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    • R

      Shading application affecting controller function

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie 4.1 pi zero shaders control issue controller help
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      No one has replied
    • M

      Shader set for all emulators but not working on all

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shader shaders configuration 720p
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      M

      I have had to add the line video_shader_enable = "true" to the emulators I want the shader to work in as well. I may not be doing it right, but I don't use shaders on all emulators, so I just use the line in the individual configs to enable it. I did find out the other day that I need to configure the settings within the in-game retro arch config for scaling and nearest vs linear too or else the default to "don't care" and don't look the way I want them to.

    • D

      CRT Scanlines for PiSNES

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support pisnes shaders pi zero
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      dankcushionsD

      not a shader, but you can add a scanline effect. open /opt/retropie/configs/snes/snes9x.cfg and change DisplayEffect=0 to DisplayEffect=1

      i'm basing this on:
      https://github.com/RetroPie/pisnes/blob/master/snes9x.cfg.template#L65

    • I

      How to remove shaders?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shaders default setting preset
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      batesmanB

      Shaders can be set under retropie setup - Configedit (005), Configure basic libretto emulator options (0), configure default options for all libretto emulators

    • A

      can't select shader file, list empty

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shaders
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      A

      @BuZz
      Worked like a charm!
      Thank you

    • vbsV

      common-shaders - Unify Directory Structure for RPi and other Platforms?

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development x86 rpi shaders
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      1 Votes
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      BuZzB

      @vbs they were the same before. We flattened the RPI structure so shader previous/next hotkeys worked as they don't work with subfolders

    • edm203E

      Shaders preview

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shaders smoothing
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      A

      I'm wondering if there is a way to swap between each shader at runtime. In this way we could match them on the fly..

    • S

      Shout-out to Floob for sharing and maintaining his Video Manager script

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming overlays shaders
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      2 Posts
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      fellegF

      Whoaaa this looks cool. I feel stupid now, I thought it was a true CRT in your picture! I will definitely try this out now :)

    • B

      N64 highres with shader?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 shaders mupen64plus
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      dankcushionsD

      @Blaze said in N64 highres with shader?:

      mupen64plus-GlideN64-highres

      not a libretro (lr-) emulator, so can't use libretro shaders.

      If I use the lr-glupen64 emulator then the shader is applied but the resolution is reduced to 320x240 (why on earth is this hard-coded?!)

      because many n64 games have performance issues on the pi even at this resolution.

      it can be changed, it's a retroarch core option

    • M

      Pi 3 overheating with CRT Shader

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overheating temperature shaders crt shader raspberry pi 3
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      WerewolfW

      @Marinho Great thread, thanks for the info. I've been noticing the same thing here. Playing with shaders causes the system to run really hot. I thought it was just cause I was playing PSX games. But when the thermometer started showing up with SNES games I knew something was up.

    • M

      Deleted the shaders folder

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shaders help
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      M

      Thanks, @BuZz . I'll keep that in mind if I mess with those folders again. =]

    • A

      shaders issue with retropie4.1

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shaders
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      A

      I fixed it phew scanning in the forums I found the fix. Thanks

    • RionR

      Mame2003 (0.78u6) Generic Arcade Bezel for every game with crt-pi-curvate (vertical & horizontal)

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development mame arcade overlays shaders
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      amartinrA

      @red2blue, @papinist I think I found something at http://smartretro.co.uk/forums/viewtopic.php?f=3&t=8288

      This is the direct link, just in case...
      Arcade Bezel overlays (John Merrit)

    • D

      NES/SNES & Sega Genesis Display & Scoring

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support scoring shaders nes emulator snes emulator sega
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      mediamogulM

      @dsfrancis

      Adding to what @MagiusRetro said, you could also have the settings he mentioned applied on a per-game basis to avoid having to deal with the drawbacks in all your other games. More information can be found at the link below.

      https://retropie.org.uk/forum/topic/370/custom-config-file-per-game

    • C

      Favorite shader

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming shaders
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      davejD

      @enderandrew said in Favorite shader:

      I think you just need to add shader files.

      And it looks like libretro may have xBR shaders already, so RetroPie probably has them.

      https://github.com/libretro/common-shaders/tree/master/xbr

      If you're planning on using GLSL versions of those shaders on a Raspberry Pi I wouldn't get your hopes up. I had a quick look at a few of them and even the simplest look like they are doing too much processing for the Pi's GPU to handle at high frame rates.

    • AndersHPA

      Neogeo games looks shaded in PiFBA (+ lr-fbalpha talks)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support neogeo cfg video shaders config
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      FloobF

      If useful please find the MAME ini files here:
      https://ufile.io/0aac2 (for 30 days anyway)

      catver
      controls
      languages
      nplayers

    • 3

      Shaders don't show up in Config Editor, but exist in directory.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support install overlay shaders retroarch
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      3

      @BuZz Thanks very much! I've been searching via Google for 2 days, and nothing. I guess they haven't updated with the forum content yet. I also searched the forums before I posted but must have missed this. Thanks again.

    • W

      Shaders not found in Configuration Editor (RetroPie 4.1)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shaders retropie 4.1 config editor
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      W

      It now works, thanks.

    • J

      Genesis Plus GX Shader Issue

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shaders genesis genesis plus gx picodrive
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      J

      For anyone interested, I was able to figure this out,

      I was using crt-pi shader, but for whatever reason this causes problems with genesis plus gx. Using crt-pi-vertical shader produces the identical results that I get in other emus using crt-pi shader.

    • RionR

      crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-fbalpha 029739 (formerly lr-fba-next)

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development arcade shaders fba
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      papinistP

      Can someone reupload those overlays in second post? They aren't available anymore..