• 0 Votes
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    BuZzB

    @flavor I have some code that does this but it's not yet committed as needs testing. It should enable usbromservice to update when updating retropie without having to disable/re-enable. I will commit it once I have tested it further.

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    HurricaneFanH

    The mario and zelda examples look awful. I'd rather play a game that was meant for 3d.

  • 0 Votes
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    meleuM

    @anassassinsblade what exactly do you mean by "bought the retro pi 4"? What exactly have you bought?

  • Tutorials Category ?

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    meleuM

    @hex said in Tutorials Category ?:

    Currently the search is broken. If I want to check if a thread solved a problem I have or a feature I need, there is no way to check other than scrolling a lot or asking again

    When I face such situation I search at google and it works really fine. I just use "retropie" as the first term searched.

  • Operating System update: Raspbian Stretch is out!

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    BuZzB

    @nowarrivinghere there is no ETA.

  • Can someone please port Openlierox?

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    herb_fargusH

    @kdretro I tried it but ran into lots of roadblocks. Zerojays repo has a game similar to it but I forget what it's called.

  • 10 Votes
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    mattrixkM

    @hurricanefan Heh, yeah... It just kind of grew. It's not a complete list, as I'm sure the "Collection" section will continue to grow as I go through more of my Gamelists.

  • 0 Votes
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    cafarellidigitalC

    @joemommasfat Thanks for your reply! I'll watch that thread with interest! I consider the addition of the metadata tag "sortname" as vital for any well-organized collection of games. It's such a simple and useful tool to maintain actual game titles as well as release order.

    BTW, for the past few months I've been using my own method for achieving what I wanted. It's not as insane as my earlier post, but it does require a certain level of obsession.

    I realized that the vast majority of games organized quite well, and only a few were "out of order", like my Mortal Kombat example above. So I only needed to affect those games, while leaving the rest intact. This led me to abandon the "22... 23... 24..." idea. But I was still thinking about using fonts to solve the issue.

    Then I remembered that Unicode has characters that do not display (or just look like spaces). Since these would show up at the end of an alphabetical sort order, I can use them to re-order select objects.

    So I looked it up, and saw that I can use the following codes for these characters:
    t​ t‌ t‍ t‎ t‏ t‐

    And this is how I used them...

    <game> <path>./Mortal Kombat.bin</path> <name>Mortal Kombat&#8203;</name> </game> <game> <path>./Mortal Kombat II.bin</path> <name>Mortal Kombat&#8204;II</name> </game> <game> <path>./Mortal Kombat 3.bin</path> <name>Mortal Kombat&#8205;3</name> </game> <game> <path>./Ultimate Mortal Kombat 3.bin</path> <name>Mortal Kombat&#8206;3: Ultimate</name> </game>

    Since the "space characters" show up before the game numeral, and the "space characters" increase, they show up in alphabetical order. All I needed to do now was modify the font I was using to make the "space characters" use the same data/display as a regular space. I did this by opening the font I was using (in this case it was DIN) in a font editor, copying the "glyph" for a regular space, and pasting it into the correct spot for the "space characters" I was using.

    It has actually worked out quite well for me. Unfortunately, it doesn't work with every instance of odd series naming. For example, MK3 Ultimate doesn't work perfectly (It should be called "Ultimate MK3"). Also "Rocket Knight Adventures" and "Sparkster" aren't in the correct order (annoyingly separated by Sonic's games). But this is a large step forward for me, and something I can work with for now.

    Here's some other examples that I've done this with...

    Name in gamelist.xml Name (and order) as displayed in ES Sonic&#8203;the Hedgehog Sonic The Hedgehog Sonic&#8204;the Hedgehog 2 Sonic The Hedgehog 2 Sonic&#8205;the Hedgehog 3 Sonic The Hedgehog 3 Sonic&#8206;&amp; Knuckles Sonic & Knuckles Sonic&#8206;&amp; Knuckles + Sonic 2 Sonic & Knuckles + Sonic 2 Sonic&#8206;&amp; Knuckles + Sonic 3 Sonic & Knuckles + Sonic 3 Pokémon&#8203;Red Pokémon Red Pokémon&#8204;Blue Pokémon Blue Pokémon&#8205;Yellow Pokémon Yellow Pokémon&#8206;Gold Pokémon Gold Pokémon&#8207;Silver Pokémon Silver Pokémon&#8208;Crystal Pokémon Crystal Super Star Wars&#8203; Super Star Wars Super Star Wars&#8204;- The Empire Strikes Back Super Star Wars - The Empire Strikes Back Super Star Wars&#8205;- Return of the Jedi Super Star Wars - Return of the Jedi Spyro&#8203;the Dragon Spyro the Dragon Spyro&#8204;2: Ripto's Rage! Spyro 2: Ripto's Rage! Spyro&#8205;: Year of the Dragon Spyro: Year of the Dragon
  • Value/Rarity in game list?

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    Used2BeRXU

    @felleg Ha! Yeah, that would be a cool feature. Does anybody have any databases on that type of information though? I know Atari-Age rates the rarity of 2600, 5200, 7800 and Lynx games and I don't think that information changes at all, but they don't keep records of any prices as far as I know.

    I think if this feature was added you'd have to have the ability to shut it off, or maybe people would just have to make altered versions of skins that would show it. I don't think that everybody would want that information showing up by default, but I do think it's a cool idea.

  • Lock tag for Games in gamelist.

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    BuZzB

    I don't think this is needed in ES. Sselphs scraper frontend has append option included btw.

  • 0 Votes
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    HurricaneFanH

    In terms of pre-made gamelist files, it really only makes sense to do it for No-Intro sets. As those are kinda the standard.

  • gamecon_gpio_rpi 1.3 (kernel 4.9 build fix)

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    E

    Sussed it! Updated everything using the command lines- reinstalled. then needed to add "SUDO" to the "modprobe --first-time gamecon_gpio_rpi map 4,4"

    All working! Thanks for the help!

  • Feature Request: Theme Reload Button

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    BuZzB

    @lilbud it would seem like a good idea if doing theme development to get a keyboard.

  • lr-mame2010 Samples and Artwork WORK!!!

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    maxbeanzM

    @udb23 I only put this thread here because I saw several people on here and Github saying that Artwork and Samples for lr-mame2010 didn't work. I'm not going to attempt to make configs manually for all the Vertical games, that's why I asked if it could be batch made in my first post :) and lr-mame2010 already makes it's own per game config files with custom controls etc. so these will be overwritten/ignored. I decided to use Android for MAME now (mame4droid 139) as it's far superior. Cheers.

  • Create custom-collections from txt file [v1.3, final]

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    cyperghostC

    @meleu We just trim CR ;)
    No need for getting mad ... But well we live in WINDOWS world ;)

    Sorry mate - I'm currently hard working :(
    So no time for asking bash ;)

  • 0 Votes
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    J

    @teller hi did you have any luck getting this into lr yet? I'm not sure how to get my spectrum recreated keyboard working and I'm desperate for a bash on werewolves of london with native keyboard support in mode A!!

  • Missing Properties for certain Elements

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    J

    @ectoone these are all good ideas and I will look into them.

  • 1 Votes
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    P

    @hex

    Okidokie I'll see what I can do.

    I got my ES environment installed how I like it manually now, should be able to reverse engineer at least some of the RetroPie script to work under Batch/Powershell. Might try to work with it under cygwin or maybe git bash

  • 2 Votes
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    meleuM

    @kaltinril I'm not currently working on this, but I found a trick that maybe you like to know:

    https://github.com/RetroPie/EmulationStation/blob/master/SYSTEMS.md#steam

    The problem I'm facing is that when I exit the game, the steam keeps running. There's no window, but its icon is on my Linux Mint Cinnamon systray and EmulationStation windows keeps hiden. If I close Steam (right click on that icon and exit) the EmulationStation goes back.

    Maybe a small hack to kill steam after exiting a game can be easy to do, but I'm not giving attention to this currently. Just sharing the trick on that link. :-)

  • Testers Wanted: Retropie Forum App

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    HexH

    pjft added slider control which has an edge case that i need to work out. Else PS is very stable.

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