• No sound on LZDOOM on RPI4

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    RenetroxR

    @mitu solution: create a script with the following:
    #! / bin / bash
    "apulse / opt / retropie / ports / lzdoom / lzdoom" ""

    It doesn't work like the other games on the list, but it opens the traditional lzdoom text dialog, the wads should be hosted in ./.config/lzdoom

  • 0 Votes
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    A

    Have you tried the other HDMI port? That happened with me.

  • 0 Votes
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    mituM

    Please post some details about your setup, as requested in https://retropie.org.uk/forum/topic/3/read-this-first.

    Post the verbose log when running an emulator to pastebin.com to take a look.

  • 3 Votes
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    A12C4A

    @ruckage Thank for the input and the time you took to try it out.

    Scroll sound isn't played on the system select when you hold down the direction button

    That seems like a bug, good job for finding it !

    The launch sound isn't fully played when launching a game - it's cut off so only a very brief snippet is played. I'm assuming that the closing of ES would need to be delayed until sounds have finished playing.

    That's sad, I'm not sure if it's possible to delay it until the sound have finished playing. I will take a look but I can't promise anything.

    At the moment you'll notice with the neo geo mini theme the scroll sound is quite bad when continuously scrolling but a very short sound like a quick click for example would likely sound perfect.

    The sounds I used are very short but I noticed the same problem. I think the way audio is handled in ES make it so that only one sound is played at a time. If you move the cursor, the sound is played ONLY if another sound isn't already played. This need to be changed, I need to see how the sounds work with the SDL library.

    An extra sound for when holding down a direction would be very beneficial - something like <sound name="scroll-continuous">. This could either be left blank if the the developer wanted no sound to be played when continuously scrolling or they could use a shorter sound effect that is suited to fast scrolling.

    That sound like an interesting idea, but first let's see what we can do with better sound handling.

  • RPi4 Retropie 4.6.1 sound error

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    M

    @sexbeer

    I had a similar issue. It's related to a Pi OS update rather than RetroPie itself. There appears to be a few solutions depending on your setup, but the quickest, hassle free way of fixing for the time being is to open up your /boot/cmdline.txt and add the following to the end, which enables ALSA compatible mode:

    snd-bcm2835.enable_compat_alsa=1

    If you haven't changed anything else to try to get it to work, a reboot should be all that is required.

    Thanks

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  • Speaker recommendations

    Projects and Themes
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    S

    I just bought some cheap PC speakers off ebay and then dismantled them from the case. They work well in my bartop.

  • 0 Votes
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    mituM

    @77claws Have you tried configuring the sound output from the Audio menu in RetroPie ? Choose the Headphones jack as the default sound output and it should route all audio over the 3.5mm jack.

  • 0 Votes
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    paffleyP

    Just a thought.....if

    <textlist name="gamelist">

    with

    <scrollSound>./art/scroll.wav</scrollSound>

    was added to the grid view, that would enable scrollSound whilst using the grid possibly? maybe that's a workaround?

  • Weird sound issues

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    R

    Finally fixed this, and just in case anyone has a similar unconventional setup and the same problems, the solution was, on the pi, edit /etc/pulse/default.pa and change:

    load-module module-udev-detect tsched=0

    to

    load-module module-udev-detect
  • MAME 2003 Sounds (Samples)

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    T_ScheenT

    @stoney66 Many thanks. I was getting desperate with dkong and proper sound settings.

  • 0 Votes
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    C

    @sirhenrythe5th Considering it will cost me about as much to buy the decoder and if it really won't do anything else, I might as well get some different speakers.

    Thank you.

  • 0 Votes
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    mituM

    Please add more info about your system, as detailed in https://retropie.org.uk/forum/topic/3/read-this-first.

    What's the content of your config.txt file ? Post it here in the topic, surround by code tags (add ``` before and after the text, on separate lines).

  • 0 Votes
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    No one has replied
  • 0 Votes
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    mituM

    You can use a simple python script to catch GPIO input presses and translate them to volume change commands. Here is an example on how to do that - https://www.raspberrypi.org/forums/viewtopic.php?t=222763.

  • Amiga Sound choppy

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    BuZzB

    @RpiBeginner please complete more information as detailed in the link below.

    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

  • Error message when loading games

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    P

    I've enabled Pulse again for within EmulationStation.
    It seems to fix my problem so far. I'll keep a close eye on this.

  • Sound error in retropie

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    T

    @RpiBeginner just wanted to point out that your screenshot is 'aplay -l', and the instructions say 'aplay -L'. You need the capital L option to get the right output. That will allow you the correct name of the audio card.

    Each audio card has one or more audio mixers (audio devices) on the audio card. Emulationstation needs to know which audio mixer to use on the audio card when you do the volume up and down. To find that out you need to use 'amixer scontrols -D <AudioCard>', where <AudioCard> is replaced by the name of your audio card you got in the previous step. I know from your screenshot that your audio card is set to the 'default', so you should run 'amixer scontrols -D default'. That command should show you the correct name of the audio mixer on your 'default' audio card. It will most likely be called 'Digital' or something like that. Please note that you must copy the name exactly as it is printed.

    Those two commands above will give you the settings you need.

    The first command gives you the name of the audio card you select in emulationstation, which is 'default' (based on your screenshot).

    The second is the name of the audio mixer (audio device) on that audio card, which you'll need to run yourself to get.

    That would be all you need to get around for most things... Except video sounds. RPI uses OMX player to play the sounds from video files, and they need a third setting! This setting looks different again from the ones we got earlier. The format is:

    'hdmi:hw:0,0'

    That setting will use the first mixer on the first audio card for video sounds. If that setting doesn't work then you should try 'hdmi:hw:0,1', which will use the second mixer on the first audio card.

    Hopefully that will give you all the information you need right there. Remember that if you cannot select the setting directly from within emulationstation you can add the setting directly to the es_settings.cfg itself . Please see the instructions page I linked to earlier for more details if you need to do that.

    Hope this all helps! Good luck.
    Tminit

  • Problem with sound on Love2d

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    S

    @mitu Hi!

    I just wanted to let you know that i have fixed the problem.
    I bought a Raspberry Pi 3 Model B+ and that seems to fixed the problem.

    Thanks for testing and helping me out!

    Greetings Stefan