• 0 Votes
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    @Mobile.Rodri said in MAME Savestates not working in Retroarch:

    @illuminerdi I was able to save state using Lr-mame2003. I tried several games and all worked. I can try a specific game but it seems ok. I forgot to get my version, I'll double check when I get to the train, but it's relatively recent. I updated right around Christmas.

    It worked for me too with Neo Geo games with the emulator you mentioned. I don't use them when I play arcade games, you basically have unlimited coins in most games one coin is equal to 1 credit/life. You beat the majority of the games within a hour.

  • Minecraft on RetroPie Play Problems

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    I'll give it a shot. Thank you.

  • System Lockup on delete of last Rom in emulator set

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    M

    Cheers for the prompt reply! Feel free to delete this thread as it's unnecessary :)

  • Cant open config file mupen64plus.cfg when updating

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  • [Solved] Deadzone options for usb controllers

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    Capt_MorganCreekC

    Unfortunately there seems to be no deadzone option similar to the one in standalone mupen64plus, so I had no option but using xboxdrv.

    The good news is, xboxdrv is not that hard to use if you follow mediamogul's excellent Advanced Controller Mapping Guide.

    After a few tries I had a working base configuration, but the joystick output was still too low. After mediamogul's suggestion and some trial and error I got a configuration which works really nice for me (real N64 Controller and HuiJia USB GamePad adapter). What's nice about xboxdrv is, that you are able to rename your controller, which makes keeping track of multiple controllers with the same name quite easy.

    This is my configuration:

    sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --evdev /dev/input/event2 \ --silent \ --detach-kernel-driver \ --force-feedback \ --deadzone-trigger 15% \ --deadzone 15% \ --device-name "N64 Player 1" \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RZ=x2,ABS_Z=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \ --evdev-keymap BTN_THUMB=a,BTN_THUMB2=b,BTN_BASE=lb,BTN_BASE2=rb,BTN_BASE3=tl,BTN_BASE4=start \ --ui-axismap lt=void,rt=void \ --ui-buttonmap tr=void,guide=void,back=void,x=void,y=void \ --calibration x1=-16384:0:16384,y1=-16384:0:16384 \

    I hope this helps if someone else has trouble using real Nintendo 64 controllers!

  • Mapping hotkeys in standalone mupen64plus

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    Capt_MorganCreekC

    I wasn't able to map the hotkeys on the keyboard which is configured as a controller, but since I will use pyAutoGUI and scripting for GPIO inputs, I that's not a big deal.

    The keycodes found in mupen64plus.cfg relate to ascii characters, and so I remapped the functions I plan to access later via GPIO to keys I won't need.

    Here is simple overview I used to figure out key-values: Ascii Table
    You have to look for the decimal values.

  • Some games load, some don't (NES/FCEUmm Core)

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    markyh444M

    @jyo I dont know, but as i said you should open a new topic with details of your build etc.

    I suspect it would be pulling Pi2 compatible files rather than 0 though, if it's in a Pi2 at the time...

  • Super Smash Bros. (N64) on x86

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    BuZzB

    @obsidianreq You didn't specify the emulator or version of retropie. There are two n64 emulators, and multiple video plugins for mupen64plus). Which one ? (check runcommand menu).

    You didn't mention the hardware. You just said "x86 system". Which is quite generic. 32 or 64 bit ? which os ?

  • Controls not working in game, ok on Retropie

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    To close this issue, a bug was found in Picade HAT software which has now been fixed. See http://forums.pimoroni.com/t/picade-hat-joystick-not-detected-w-out-usb-keyboard-plugged-in/3704/30

  • Sftp error, cant connect to pi

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    @messyraverbaby

    Okay, whew! that makes a bit more sense. Honestly, if it's a 192.168.x.x address, you are safe posting it since it's just an internal address so none of us can get to it.

    The first thin to try is to use the same ftp client and try to connect to "retropie" instead of "192.168.1.100" (example IP address). If you don't set a static IP address, the Pi's address can change from time to time. There isn't really a problem just using the name retropie instead of an IP. If it stops connecting at some point, it's usually after a power failure and rebooting the router can clear it up.

    If you would like to look further into say setting up a static IP address can you please let us know what type of router you have? I can probably dig up an online tutorial on how to get in and change stuff like that for you.

  • Exiting mupen64plus-GLideN64 emulator

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    @cortex91 I am using 4.1 but I am still having this problem.

  • Ethernet connection not working

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    @COLUMBOSCOAT Sorry have been very busy the past couple of days, haven't managed to get back on this until now. I think I've been mistaken in how I want it to work. I originally planned to allow games on the game cube, or just more demanding games in general, be able to work with RetroPie and I assumed the only way was through Moonlight but I've realised that I've done it all for steam and can't get the game cube one working and I can only seem to find tutorials with moonlight only being used to get steam games on the Pi. Is it still possible to use moonlight to help with the performance of games like Wind Waker etc on the gamecube or is that not possible or have I just gone the wrong way about this? Sorry I realise this topic/question has now gone away from it's roots and I do apologise for my illiterate skills with this.

  • GPIO power state led TX pin 8

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    @Badpewterz Yu might be able to get away with adding a capacitor in series with the LED on pp3 and pp13. I'm sot sure if added capacitance will mess with anything though, since I'm not sure what those pins are for.

    that said, a capacitor will charge up and then discharge , smoothing out the blinks. Depending on how often the activity light blinks, it might smooth things out a bit.

  • Cannot install KODI

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    columboscoatC

    @Jiehfeng ok. In the setup script update the retropie setup script. Then click update all installed packages. Update Raspbian packages too when you are asked. Do that then come back to me.

  • 0 Votes
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    BuZzB

    @meleu you can adjust the codes that get sent - means customising the scripts though.

    eg. line 116 of runcommand.sh

    from

    "$ROOTDIR/supplementary/runcommand/joy2key.py" "$JOY2KEY_DEV" kcub1 kcuf1 kcuu1 kcud1 0x0a 0x09 &

    to

    "$ROOTDIR/supplementary/runcommand/joy2key.py" "$JOY2KEY_DEV" kcub1 kcuf1 kcuu1 kcud1 0x0a 0x09 0x0a 0x0a 0x0a &

    would assign 0x0a (enter) to buttons 2, 3 and 4 in addition to the existing mapping.

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    okay thanks

  • Fullscreen Stretch?

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    JiehfengJ

    @BuZz Thanks again! Is it possible that the PSP emulation get much better over time?
    Also,
    by setting this to fullscreen, will the performance drop? (Scaling Mode or Retroarch custom height and width)

  • Rasberry Pi + RetroPie being sold for £99.99

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    herb_fargusH

    @KeepItFree it's not even about getting a cut. It's a matter of principle. The licences forbid any commercial use- so even we cannot and will not sell retropie.

    There will always be another greedy dirtbag. Best we can do is just educate the ignorant public that they are paying for a free product

  • Mount iso image in Windows possible?

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    @877
    You might also try PeaZip. It's built around 7-zip with better GUI and more compression formats supported.

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