• Cheevos Integration Into ES vs RA?

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    cyperghostC

    @meleu As you see I'm a cheevos-noob ;)

  • Modular Theme Template (Proof of Concept)

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    E

    I updated the repo with a restructured version that i figured out while trying to make some themes modular that @lilbud has created.
    Now a theme is split into THEMENAME-carousel.xml(Systemview) and THEMENAME-main.xml(Basic-/Detailed-/Videoview).
    All theme assets are in their own folder (inside the _assetsfolder named assets-THEMENAME, Logos can be changed globally (if a theme supports it) by creating a logo-LOGOSETNAME within the _assetsfolder. The included examples also make use of an colorscheme.xml inside the theme assets folder, so it is possible to change colors. Due to some restrictions, i have not found a way yet to change colors from the config.xml in a way that i like.
    The config.xml is used to change what modules you want to use.

    In the next few days I'm going to try to create more detailed designs, just to see where the limit of variables is. Although i already know that some things won't work or are to complicated to set up compared to a normal theme.

    Maybe @jdrassa can be convinced to loosen some of the restrictions i came across. ;) Especially when he adds the option to change elements from the ES menu, but no hurry.

    Edit: Had to remove the colorscheme.xmlfor now. Need to find a better way to enable colorsets. Using variables would require to create a new one for each color in each view file. Otherwise, since they are set globally, the colorset from the systemview would also be used in the mainview.
    I must check if my old code will not do that, where i had completely moved all color tags into a separate file; but ,if i remember correctly, there was also a limitation where at least one element couldn't be split up and i had to use variables.

  • Store all savedata in one zip-file for each ROM

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  • Launch sound customisation?

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    TMNTturtlguyT

    @lilbud @Jste84 the comic book theme has the launching code in it as well. All you need to do is add that line to the themes and a path to the sound file. The tricky thing is finding sound files that are compatible. If you search the ComicBook theme thread there are several posts within that give directions on how to change or remove the sounds. I think i may also have a readme file that is included in the theme download that has instructions in it.

  • Install All Themes option

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    @robertybob I agree I don't see the benefit of update from source for most. I do wonder if perhaps devs use it to check how latest updates imact themes, functions etc.

    I have no idea. I don't see the benefit personally but I'm sure someone may be able to advise the purpose of it

  • Libretro UAE

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    M

    I know this is an old thread, but just starting to look into Amiga emulation on my Pi3 and it looks to me like UAE4ARM is now officially part of libretro (https://github.com/libretro/uae4arm-libretro). Any chance this could get added to the setup script, or has anyone had any experience with it to advise any reason not to try it?

    I installed libretro-puaue recently and it seems to work OK for the few games I have tested, but I found it has a big drop in frame rate when running many games as .hdf files instead of .adf files. Not sure if it's entirely due to my game config file settings or if uae4arm is more optimized but wanted to give it a shot.

  • I'm making a PSOne Pi 3

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  • Rom Management Tool Called RetroManager

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  • 1 Votes
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    herb_fargusH

    There has been some discussion on controller localisation settings for ES where you could choose what help icons you want per your controller but that also has similar issues with mappings/integration with libretro's configs

  • Input lag using DS4 Controller via Bluetooth

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    spruce_m00seS

    I had all sorts of issues with the ds4 using ds4drv, it caused the pi to overheat, but I didnt have any lag,
    either way, I purchased the usb dongle for the ds4 and the problem was instantly gone.
    for 20USD i would reccomend you dont waste your time, and just buy the dongle.

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  • 0 Votes
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    SwampyS

    Thank you for the information.
    Now I am a bit wiser.

  • Emulationstation font size in portrait

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    rkosterR

    I tested this out by building from source, and yes, it is definitely an improvement. Since the font is taller than it is wide, though, the percentages could probably be manually tweaked even further... I may get set up for dev and mess about.

  • Use A-Button for all menus, not "Button 0"

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    Yes, I just took a look at joy2key.py
    https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/supplementary/runcommand/joy2key.py
    and it seems this was fixed already, it reads the user-mapping from Retroarch config! My system is just too old, 4.1, I will upgrade and test again.

  • Bad emulation of Commodore plus 4 using VICE

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    not sure if you ever got an answer but i've been playing with this recently. change the SID emulation to the SID (fast) and then it goes like a rocket. if using a pi 1 or zero I'd also advise turning off the scanlines. I get 50fps on a pi zero with no sound issues. I get about 37fps with the scanlines and as you describe only a few fps with the default SID settings

  • Improving the SCRAPE function...

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    @hurricanefan No...or...I guess I should say...not from within retropie...but your best solution for your woes is probably using sselphs scraper to do batch scraping. I'm not going to tell you how many Arcade roms I have, but the sselphs scraper automatically identified and added images and data for all but 10% of the roms...so maybe 10 roms out of 100 wouldn't identify using this method...with the arcade. On the other hand, sselphs only recognized about 40% of the Genesis roms I have, so...it can be hit and miss too. Anyway, it is not really hard to access this scraper. Follow the tutorial here:

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    @incunabula Touché

  • Crowdfunding: Better PSX emulation

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    sergioadS

    @hex Ok, apologies

  • RetroArch XMB performance on Raspberry Pi 1/2/Zero

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    @meleu said in RetroArch XMB performance on Raspberry Pi 1/2/Zero:

    RetroArch 1.6.4 have been just released and I noticed one line in the annoucement that reminded me this thread:

    GUI: You can turn on/off ‘Horizontal Animation’ now for the XMB menu. Turning animations off can result in a performance boost.

    Good news, huh? :)

    Yes. I still use and prefer the xmb driver, but I'm less inclined to think it's suitable as a default due to the fact that it breaks RetroArch if you're using the dispmanx driver. I have no use for dispmanx, but that would be a headache for anybody that does.

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