• 0 Votes
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    B

    @g30ff Fair point. I wasn't sure how high I could go with MAME before it would hit the CPU limits. I'll switch to 2016 and see how it goes. Thanks!

  • 0 Votes
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    mituM

    Run a Coleco game with verbose logging enable, then check /dev/shm/runcommand.log to see where RetroArch looks for each game's .cfg.

  • CDI (Mono) and the game Secret Mission

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    M

    @folly said in CDI (Mono) and the game Secret Mission:

    Yes, that's it. Conversion work, result the same ... a black screen.

    Thx for your guidance. Wordt vervolgd :-)

  • Keyboards no longer work

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    ClydeC

    @fruitybit said in Keyboards no longer work:

    @mitu @BuZz
    I may have exceeded the maximum ‘user error’ level of stupidity here.

    Yeah, they promised to limit that variable to a bearable value in a future update of this universe fork, but I slowly begin to lose any confidence that they'll deliver that in my lifetime.

  • Emulation Station for mac ???

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    theissdevT

    I 2nd OpenEmu. It's great on a Mac. If you get the experimental version you also have MAME support. Don't remember what MAME set that is though.

  • MAME Buttons - Arcade Controller

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    ClydeC

    @studev That depends on what you want so save:

    In Quick Menu > Overrides, you can save custom configurations (overrides) for cores and games, whereas in Quick Menu > Controls you can save custom controller mappings (remap files) for cores and games.

  • Keyboard malfunction on Retropie 4.6

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    FruitybitF

    @oofiskoo Did you come up with a solution to this? I appear to be having the same issue.

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    I've tried using the xboxdrv and these are my results (any help at this point is helpful):

    cat /proc/bus/input/devices

    List of Devices:

    First Device:
    N: Name="Sony PLAYSTATION(R)3 Controller Motion Sensors"
    H: Handlers=event1

    Second Device:
    N: Name="Sony PLAYSTATION(R)3 Controller"
    H: Handlers=event2 js0

    ls /dev/input/by-id/

    event location by name for later use

    List of Devices:

    Fist Device:
    usb-Sony_PLAYSTATION_R_3_Controller-event-if00

    Second Device:
    usb-Sony_PLAYSTATION_R_3_Controller-event-joystick

    evtest /dev/input/event[•]

    I ended up trying evtest /dev/input/event1 for N: Name="Sony PLAYSTATION(R)3 Controller Motion Sensors". This did not work.

    evtest /dev/input/event2

    This command works.

    The device I'll be working with from now on is the following:

    Second Device:
    N: Name="Sony PLAYSTATION(R)3 Controller"
    H: Handlers=event2 js0

    List of control input buttons and ABS codes begin here.

    D-Pad:

    BTN_DPAD_UP
    BTN_DPAD_DOWN
    BTN_DPAD_LEFT
    BTN_DPAD_RIGHT

    Buttons:

    BTN_SOUTH
    BTN_EAST
    BTN_WEST
    BTN_NORTH

    BTN_START
    BTN_SELECT

    Bumpers:

    BTN_TL
    BTN_TR

    Triggers:

    BTN_TL2
    ABS_Z
    BTN_TR2
    ABS_RZ

    Analog Sticks:

    BTN_THUMBL
    BTN_THUMBR

    ABS_X
    ABS_Y
    ABS_RX
    ABS_RY

    In the end, I ended up placing this in the /etc/rc.local file

    #!/bin/sh -e # # rc.local # # This script is executed at the end of each multiuser runlevel. # Make sure that the script will "exit 0" on success or any other # value on error. # # In order to enable or disable this script just change the execution # bits. # # By default this script does nothing. sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --evdev /dev/input/by-id/usb-Sony_PLAYSTATION_R_3_Controller-event-joystick \ --silent \ --detach-kernel-driver \ --force-feedback \ --deadzone-trigger 15% \ --deadzone 4000 \ --trigger-as-button \ --mimic-xpad \ --dpad-as-button --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RX=x2,ABS_RY=y2,ABS_Z=lt,ABS_RZ=rt \ --evdev-keymap BTN_SOUTH=a,BTN_EAST=b,BTN_WEST=x,BTN_NORTH=y,BTN_TL=lb,BTN_TR=rb,BTN_THUMBL=tl,BTN_THUMBR=tr,BTN_SELECT=back,BTN_START=start,BTN_DPAD_UP=du,BTN_DPAD_DOWN=dd,BTN_DPAD_LEFT=dl,BTN_DPAD_RIGHT=dr \ --ui-buttonmap guide=void \ & exit 0

    And even then, I can't get retropie to recognize my controller as anything other than a playstation 3 controller AND now retropie won't finish rebooting.

    It gets stuck after a message stating:

    "You Xbox/Xbox360 controller should now be available as:
    /dev/input/js1
    /dev/input/event3

    Press Ctrl-C to quit"

    And then the next 3 lines are about Samba NMB Daemon being Started, Starting, and Started again. At this point the boot ceases all function.

    When I try the following command I get the same error message at boot.

    #!/bin/sh -e # # rc.local # # This script is executed at the end of each multiuser runlevel. # Make sure that the script will "exit 0" on success or any other # value on error. # # In order to enable or disable this script just change the execution # bits. # # By default this script does nothing. sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --evdev /dev/input/event2 \ --silent \ --detach-kernel-driver \ --force-feedback \ --deadzone-trigger 15% \ --deadzone 4000 \ --trigger-as-button \ --mimic-xpad \ --dpad-as-button --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RX=x2,ABS_RY=y2,ABS_Z=lt,ABS_RZ=rt \ --evdev-keymap BTN_SOUTH=a,BTN_EAST=b,BTN_WEST=x,BTN_NORTH=y,BTN_TL=lb,BTN_TR=rb,BTN_THUMBL=tl,BTN_THUMBR=tr,BTN_SELECT=back,BTN_START=start,BTN_DPAD_UP=du,BTN_DPAD_DOWN=dd,BTN_DPAD_LEFT=dl,BTN_DPAD_RIGHT=dr \ --ui-buttonmap guide=void \ & exit 0

    I hope this information helps clarify my issue with this controller.

  • 0 Votes
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    N

    @blackrifleoa15 that's fantastic news!! Please enjoy some Amiga :) Feel free to add [Solved] on the title topic if you don't mind.

  • 0 Votes
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    T

    @mitu
    tank you...
    now , I can play Vigilante 8 with reicast oss.

  • Enable amiberry for aarch64

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    mituM

    Support for ARM64 is just preliminary in RetroPie (not only for Amiberry). If an emulator is not enabled, it means it hasn't been tested and the installation script hasn't been updated for that platform. There's no need for a request, support for Amiberry will probably be added at some point.

  • lr-ppsspp , no system texts

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    sirhenrythe5thS

    @windg i reinstalled lr-ppsspp yesterday but still have the missing text.
    It seems that this only affects pop-up windows within the games (save game, enter name, config menus,...).
    Some Games like "SEGA RALLY Evo" are fine, but a lot do still not show the text in their dedicated screens.

  • Boot screen just a cursor after update

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    mituM

    The default cmdline.txt depends on your RetroPie and Raspbian version, what version of RetroPie are you using and which image did you use to install it ?

  • Swap from USB audio to speaker in PiBoy DMG?

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    F

    @brandflake11 One is with the alsa-base.conf file present as above (for USB audio), the other is with alsa-base.conf either deleted or commands commented out (for no USB audio and default built in speaker). I'm not familiar with a diff unfortunately.

  • Retroflag GPI vs Freeplay zero

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  • Scraper

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    mituM

    @zodiark12 said in Scraper:

    If so I will enable them but after scraping can I empty the cache without affecting the medias in the rom folders?

    Skyscraper first downloads the media to the cache, then it will copy it to the media folder where EmulatonStation reads it (being it in the ROM folder or not) in a subsequent step - when you generate the gamelists. Once you finish scraping, yes, you can clear the cache and have only 1 copy of the artwork/video/etc.

  • SD card write cycles

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    mituM

    @chrisw99 said in SD card write cycles:

    It was more a generic question about the lifecycle of an SD card if it's in a Pi as there always seems to be stuff being written even when idle.

    Things get written to logs when events happen - it's not an issue to cause excessive write tearing. Unless you have a problem which gets logged continuously in the logs (such as under-voltage warnings), the normal operation on a Pi will not negatiely impact the negatively the sdcard lifetime.

    You could configure logging to RAM instead of persistent storage (with something like Log4Ram) if you wish.

  • Problem with JoJo on Raspberry Pi 4B 2gb

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    J

    @dankcushions thank you so much for giving me this link... i finally found compatible roms. I am so thankful like, omg, i can finally continue my project. You made my week!

  • bluetooth controller glitch

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  • Multiple Default Emulator

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    A

    @mitu said in Multiple Default Emulator:

    You can probably automate some stuff. The ROM-Emulator association is stored in /opt/retropie/configs/all/emulators.cfg. If you already configured some games to start with specific emulators, then you already have some entries there so you can see how its format and replicate it for other games.

    thanks! that did the trick :)

    i will now try and get all the names of each system and add that into the list!

    will try and figure out an easy way to do this now ;P since i got close to 5k roms lol

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