• c64 the perfect rom collection?

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    @dudleydes thanks man, exactly what I needed.
    cheers!

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    ClassicGMRC

    I love the search function.

    Just wanted to say this helped me get my Windows 10 build scraped! Thank you! 🥂

  • Citra Core x86 Builds

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    W

    meanwhile, is there any workaround to add it manually ?

  • NesPi Case Power Problems

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    T

    @atexplosion

    I'm an electrical engineer, and I recently spent a day debugging all the boards and wires in my Nespi case because of the undervoltage alarm. I also tried multiple cables, power supplies, and other brands of cases, with and without fans. My conclusion ended up being that all of my USB cables were inferior, and I will explain why.

    For starters, Ohm's Law states that DC electric potential is equal to the product of current and resistance in a circuit (V = I*R).

    All conductors (wires) have an associated resistance (R, measured in ohms [Ω]). At low current (I, measured in amperes [A]), the effect of wire resistance is negligible. At higher current values, that effect becomes significant, causing a "voltage drop" (V, measured in volts [V]). A Raspberry Pi running Retropie has a pretty high current load compared to generic USB devices (like an optical mouse, or a game controller).

    For a given cross-sectional area, a copper wire has an intrinsic resistivity (that is, resistance per unit length, or Ω/m [ohms per meter]). Depending on the given USB cable, the power conductors typically range from 28 AWG to 24 AWG (0.08 to 0.25 square millimeters cross-sectional area), with the largest available (that I know of) being 19-AWG (0.653 square millimeters).

    The resistances of these three wire gauges at 10 ft are the following:
    28 AWG @ 10 ft -- 0.649 Ω
    24 AWG @ 10 ft -- 0.257 Ω
    19 AWG @ 10 ft -- 0.081 Ω

    Assuming an average current of 0.800 A (800 mA) for a medium-usage Raspberry Pi 3B+, using Ohm's Law, that would yield the following voltage drops:

    28 AWG @ 0.8 A, 10 ft -- 0.52 V
    24 AWG @ 0.8 A, 10 ft -- 0.21 V
    19 AWG @ 0.8 A, 10 ft -- 0.07 V

    For a 5-volt power supply, that would mean the voltage at your Raspberry Pi's micro USB connector would be the following:

    28 AWG @ 0.8 A, 10 ft -- 4.48 V
    24 AWG @ 0.8 A, 10 ft -- 4.79 V
    19 AWG @ 0.8 A, 10 ft -- 4.93 V

    The shorter your cable, the effects become lessened:

    28 AWG @ 0.8 A, 5 ft -- 4.74 V
    24 AWG @ 0.8 A, 5 ft -- 4.90 V
    19 AWG @ 0.8 A, 5 ft -- 4.97 V

    28 AWG @ 0.8 A, 2.5 ft -- 4.87 V
    24 AWG @ 0.8 A, 2.5 ft -- 4.95 V
    19 AWG @ 0.8 A, 2.5 ft -- 4.98 V

    Increasing the size of your power supply (higher current output) really won't get around these effects. Maybe going to a higher voltage would compensate for the drop, but your current changes constantly, causing the voltage drop to change constantly. You'd be risking damaging your Pi. The best solution is using the shortest standard cable available, or buying a cable with larger conductors if you need a longer length (the company Volutz offers the largest that I could find).

    The PCB boards in the Nespi case do slightly exacerbate the issue, but the biggest culprit is the main power cable. Once it's of sufficient length and/or gauge, the effects of the Nespi boards are negligible. I even had undervoltage faults using no case at all when I had a long power cable with thin wires.

    So, use a really short cable if you can, and you should have no issues, even using a Samsung phone charger.

    Cheers,
    Than MacKenzie

  • ESC Key not working (IPAC 2Player Setup)

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    H

    Hi,

    i managed to get the exit key working with following in /opt/retropie/configs/arcade/retroarch.cfg and /opt/retropie/configs/all/retroarch.cfg:
    input_exit_emulator = "escape"
    input_enable_hotkey = "escape"

    The only thing which is currently not working is changing volume. I added the following in both files::
    input_volume_up = "kp_plus"

    Decreases audio volume.

    input_volume_down = "kp_minus"

    But this simply doesn't work. It's no matter if i hit the key on the IPAC or on the keyboard.
    The volume doesn't change....

    Any idea, how to fix?
    Do I have to press also the hotkey for changing the volume? (Also this doesn't work at the moment)

    Thanks a lot

    helmar

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    B

    Thank you for all the guidance. It appears all is working well.

  • Controller (auto?) config question

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    mituM

    @DetroitKp The 2nd config you posted (corresponding to the USB controller being plugged in) is a full RA config, that is produced when you save the config from the GUI (or enable saving on exit).
    Are you sure it's the same file you're posting ? I don't think there's any mechanism in RetroPie to switch those files depending on the controllers used. Maybe the 1st file is the one from /opt/retropie/configs/all and the 2nd one from the /opt/retropie/configs/arcade ?

    When you configure a controller, Emulationstation will create a controller configuration file in /opt/retropie/configs/all/retroarch-joypads with the button mappings, and that's all.

    Your configuration steps are fine, and to choose what player the controller gets assigned, you indeed have to set input_playerX_joypad_index. So 1st controller would have the index 0, assigning it to P3 would be

    input_player3_joypad_index = 0

    etc.

    You can leave input_autodetect_enable to true , otherwise the auto-config mapping for the controller would not be loaded.

    I would check where the 2nd file is coming from and if it's from the /opt/retropie/configs/arcade folder, you should reset it to default:

    # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line input_remapping_directory = "/opt/retropie/configs/arcade/" #include "/opt/retropie/configs/all/retroarch.cfg"
  • lr-mame2015 ... not saving high scores

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    R

    Ok, thanks

  • mupen64plus cannot load saved game

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    quicksilverQ

    @roxton looks like it's supported. I found a relevant post on the lr-mupen64plus GitHub.

    https://github.com/libretro/mupen64plus-libretro/issues/16

    There are instructions on there how to get it to work. Though whether it's still accurate or applies to a RPI setup I'm not sure.

  • Starting Amiberry lha files results in black screen

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    Re: Starting Amiberry lha files results in black screen

    Hello, I have attempt to launch Amiberry with LHA and BIOS taken from working device. However I get black screen after Amiberry logo, and can see no logs are created when looking via WinSCP. I attempt to follow instruction to check broken symbolic links from above thread but no results are returned.
    I have most all BIOS files in place, and have told Amiberry to rescan paths previously. Since it's not writing to Debugs folder could this be some permissions issue?
    Any help would be greatly appreciated

  • Buttons dont work anymore

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    mituM

    It's still not enough info to diagnose the problem - https://retropie.org.uk/forum/topic/3/read-this-first.

    If you updated your packages only, that might have updated the kernel without updating any of the drivers in RetroPie. I suggest you run also a RetroPie update, if you haven't done so.

  • Some PSX games not working

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    EfriimE

    @Shortgaze
    ps3 controllers are good, windows drivers used to be hard to install.

    My problem with arc arena, I tried the usual things including HLE bios but I didnt get a full reset for it to work because of autoload. I didn't think of deleting the config, doing so changed the default system directory to the content folder so no BIOS was found and so it loaded the HLE and worked. System Directory was the first setting I changed back, and the controller stopped working when it loaded the SCPH bios again. Anyways thanks.

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  • main retro pie touch support

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    mituM

    Emulationstation doesn't support mouse controls, only keyboard or gamepad navigation, so I would say no, it's not possible.

  • Cannot access launch options when starting an emulator

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    mituM

    @obliv Please add more info about your system, as requested in https://retropie.org.uk/forum/topic/3/read-this-first.

    How are you trying to open the launch options ?

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    This appears to be working for the artwork.

    If installed through RetroPie, first create symbolic link: sudo ln -s /opt/retropie/supplementary/skyscraper/Skyscraper /usr/local/bin/Skyscraper

    Command line example for SNES in the USA region with use with EmulationStation: Skyscraper -p snes -s screenscraper -u username:password --unattend --nohints --region us

    Command line options

    /retropie/configs/all/skyscraper/config.ini

    Config.ini options

    Config.ini region options

    EDIT: After the artwork is downloaded i was able to generate gamelist.xml.

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  • Retropie PC on top Rasbian x86

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  • USB Mounted, but Retropie option gone?

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    mituM

    @DarkkMatter the retropie system is created from the $HOME/RetroPie/retropiemenu folder - make sure you copied it to the USB along with the roms, splashscreen, BIOS folders. If in doubt, you can re-install the retropiemenu package from the RetroPie-Setup script and it will be re-created in the correct location.

  • Gamelist.xml showing 0 kb

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    B

    All fixed. I used selph scraper instead and the issue seems to be corrected.

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