• 0 Votes
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    285 Views
    mituM

    Please add more information about your system, as detailed in https://retropie.org.uk/forum/topic/3/read-this-first.
    You can look in the emulator log file (/dev/shm/runcommand.log) after you've launched a game (and get kicked out) to see any errors.

  • 0 Votes
    2 Posts
    113 Views
    mituM

    You're using an unsupported installation method, that's why you're having problems. I guess you've been installing based on a certain outdated and wrong youtube video.

  • Skyscraper Amiga, MAME support

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    DwarfboysimD

    For MAME I had to change the database to TheArcadeDB. Should there be many videos for MAME as it didn’t seem to get any

    Dwarfboysim

  • Gamepi20 screen not found

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    B

    Maybe a late reply, but if HDMI and buttons works on your gamepi, go back into the terminal and enable SPI using sudo raspi-config. That worked for me.

  • No shutdown just reboot

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    mituM

    How are you powering the PI ? Please add more info about your system, as detailed in https://retropie.org.uk/forum/topic/3/read-this-first.

  • 0 Votes
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    mituM

    Not that I see one (right now). Works fine here.

  • Commander Genius just shows blank screen

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    M

    Ah thanks. I was intending to use the Commander Genius loading screen to download the freeware games, but I'll try installing them myself.

  • 2 identical controllers with Amiberry

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    sirhenrythe5thS

    @mirkog ok, i see!
    Indeed i changed the controls under "custom controls" and set "Port0" and "Port1" to my joypads and finally saved that config.
    I had an Amiga2000 back in 1989 (to 1991) and therefore was used to this procedure.
    You had to pull out the mouse and insert a joystick on the real machine too 😉

  • Having an issue with high score saving lr mame 2003 plus

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    M

    @grant2258

    Thanks

  • 0 Votes
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    G

    @mitu great. thanks for the help!

  • Raspberry Pi 4 RetroPie setup 4.5.1

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    X

    @mitu
    I also installed Retropie 4.5.1 using same method as @kennex as there is no official image for RPI 4 releases yet.
    Today I tried to configure wiimote for arcade shooting games using my wiimote as gun.
    Thing is, in-game, crosshair is not moving, can only make it move with D-pad, and buttons A & B doesn't work aswell
    I'am using official nintendo wiimote motion plus and dolphin bar (May Flash), wiimote is connected through dolphin bar not in bluetooth.
    On raspbian desktop, everything is right, I can use my wiimote as mouse and buttons A & B works as right/left mouse click.
    Command cat /dev/input/mouse0 shows me wiimote is sending signals, so it seems to be working, only by moving wrist not pushing any wiimote buttons..

    But still didn't figured what was the issue in-game.

    Could it be related to the use of RPI 4 and non-official install method ?

    Thanks a lot.

  • 0 Votes
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    A

    @sssetz Thanks for the updates! Any luck since? Also, you said in your last post someone confirming they had it working for their RPi. What version? 4 I assuming?

  • Fail install on Ubuntu x86 and x64

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    D

    Hi, after i used 18.04 it works.
    Thank you

  • 0 Votes
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    sirhenrythe5thS

    You are welcome mate, i am glad it worked that simple :)

  • controller input not saving

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    G

    The retropie way of doing it is more fail safe you know what set when you do it youself. I have no how i done that I know i did go to reset the config must have pressed the wrong one. Now i just have to check how retropie deals with sub systems want to install fbneo for a friends kid he will only be using a gamepad so mame and fbneo should keep him busy with a few systems covered

  • Setting up NAS for ROMs and media

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    tpo1990T

    @construkt Nice. Well as far as I see it you can choose what ever NAS OS you want since a NAS primary goal is to serve files to clients such as computers on any network through file protocols such as SMB and NFS. It doesn't matter what OS the clients have or what NAS OS you decide to go with as long as both NAS OS and the clients OS supports the correct file protocols.

    And as @mitu says it is better to set up a data redundancy environment with RAID. This is also known as mirroring. Lets say you have 2x 2 TB hard drives added to a RAID Mirroring setup, both of the drives will be in the same hard drive volume and they are connected together so if one drive fails you will not lose any data, however this setup will have the cost of making only half of the disk space available. So instead of 4 TB total disk space it will only be 2 TB total but you will be protected if any power cut happens in your home. I have tried this from experience and on my point of view I only needed to buy a new hard drive to match the other to rebuild the volume again.

  • Usb failing, what can I do?

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    mituM

    @sirhenrythe5th I see.

    @KKaplan81 is @sirhenrythe5th right ? Did you buy your Pi with a ROM filled sdcard ?

  • 0 Votes
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    7k Views
    T

    @Duxa

    I know this is a necro, but I just discovered some quirky stuff that may help some folks out in this same situation.

    I am working with the latest retropie on a 3b+ (usb mount roms), and in the process of building it out I noticed probably half of the psx titles I try wouldn't play at all (back to es after rgui), while the other half played perfectly. Similar to the OP's situation, these happened to be ringer titles for me... I wasn't going to give up on these without a good fight. I tried 4 different ROMs of the same game and none worked. I tried 3 different bios downloads, including mixing some of the files together, without success. So guess what randomly worked for me?

    Converting the zipped cue/bin roms to chd v5 using the chdman.exe script, lol... so worth the shot in the dark!!!

    I learned how to make such chd's in the process of getting reicast working, and noticed an excerpt in the retropie psx docs about chd compatibility. I already downloaded 4 slightly different copies of one of the games and none of them work. So what was there to lose by trying just one of those downloaded cue/bins as a chd. Sure enough it worked!!! So I converted the rest of the non-working psx titles to chd, and now they all work!!!

    It's a 4xwin situation too... gets non-working roms to work + reduces file size + reduces file count + (this is a big one) the games load up like 100x faster using chd vs bin/cue!!!

  • 0 Votes
    3 Posts
    479 Views
    T

    I will guess that you must be using the latest retropie, and since the way reicast now handles joysticks, the reicast-joyconfig method commonly found on youtube that everyone is trying, no longer works. The docs need updating, but here is where I found the solution for my similar problem after first installing retropie on my pi3b+:

    https://retropie.org.uk/forum/topic/24544/reicast-mapping-controllers-2020-version-stuck

    I think that thread should be stickied until the documentation is updated. Note that the bottom line for me was the reicast autoconfig (which uses es joypads) chose the wrong device id#'s in emu.cfg. The reicast-joyconfig did what it was supposed to for my 4 controllers, and created working evdev device files in reicast/mappings/. So all I had to do was change the bottom[input] part so the "players" lined up with the right "device id's". In my case I had keyboard=0, mouse=1, joyou dual arcade=2, joyou dual arcade=3, and xbox one s=4. I initially -1'd the keyboard and mouse, and had 3 players configured, but that didn't work at first (+start reicast wouldn't respond). I went back to emu.cfg and -1'd my player 3 (the second half of the joyou), and reicast responded fine showing both player controls... and games also worked 2 player. I haven't gone back and tested re-enabling player 3, but I wonder if having the dual arcade device may not work out with that.

    So bottom line, if you ran the joystick config script, you probably already know which device id #'s need a player # to go with them in emu.config [input] section (the rest get -1'd out). More than likely the proper working evdev files are already in your mappings folder, so after getting your 0 and 1 behind the proper = sign in emu.config you should be good to go.

  • lr-bluemsx joypad settings

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    DTEAMD

    @mitu FANTASTIC !!!!
    Everythings working with lr-fmsx!!! I focused to much on Lr-BlueMSX. For Lr-BlueMSX, It's only playable with keyboard . The joypad working only for Coleco. Not enough gamepad buttons are associated with basics keyboard fonctions. They should enable the "RetroPad Keyboard Map - Joypad - Awaiting description" option in Control menu in RetroArch for MSX.
    Thank you
    REGARDS

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