• Lock tag for Games in gamelist.

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    BuZzB

    I don't think this is needed in ES. Sselphs scraper frontend has append option included btw.

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    HurricaneFanH

    In terms of pre-made gamelist files, it really only makes sense to do it for No-Intro sets. As those are kinda the standard.

  • gamecon_gpio_rpi 1.3 (kernel 4.9 build fix)

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    Sussed it! Updated everything using the command lines- reinstalled. then needed to add "SUDO" to the "modprobe --first-time gamecon_gpio_rpi map 4,4"

    All working! Thanks for the help!

  • Feature Request: Theme Reload Button

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    BuZzB

    @lilbud it would seem like a good idea if doing theme development to get a keyboard.

  • lr-mame2010 Samples and Artwork WORK!!!

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    maxbeanzM

    @udb23 I only put this thread here because I saw several people on here and Github saying that Artwork and Samples for lr-mame2010 didn't work. I'm not going to attempt to make configs manually for all the Vertical games, that's why I asked if it could be batch made in my first post :) and lr-mame2010 already makes it's own per game config files with custom controls etc. so these will be overwritten/ignored. I decided to use Android for MAME now (mame4droid 139) as it's far superior. Cheers.

  • Create custom-collections from txt file [v1.3, final]

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    cyperghostC

    @meleu We just trim CR ;)
    No need for getting mad ... But well we live in WINDOWS world ;)

    Sorry mate - I'm currently hard working :(
    So no time for asking bash ;)

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    J

    @teller hi did you have any luck getting this into lr yet? I'm not sure how to get my spectrum recreated keyboard working and I'm desperate for a bash on werewolves of london with native keyboard support in mode A!!

  • Missing Properties for certain Elements

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    J

    @ectoone these are all good ideas and I will look into them.

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    @hex

    Okidokie I'll see what I can do.

    I got my ES environment installed how I like it manually now, should be able to reverse engineer at least some of the RetroPie script to work under Batch/Powershell. Might try to work with it under cygwin or maybe git bash

  • 2 Votes
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    meleuM

    @kaltinril I'm not currently working on this, but I found a trick that maybe you like to know:

    https://github.com/RetroPie/EmulationStation/blob/master/SYSTEMS.md#steam

    The problem I'm facing is that when I exit the game, the steam keeps running. There's no window, but its icon is on my Linux Mint Cinnamon systray and EmulationStation windows keeps hiden. If I close Steam (right click on that icon and exit) the EmulationStation goes back.

    Maybe a small hack to kill steam after exiting a game can be easy to do, but I'm not giving attention to this currently. Just sharing the trick on that link. :-)

  • Testers Wanted: Retropie Forum App

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    HexH

    pjft added slider control which has an edge case that i need to work out. Else PS is very stable.

  • Cheevos Integration Into ES vs RA?

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    cyperghostC

    @meleu As you see I'm a cheevos-noob ;)

  • Modular Theme Template (Proof of Concept)

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    I updated the repo with a restructured version that i figured out while trying to make some themes modular that @lilbud has created.
    Now a theme is split into THEMENAME-carousel.xml(Systemview) and THEMENAME-main.xml(Basic-/Detailed-/Videoview).
    All theme assets are in their own folder (inside the _assetsfolder named assets-THEMENAME, Logos can be changed globally (if a theme supports it) by creating a logo-LOGOSETNAME within the _assetsfolder. The included examples also make use of an colorscheme.xml inside the theme assets folder, so it is possible to change colors. Due to some restrictions, i have not found a way yet to change colors from the config.xml in a way that i like.
    The config.xml is used to change what modules you want to use.

    In the next few days I'm going to try to create more detailed designs, just to see where the limit of variables is. Although i already know that some things won't work or are to complicated to set up compared to a normal theme.

    Maybe @jdrassa can be convinced to loosen some of the restrictions i came across. ;) Especially when he adds the option to change elements from the ES menu, but no hurry.

    Edit: Had to remove the colorscheme.xmlfor now. Need to find a better way to enable colorsets. Using variables would require to create a new one for each color in each view file. Otherwise, since they are set globally, the colorset from the systemview would also be used in the mainview.
    I must check if my old code will not do that, where i had completely moved all color tags into a separate file; but ,if i remember correctly, there was also a limitation where at least one element couldn't be split up and i had to use variables.

  • Store all savedata in one zip-file for each ROM

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  • Launch sound customisation?

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    TMNTturtlguyT

    @lilbud @Jste84 the comic book theme has the launching code in it as well. All you need to do is add that line to the themes and a path to the sound file. The tricky thing is finding sound files that are compatible. If you search the ComicBook theme thread there are several posts within that give directions on how to change or remove the sounds. I think i may also have a readme file that is included in the theme download that has instructions in it.

  • Install All Themes option

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    J

    @robertybob I agree I don't see the benefit of update from source for most. I do wonder if perhaps devs use it to check how latest updates imact themes, functions etc.

    I have no idea. I don't see the benefit personally but I'm sure someone may be able to advise the purpose of it

  • Libretro UAE

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    M

    I know this is an old thread, but just starting to look into Amiga emulation on my Pi3 and it looks to me like UAE4ARM is now officially part of libretro (https://github.com/libretro/uae4arm-libretro). Any chance this could get added to the setup script, or has anyone had any experience with it to advise any reason not to try it?

    I installed libretro-puaue recently and it seems to work OK for the few games I have tested, but I found it has a big drop in frame rate when running many games as .hdf files instead of .adf files. Not sure if it's entirely due to my game config file settings or if uae4arm is more optimized but wanted to give it a shot.

  • I'm making a PSOne Pi 3

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  • Rom Management Tool Called RetroManager

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  • 1 Votes
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    herb_fargusH

    There has been some discussion on controller localisation settings for ES where you could choose what help icons you want per your controller but that also has similar issues with mappings/integration with libretro's configs

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