The Amiga was a family of personal computers released by Commodore in the 1980's and 1990's.
|Emulator||Rom Folder||Extension||BIOS||Controller Config|
|Amiberry||amiga||.lha .zip .uae .adf .dms .fdi .ipf .hdf .hdz||kick33180.A500, kick34005.A500, kick40068.A1200||/opt/retropie/configs/amiga/retroarch.cfg|
|lr-puae||amiga||.zip .uae .adf .dms .fdi .ipf .hdf .hdz .m3u||kick34005.A500, kick40063.A600, kick40068.A1200||/opt/retropie/configs/amiga/retroarch.cfg|
|UAE4ALL2||amiga||.adf||kick12.rom, kick13.rom, kick20.rom, kick31.rom||Hardcoded|
|UAE4ARM||amiga||.zip .adf .dms .exe .adz .rp9||kick13.rom, kick20.rom, kick31.rom||Hardcoded|
Amiberry is a fork of UAE4ARM with support for WHDLoad, which offers a better console-like experience.
Please refer to the official Amiberry wiki for a detailed step-by-step installation and config guide.
For the optimal Amiberry experience, it is recommended that pre-installed WHDLoad packages are used. Amiberry has been designed to have compatibility with the 'Retroplay' WHDLoad packs. For more information on WHDLoad packages, see here.
Accepted File Extensions: .lha
Place your WHDLoad packages in
More information on adding game data can be found here.
Full documentation on the Kickstart roms required by Amiberry can be found here.
Place your Kickstart roms in
Amiberry makes use the RetroArch configs created during Controller Configuration. Consequently, Hotkey+X will bring up the UI and Hotkey+Start can be used to exit Amiberry. For full documentation, please refer here.
Default controller choice can be edited in
/opt/retropie/configs/amiga/amiberry/whdboot/hostprefs.conf. It is also possible to set the default controller choice as well as other Amiberry settings for individual games. For full documentation, please refer here.
It is possible to customise controls for individual games using the Amiberry UI. For full documentation, please refer here.
lr-puae is an experimental emulator. It can be installed from the experimental section of the RetroPie-Setup Script.
Place your desired Kickstart ROMs in:
To use disk and WHDLoad games with this core you'll need the following Kickstart ROMs. Rename them to the given name and copy the file in the BIOS folder.
It is critical to use Kickstarts with the right MD5, otherwise the core might not start.
|Filename||Description||Amiga Forever name||System||MD5 checksum|
|kick33180.A500||Kickstart v1.2 rev 33.180 (!)||amiga-os-120.rom||Amiga 500||85ad74194e87c08904327de1a9443b7a|
|kick34005.A500||Kickstart v1.3 rev 34.005||amiga-os-130.rom||Amiga 500||82a21c1890cae844b3df741f2762d48d|
|kick37175.A500||Kickstart v2.04 rev 37.175||amiga-os-204.rom||Amiga 500+||dc10d7bdd1b6f450773dfb558477c230|
|kick40063.A600||Kickstart v3.1 rev 40.063||amiga-os-310-a600.rom||Amiga 600||e40a5dfb3d017ba8779faba30cbd1c8e|
|kick40068.A1200||Kickstart v3.1 rev 40.068||amiga-os-310-a1200.rom||Amiga 1200||646773759326fbac3b2311fd8c8793ee|
|kick40068.A4000||Kickstart v3.1 rev 40.068||amiga-os-310-a4000.rom||Amiga 4000||9bdedde6a4f33555b4a270c8ca53297d|
|kick34005.CDTV||CDTV extended ROM v1.00||amiga-os-130-cdtv-ext.rom||Amiga CDTV||89da1838a24460e4b93f4f0c5d92d48d|
|kick40060.CD32||CD32 Kickstart v3.1 rev 40.060||N/A||Amiga CD32||5f8924d013dd57a89cf349f4cdedc6b1|
|kick40060.CD32.ext||CD32 extended ROM rev 40.060||amiga-os-310-cd32.rom||Amiga CD32||bb72565701b1b6faece07d68ea5da639|
|kick40060.CD32||CD32 KS + extended v3.1 rev 40.060||amiga-os-310-cd32.rom||Amiga CD32||f2f241bf094168cfb9e7805dc2856433|
Note: - The core has a built-in AROS fallback Kickstart, which is used when the real Kickstart is not found. It can be compatible enough for some A500 games. - Kickstart v1.2 (1) is only needed for WHDLoad Arcadia games - For CD32 emulation, either kick40060.CD32(CD32 KS + extended v3.1 rev 40.060) or both kick40060.CD32(CD32 Kickstart v3.1 rev 40.060) and kick40060.CD32.ext(CD32 extended ROM rev 40.060)
lr-puae uses Retroarch input configurations.
Add custom RetroArch controls to the
retroarch.cfg file in
For more information on custom RetroArch controls see: RetroArch Configuration.
|A||Fire button 2 / Blue|
|B||Fire button 1 / Red|
|L2||Left mouse button|
|R2||Right mouse button|
|Select||Toggle virtual keyboard|
|Right Control||Switch between joystick/mouse|
The PUAE core has a virtual keyboard that can be accessed by default through RetroPad Select.
The virtual keyboard can be controlled with:
Button Action D-Pad Move B Keypress A Toggle transparency Y Toggle CapsLock X Toggle position Start Press Return
Key Action Cursors Move Enter Keypress CapsLock Toggle CapsLock
- Touch screen
The virtual keyboard has these additional actions:
J/M= Switch between joystick/mouse
TRBF= Toggle turbo fire
ASPR= Toggle aspect ratio
STBR= Toggle statusbar
- Reset (Red key with undo icon, soft reset = Ctrl-Amiga-Amiga)
- Mouse controls (Left+right button, up, down, left, right)
- Numpad key (Toggles numbers, arrows, Return etc. to numpad variants)
Long press for sticky keys. Stickying the third key will replace the second.
Some games use mouse instead of joystick. D-Pad can be switched between joystick and mouse control in several ways:
- Use the core option:
Quick Menu -> Options -> RetroPad Joystick/Mouse
- Bring up the virtual keyboard with
Selectbutton, then press the key labeled
- Press the default keyboard shortcut -
Switch Joystick/Mouseto any RetroPad button under
Quick Menu -> Options
The P-UAE core has a comprehesive set of configuration options which control the emulation experience. A comprehensive list can be found here.
You can force a specific model if a game needs one (AGA games for instance) either by the "Model" core option or by file path tags.
The "Model" core option at "Automatic" will default to A500 when booting floppy disks, A600 when booting hard drives, and CD32 when booting CD images.
The whole path (filename and directory) will be searched for the following tags if the model is "Automatic":
|x||x||(A500OG), (512K)||Amiga 500 (0.5MB Chip RAM)|
|x||x||(A500), OCS||Amiga 500 (0.5MB Chip RAM + 0.5MB Slow RAM)|
|x||x||(A500+), (A500PLUS)||Amiga 500+ (1MB Chip RAM)|
|x||x||(A600), ECS||Amiga 600 (2MB Chip RAM + 8MB Fast RAM)|
|x||x||(A1200OG), (A1200NF)||Amiga 1200 (2MB Chip RAM)|
|x||x||(A1200), AGA, CD32, AmigaCD||Amiga 1200 (2MB Chip RAM + 8MB Fast RAM)|
|x||x||(A4030), (030)||Amiga 4000/030 (2MB Chip RAM + 8MB Fast RAM)|
|x||x||(A4040), (040)||Amiga 4000/040 (2MB Chip RAM + 8MB Fast RAM)|
|x||CDTV||Amiga CDTV (1MB Chip RAM)|
|x||(CD32), (CD32NF)||Amiga CD32 (2MB Chip RAM)|
|x||(CD32FR), FastRAM||Amiga CD32 (2MB Chip RAM + 8MB Fast RAM)|
|x||x||x||NTSC, (USA)||NTSC 60Hz|
|x||x||x||PAL, (Europe) (!)||PAL 50Hz|
|x||(MD) (!!)||Insert each disk in different drives|
|x||x||x||(CE)||Force CPU Cycle-exact|
- (!) Additional tags: (Denmark), (Finland), (France), (Germany), (Italy), (Spain), (Sweden)
- (!!) Maximum 4 disks
Example: When launching "Alien Breed 2 AGA.hdf" or "AGA/Alien Breed 2.hdf" the model will be Amiga 1200.
Place your Amiga ROMs and configuration files in
Content that can be loaded by
lr-puae has the following file extensions:
One thing that Amiga enthusiasts seem to point out repeatedly is that although you may be able to expand an
.lha file on Windows, you often shouldn't; the Amiga operating system and Windows don't always agree on paths and special characters, with the result that you can corrupt the file when unzipping it.
You can pass a disk or hdd image (WHDLoad) as a rom.
Supported formats are :
.ipffor disk images.
.lhafor hdd images.
.mdsfor compact disc images
When passing a disk image, a hdd image or a M3U file as parameter, the core will generate a temporary
puae_libretro.uae configuration file in RetroArch
saves directory (the
amiga rom folder) and use it to automatically launch the game.
When you have a multi disk game, you can use an
.m3u file to specify each disk of the game and change them from the RetroArch Disc Control interface.
An M3U file is a simple text file with one disk per line (see Wiki).
An example M3U file:
Simpsons, The - Bart vs. The Space Mutants.m3u
Simpsons, The - Bart vs. The Space Mutants_Disk1.adf Simpsons, The - Bart vs. The Space Mutants_Disk2.adf
Path in the M3U file can be absolute or relative to the location of the M3U file.
When a game asks for it, you can change the current disk in the RetroArch Disc Control menu:
- Eject the current disk with Eject Disc
- Select the right disk index with Current Disc Index
- Insert the new disk with Insert Disc
For games that support multiple disk drives, append "(MD)" (as in "MultiDrive") to the M3U filename to insert each disk in different drives, up to a maximum of 4 disks.
For games that require a dedicated save disk, one may be generated automatically by entering the following line in an M3U file:
VolumeName is optional and may be omitted. For example, this will create a blank, unlabelled disk image at disk index 5:
Secret of Monkey Island.m3u
Secret of Monkey Island_Disk 1.adf Secret of Monkey Island_Disk 2.adf Secret of Monkey Island_Disk 3.adf Secret of Monkey Island_Disk 4.adf #SAVEDISK:
By default, RetroArch will display the filename (without extension) of each M3U entry when selecting a disk via the Current Disc Index drop-down menu. Custom display labels may be set for each disk using the following syntax in the
.m3u playlist file:
|M3U Playlist||Retroarch Disc control drop-down|
WHDLoad Disc Images
Pre-installed WHDLoad LHA archives can be launched directly, there is no need for any kind of manual preparing and downloading.
- WHDLoad helper files (Directory or HDF) will be generated to the save folder (ROM folder),
WHDLoad.prefswill be generated to the
WHDLoad.keywill be copied from the
BIOS(system) folder to the helper image
- Kickstarts will be copied automatically to the helper image
- To update
WHDLoad:simply delete the directory or the HDF file
Zip Archives Support
ZIP archives will be extracted to a temporary directory in saves, bypassing the default frontend extraction.The temporary directory will be removed on exit.
- Automatic M3U playlist generation of all floppy disks
- The use of zipped images in M3Us
- Hard drive and CD images will be treated one by one and only the first file found is selected for launch
- If no disk/drive images are found, the ZIP will be treated as a directory
IPF support is done through the CAPSIMG library. To enable it, you have to put the dynamic library called
capsimg.so (Linux) in RetroArch system directory (
Compatible CAPSIMG libraries for Windows, macOS and Linux can be found at http://www.softpres.org/download and https://fs-uae.net/download#plugins.
If you cannot find CAPSIMG library for your CPU architecture, you can always build
capsimg.so from the source which is available at https://github.com/FrodeSolheim/capsimg.
git clone https://github.com/FrodeSolheim/capsimg cd capsimg ./bootstrap ./configure make cp capsimg.so ~/RetroPie/BIOS
Floppy drive sounds
The core has embedded internal floppy drive samples. External sound samples have to be copied from https://github.com/libretro/libretro-uae/tree/master/sources/uae_data into a directory named
uae in RetroArch system directory (
Resolution and rendering
The following core options control the output resolution of the core (defaults are bolded):
|Video Standard||PAL 50Hz, NTSC 60Hz|
|Video Resolution||Automatic, Low, High, Super-High|
|Video Line Mode||Automatic, Single Line, Double Line|
|Aspect Ratio||Automatic, PAL, NTSC|
With these settings all the standard resolutions are available:
|PAL 50Hz Resolution||Description|
|720x288||Hires Single Line|
|720x576||Hires Double Line|
|1440x288||SuperHires Single Line|
|1440x576||SuperHires Double Line|
|NTSC 60Hz Resolution||Description|
|720x240||Hires Single Line|
|720x480||Hires Double Line|
|1440x240||SuperHires Single Line|
|1440x480||SuperHires Double Line|
When using low resolution mode, rendering will be halved horizontally and forced into "Single Line" mode. Scaling shaders looks great, but high resolution games and Workbench are badly rendered.
When using high resolution "Double Line" mode, rendering will be doubled vertically. It is compatible with high resolution games and Workbench, but scaling shaders will look ugly. "Double Line" shows interlaced fields separately (weave) and is suited for de-interlacing shaders.
When using high resolution "Single Line" mode, rendering is presented as is. It delivers the best of both worlds, and looks great with high resolution games, Workbench and shaders. "Single Line" combines interlaced fields into one field (bob), which will make high resolution images blocky and jittery.
- Automatic "Resolution" defaults to "Hires" and selects "SuperHires" when needed (practically only in Workbench and Super Skidmarks)
- Automatic "Line Mode" defaults to "Single Line" and selects "Double Line" on interlaced screens
UAE4ALL2 is no longer developed and we recommend using UAE4ARM on the Raspberry Pi.
Accepted File Extensions: .adf
UAE4Arm also supports: .dms .exe .rp9 and compressed formats .zip .adz
Place your Amiga disks images in
The emulator comes with a free AROS rom that will work for running many games and demos.
If you want to use a kickstart 1.3, 2.0, 3.1 rom place your kick13.rom, kick20.rom, kick31.rom files in
|kick13.rom||KS ROM v1.3 (A500,A1000,A2000) rev 34.5 (256k)||82a21c1890cae844b3df741f2762d48d||c4f0f55f|
|kick20.rom||KS ROM v2.04 (A500+) rev 37.175 (512k)||dc10d7bdd1b6f450773dfb558477c230||c3bdb240|
|kick31.rom||KS ROM v1.3 (A1200) rev 40.68 (512k)||646773759326fbac3b2311fd8c8793ee||1483a091|
These are hardcoded currently. This initial mapping was chosen as it's somewhat similar to MAME, and should mostly work on any controllers that use that input mapping (such as the picade). Joypad/Joystick is currently untested.
lctrl - joy 1/mouse 1 (button X in gui) lalt - joy 2/mouse 2 (button Y in gui) lshift - joy 1 autofire (button A in gui) z - mouse 1 (button B in gui) 5 - switch input between mouse/joystick arrow keys - up / down / left / right F12 (UAE4ARM) and/or [CTRL]+[ESC] (UAE4ALL) - Open emulator menu
Launch it from Emulation Station, and you get the GUI where you can configure disks/roms/memory and insert adf images into the virtual floppy disk drives.
Launching games directly from EmulationStation
Script for creating configuration files
Here you will find a script, and the necessary configuration files according to different version of UAE4arm, for creating game configuration file:
On EmulationStation, AMIGA, open "+Start UAE4Arm" and save a profile with random name then open the file and check the number in the parameter "config_version". Download the correct configuration file from previous link then rename it in "config.uae" and copy it, together with "AGCC.sh" (also download this from previous link), on Raspberry Pi. AGCC.sh uses the "config.uae" file in order to create games configuration and (if you want) you can edit it. For default behavior emulator is searching for kickstart 2.04 in
renamed in "kick20.rom", so you have to rename your kickstart or edit "config.uae".
Also follow these steps:
sudo nano /etc/emulationstation/es_systems.cfg
and edit the tag
<extension>.sh .uae .SH .UAE</extension>
sudo nano /opt/retropie/configs/amiga/emulators.cfg
and edit the line in this way:
uae4arm = "pushd /opt/retropie/emulators/uae4arm/; ./uae4arm -f %ROM%"
Point attention to the floppy image extension (case-insensitive): .adf, .adz, .dms, .ipf, .zip
For game with multiple disks rename them in this way:
Game bla bla bla (Disk 1 of N).adf
Game bla bla bla (Disk 2 of N).adf
Game bla bla bla (Disk N of N).adf
in other words change ONLY the floppy identifier.
Note: The old script from Mark Dunning has a problem with games with more than 9 floppies (creates others wrong config files) and creates a config file with name like "Game bla bla bla (Disk 1 of N).uae". This new app create only 1 file for a multiple disk game with the exact name of the game, "Game bla bla bla.uae"
Alternatively, a native BASH script to perform the same steps directly on the RetroPie machine can be found here: https://github.com/Douggernaut/RetroPieAssistant/tree/master/Amiga
Tips and troubleshooting
- Stuttering? Amiga systems/games are PAL (50Hz), but modern TVs typically default to a 60Hz mode when connected to a Raspberry Pi. Enter the RunCommand menu for your Amiga emulator, and select a valid mode that uses a 50Hz refresh rate in order to match the original PAL rate, and thus, eliminate stuttering.
- Some games work better with the '512Kb Chip' + '512Kb Slow' memory configuration rather than the default A500 '1MB Chip'. If your game crashes or fails to load, change the memory settings in the 'CPU RAM' tab of the UAE4ALL2 GUI.
- Some games do not work properly if more than one floppy drive is in use. If your game crashes or fails to load try to use just DF0 (change disc image during game if required) and not use DF1, DF2 and DF3.
- For Raspberry Pi 1 users - make sure you overclock your device. Amiga emulation works much faster when overclocked to maximum. Without overclocking some games do not run at full speed.