• Need of some expertise.

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    C

    @chobbins Nvm, sorted :).

  • Dhaose PS3 Controller not working

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  • Updating 4.6.x to 4.7.1

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    ClydeC

    @clyde said in Updating 4.6.x to 4.7.1:

    My 4.6 installation became 4.7 just by the normal update process

    And as I just checked, it's 4.7.1 now. So yes, it went all the way from 4.6 to 4.7.1. 🙂

  • 0 Votes
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    jamrom2J

    @mitu I went back to my build and renamed both the image folder and gamelist file to let it rebuild new ones

    I used both sources, but screenscraper seemed to work a lot better. It read the games, many were missing descriptions, but it read them all. Seems like its working now. I'll do the same for the Atari ST files and patch them all up manually so they have descriptions and images if missing any.

    Thanks for the help, I'll say it's working...not optimally, but working. Lol.

    Now...if you can tell me why the hell my Budgie keeps ripping his feathers out... I'll be good to go. Lol

  • 0 Votes
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    SpokeXXS

    @mitu OK I figured it out. Fist i got into Stargate on RetroPie and re-assigned the game controls to different keys using Tab. "Input, this game". F is fire, T is thrust, H is hyperspace, 1 is player1 start, 2 is player2 start, S is smart bomb, I is inviso, R is reverse, arrow up is UP, arrow down is DOWN. This makes my head easier to remember. Then I went back into EmStation, disconnected the USB gamepad and reconfigured the keyboard as main controller. I set key 1 as Start and key 2 as Select. I also set key T as B and key F as A. Down at the bottom of the configure menu I left hotkey blank and when asked, I selected Yes. I also went into RetroArch/Settings/Input/Hotkey Binds and made sure Press Quit Twice is set to OFF. So to exit the game now I press 1 and 2 together and it brings me back to EmStation. And when the Pi is in the cabinet (hooked up to iPac2), I can work through the EmStation using the Stargate control buttons and never need a keyboard or gamepad again.

  • Simple upload question.

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    C

    Thank you both.

  • Cannot build lr-mupen64plus

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    BuZzB

    @brutalizer lol. I'll be lucky to have a tea :-)

  • Real Newbie here seeking advice

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    C

    @clyde thanks that's giving me something else to think about now

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    ClydeC

    @solidhyunkel Hello and welcome to this forum.

    See Running ROMs from a USB drive for detailed instructions about that.

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    B

    @g30ff Fair point. I wasn't sure how high I could go with MAME before it would hit the CPU limits. I'll switch to 2016 and see how it goes. Thanks!

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    mituM

    Run a Coleco game with verbose logging enable, then check /dev/shm/runcommand.log to see where RetroArch looks for each game's .cfg.

  • CDI (Mono) and the game Secret Mission

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    M

    @folly said in CDI (Mono) and the game Secret Mission:

    Yes, that's it. Conversion work, result the same ... a black screen.

    Thx for your guidance. Wordt vervolgd :-)

  • Keyboards no longer work

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    ClydeC

    @fruitybit said in Keyboards no longer work:

    @mitu @BuZz
    I may have exceeded the maximum ‘user error’ level of stupidity here.

    Yeah, they promised to limit that variable to a bearable value in a future update of this universe fork, but I slowly begin to lose any confidence that they'll deliver that in my lifetime.

  • Emulation Station for mac ???

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    theissdevT

    I 2nd OpenEmu. It's great on a Mac. If you get the experimental version you also have MAME support. Don't remember what MAME set that is though.

  • MAME Buttons - Arcade Controller

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    ClydeC

    @studev That depends on what you want so save:

    In Quick Menu > Overrides, you can save custom configurations (overrides) for cores and games, whereas in Quick Menu > Controls you can save custom controller mappings (remap files) for cores and games.

  • Keyboard malfunction on Retropie 4.6

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    FruitybitF

    @oofiskoo Did you come up with a solution to this? I appear to be having the same issue.

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    T

    I've tried using the xboxdrv and these are my results (any help at this point is helpful):

    cat /proc/bus/input/devices

    List of Devices:

    First Device:
    N: Name="Sony PLAYSTATION(R)3 Controller Motion Sensors"
    H: Handlers=event1

    Second Device:
    N: Name="Sony PLAYSTATION(R)3 Controller"
    H: Handlers=event2 js0

    ls /dev/input/by-id/

    event location by name for later use

    List of Devices:

    Fist Device:
    usb-Sony_PLAYSTATION_R_3_Controller-event-if00

    Second Device:
    usb-Sony_PLAYSTATION_R_3_Controller-event-joystick

    evtest /dev/input/event[•]

    I ended up trying evtest /dev/input/event1 for N: Name="Sony PLAYSTATION(R)3 Controller Motion Sensors". This did not work.

    evtest /dev/input/event2

    This command works.

    The device I'll be working with from now on is the following:

    Second Device:
    N: Name="Sony PLAYSTATION(R)3 Controller"
    H: Handlers=event2 js0

    List of control input buttons and ABS codes begin here.

    D-Pad:

    BTN_DPAD_UP
    BTN_DPAD_DOWN
    BTN_DPAD_LEFT
    BTN_DPAD_RIGHT

    Buttons:

    BTN_SOUTH
    BTN_EAST
    BTN_WEST
    BTN_NORTH

    BTN_START
    BTN_SELECT

    Bumpers:

    BTN_TL
    BTN_TR

    Triggers:

    BTN_TL2
    ABS_Z
    BTN_TR2
    ABS_RZ

    Analog Sticks:

    BTN_THUMBL
    BTN_THUMBR

    ABS_X
    ABS_Y
    ABS_RX
    ABS_RY

    In the end, I ended up placing this in the /etc/rc.local file

    #!/bin/sh -e # # rc.local # # This script is executed at the end of each multiuser runlevel. # Make sure that the script will "exit 0" on success or any other # value on error. # # In order to enable or disable this script just change the execution # bits. # # By default this script does nothing. sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --evdev /dev/input/by-id/usb-Sony_PLAYSTATION_R_3_Controller-event-joystick \ --silent \ --detach-kernel-driver \ --force-feedback \ --deadzone-trigger 15% \ --deadzone 4000 \ --trigger-as-button \ --mimic-xpad \ --dpad-as-button --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RX=x2,ABS_RY=y2,ABS_Z=lt,ABS_RZ=rt \ --evdev-keymap BTN_SOUTH=a,BTN_EAST=b,BTN_WEST=x,BTN_NORTH=y,BTN_TL=lb,BTN_TR=rb,BTN_THUMBL=tl,BTN_THUMBR=tr,BTN_SELECT=back,BTN_START=start,BTN_DPAD_UP=du,BTN_DPAD_DOWN=dd,BTN_DPAD_LEFT=dl,BTN_DPAD_RIGHT=dr \ --ui-buttonmap guide=void \ & exit 0

    And even then, I can't get retropie to recognize my controller as anything other than a playstation 3 controller AND now retropie won't finish rebooting.

    It gets stuck after a message stating:

    "You Xbox/Xbox360 controller should now be available as:
    /dev/input/js1
    /dev/input/event3

    Press Ctrl-C to quit"

    And then the next 3 lines are about Samba NMB Daemon being Started, Starting, and Started again. At this point the boot ceases all function.

    When I try the following command I get the same error message at boot.

    #!/bin/sh -e # # rc.local # # This script is executed at the end of each multiuser runlevel. # Make sure that the script will "exit 0" on success or any other # value on error. # # In order to enable or disable this script just change the execution # bits. # # By default this script does nothing. sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --evdev /dev/input/event2 \ --silent \ --detach-kernel-driver \ --force-feedback \ --deadzone-trigger 15% \ --deadzone 4000 \ --trigger-as-button \ --mimic-xpad \ --dpad-as-button --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RX=x2,ABS_RY=y2,ABS_Z=lt,ABS_RZ=rt \ --evdev-keymap BTN_SOUTH=a,BTN_EAST=b,BTN_WEST=x,BTN_NORTH=y,BTN_TL=lb,BTN_TR=rb,BTN_THUMBL=tl,BTN_THUMBR=tr,BTN_SELECT=back,BTN_START=start,BTN_DPAD_UP=du,BTN_DPAD_DOWN=dd,BTN_DPAD_LEFT=dl,BTN_DPAD_RIGHT=dr \ --ui-buttonmap guide=void \ & exit 0

    I hope this information helps clarify my issue with this controller.

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    N

    @blackrifleoa15 that's fantastic news!! Please enjoy some Amiga :) Feel free to add [Solved] on the title topic if you don't mind.

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    T

    @mitu
    tank you...
    now , I can play Vigilante 8 with reicast oss.

  • Enable amiberry for aarch64

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    mituM

    Support for ARM64 is just preliminary in RetroPie (not only for Amiberry). If an emulator is not enabled, it means it hasn't been tested and the installation script hasn't been updated for that platform. There's no need for a request, support for Amiberry will probably be added at some point.

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