please add some info about your system, as detailed in https://retropie.org.uk/forum/topic/3/read-this-first.
      Are you using RetroPie or just RetroArch ?

    • A

      X68000 multiple disk issue!!

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support sharp x68000 retroarch launchbox multiple disks issue
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      A

      @mitu thanks for replying .I was trying to get the x68k emulator swap-disks to work rather than the retroarch's . its odd that there are not any info about it on the internet! it got to be a common issue. anyways I gave up :) its seems retroarch is a much easier option now.

      thanks again.your guides on this website helped me alot with the whole retropie/launchbox thing . I appreciate it.

    • Bio_Hazard1282B

      Playstation 1 ROMS

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support playstation 1 retropie retroarch
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      sirhenrythe5thS

      @mitu ooops, did not know that.
      Sorry :/

    • A

      No controls for analog games lr-pcsx-rearmed (solved)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support analog controls lr-pcsx-rearmed psx retroarch
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      F

      Thank you for your post. Having two SF30 pro and got the same issue.
      After configuring as per you post above, the mapping is strange. For example, the hotkey is used to jump under tomb raider.
      In other words, the controller map is not as per lib-retro "standard" for psx. Any idea how to be back on standard lib retro mapping ?
      My config : retropie 4.7.3 / pi 4

    • S

      Error compile retroarch

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch compile
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      S

      @mitu Compile ffmpeg in due course because attractmode. I have recompiled / updated it adding the parameter --extra-ldflags = "- latomic" .
      And now if I have been able to compile retroarch, I have even installed version 1.9.0.

      Everything works great now :)

    • brandflake11B

      Seemingly Random Retroarch Exits/Crashes - Piboy

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support exits exits emulator piboy piboy dmg retroarch
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      theissdevT

      @theissdev FYI, there's a PiBoy DMG facebook group that experimental pi is pretty responsive in: https://www.facebook.com/groups/piboy/ (although I've got to say, the couple of times I reached out to support via the exPi website, they've been crazy responsive there as well). They seem to be crazy knowledgable about their hardware and retropie.

    • Zodiark12Z

      Override not applying properly

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overrides retroarch n64 lr-mupen64plus
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      dankcushionsD

      @zodiark12 that's right. the retroarch menu could definitely be more intuitive in this regard but yes there's unobvious demarcation between options for the emulator core itself, and those of wider retroarch.

    • UberLumbyU

      Retro pie script update failure

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie update update retroarch
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      retropieuser555R

      @uberlumby said in Retro pie script update failure:

      @retropieuser555 good tip I'm just trying to update emulation station I did it manually no big deal I'll reset once retroarch 1.9.0 gets supported officially.

      Why did you get 1.9.0 same reason? I got it because retro achievements popping up would freeze on 1.8.8

      I was trying to fix a problem I found recently where lots of lr-mupen64plus-next games have various achievements listed as "unsupported". Thought it might be due to using the older retroarch, but unfortunately it didn't fix it.

    • retropieuser555R

      Retroarchievements for certain systems listed as "unsupported"

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support achievevements lr-mupen64plus retroarch
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      retropieuser555R

      So it doesn't appear to do this for lr-parallel-n64 or lr-mupen64plus oddly, so at a guess it seems there's something specific to those 2 cores.

    • themazingnessT

      I hope we are getting DOSBox Pure at some point.

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming dosbox retroarch cores news libretro
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      R

      @sega-dude can't you just install the binary from the experimental package list?