• Speed of Vice

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    BuZzB

    @sancho1234 You will need to overclock. Also make sure sid emulation is set to "fast mode" and not accurate. You may want to consider a rpi3 though for c64 emulation (if you want accuracy etc).

    Please read the link at the top of the screen - as I have no idea what version of RetroPie you are running for example (and no idea of what version of vice).

    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

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    D

    @mediamogul Ok, yes thats actually what I tried this morning. I removed the keyboard then did the controller remap in the EmulationStation GUI. At that point I was able to launch, play, and exit games with the controller, but save and load state functions did not work. I wouldn't be surprised if other functions are missing as well that I just haven't tried yet. As it stands now it will function well enough for me to have a quick game now and then until I get around to doing a rebuild with a more recent version, though having the save and load state functionality back would pretty much solve my issue. Also thinking about deleting the config file and seeing if a new one is generated on reboot, think I heard somewhere that it is. If I brick the install its not a huge loss, as I can just reimage the card.

  • Preparing your romsets and fs for the Retropie

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    B

    @massaki
    I've never used the Mayflash adapters but I do read about others having issues with them on this forum. You might search the forums and see what everyone is doing to get it working.

    I've also never used the Buffalo SNES USB controller but I think they work pretty well. Might not have enough buttons for PSX, PSP, Dreamcast and N64 games but those are the systems that are at the very limits of the RPi 3, meaning some games work, some have slow downs and most don't work at all. Out of those 4, you'll probably have the most luck with PSX games.

    I use Xbox 360 controllers (wired & wireless) and they work very well. I've heard the PS3 controllers work well also.

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    B

    @Rascas has posted that "Kodi 17 beta 7 available for RetroPie"
    https://retropie.org.uk/forum/topic/6308/testing-kodi-17-beta-7-available-for-retropie

    This has a kodi-peripheral-joystick addon that should help you get your controllers working in Kodi.

  • This topic is deleted!

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  • reformated sd and now only have 53mb card

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    herb_fargusH

    @sensorypower860 read the documentation.

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    meleuM

    @jamesarm97 I think I've got what you're saying. And I think it's simple to solve. Let's consider that the rotated one is the player2, then your retroarch-joypads/DragonriseInc.GenericUSBJoystick.cfg will look like this:

    # ... some configs ... #input_up_axis = "-1" #input_down_axis = "+1" #input_left_axis = "-0" #input_right_axis = "+0" input_player1_up_axis = "-1" input_player1_down_axis = "+1" input_player1_left_axis = "-0" input_player1_right_axis = "+0" input_player2_up_axis = "-0" input_player2_down_axis = "+0" input_player2_left_axis = "-1" input_player2_right_axis = "+1" # ... remaining configs ...

    I mean, you have to hardcode the rotated axis for the player2. I'm not sure if these numbers will work for you, but I hope you get what I'm trying to say. ;-)

    Cheers!

  • v3d_freq - can I amend this line ONLY?

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  • Xbox controller vibration stuck on certain games?

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  • Mame not displaying in emulationstation

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    J

    Finally... worked it out!!! i must have hit parse gamelists only to "on" within retropie other settings. I turned it to "off" and bob's ya uncle.

  • emulator configure black screen

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  • 0 Votes
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    D

    @dankcushions I have the latest 4.0.1 and installed the latest lr-mame2010 from binaries and it still nags about being allowed to play blah blah

  • PSX emulator issue with .CUE file

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    edmaul69E

    @singsonn the path in the cue sheet isnt started with something like "c:/../.../gamename.bin"? You have to remove all that info if it does. I had to fix tons of pcengine and sega cd games because of this. This might not be your problem but i havent seen your cue sheet.

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    edmaul69E

    @Dochartaigh are you sure the hyperkin controller uses the same mold as a real genesis? I opened up two of them to do that and they didnt match the official genesis 6 button. Maybe the retrolink? The retrolink n64 controllers can be case swapped but i havent found anything on the genesis controllers

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    E

    @fpanichi

    I had the same issue. I went into terminal on my mac and did a more hackfile.cfg and here is what I discovered.

    {\colortbl;\red255\green255\blue255;}
    {*\expandedcolortbl;;}
    \margl1440\margr1440\vieww10800\viewh8400\viewkind0
    \deftab720
    \pard\pardeftab720\ri0\partightenfactor0

    \f0\fs24 \cf0 ; -----------------------------------------------------------------------------------------
    MAP 0 ; keymap 0 (default keymap)
    ; -----------------------------------------------------------------------------------------

    ; ***** Joystick #0 - Left Controller *****
    ; ** Side Buttons and Numeric Keypad **
    JS0_BTN_00 PD0L_A_T
    JS0_BTN_01 PD0L_A_L
    JS0_BTN_02 PD0L_A_R
    JS0_BTN_03 PD0L_KP1
    JS0_BTN_04 PD0L_KP2
    JS0_BTN_05 PD0L_KP3
    JS0_BTN_06 PD0L_KP4
    JS0_BTN_07 PD0L_KP5
    JS0_BTN_08 PD0L_KP6
    JS0_BTN_09 PD0L_KP7
    JS0_BTN_10 PD0L_KP8
    JS0_BTN_11 PD0L_KP9
    JS0_BTN_12 PD0L_KPC
    JS0_BTN_13 PD0L_KP0
    JS0_BTN_14 PD0L_KPE


    ; ** Direction Disc **
    JS0_N PD0L_J_N
    JS0_NNE PD0L_J_NNE
    JS0_NE PD0L_J_NE
    JS0_ENE PD0L_J_ENE
    JS0_E PD0L_J_E
    JS0_ESE PD0L_J_ESE
    JS0_SE PD0L_J_SE
    JS0_SSE PD0L_J_SSE
    JS0_S PD0L_J_S
    JS0_SSW PD0L_J_SSW
    JS0_SW PD0L_J_SW
    JS0_WSW PD0L_J_WSW
    JS0_W PD0L_J_W
    JS0_WNW PD0L_J_WNW
    JS0_NW PD0L_J_NW
    JS0_NNW PD0L_J_NNW

    ; ***** Joystick #1 - Right Controller *****
    ; ** Side Buttons and Numeric Keypad **
    JS1_BTN_00 PD0R_A_T
    JS1_BTN_01 PD0R_A_L
    JS1_BTN_02 PD0R_A_R
    JS1_BTN_03 PD0R_KP1
    JS1_BTN_04 PD0R_KP2
    JS1_BTN_05 PD0R_KP3
    JS1_BTN_06 PD0R_KP4
    JS1_BTN_07 PD0R_KP5
    JS1_BTN_08 PD0R_KP6
    JS1_BTN_09 PD0R_KP7
    JS1_BTN_10 PD0R_KP8
    JS1_BTN_11 PD0R_KP9
    JS1_BTN_12 PD0R_KPC
    JS1_BTN_13 PD0R_KP0
    JS1_BTN_14 PD0R_KPE


    ; ** Direction Disc **
    JS1_N PD0R_J_N
    JS1_NNE PD0R_J_NNE
    JS1_NE PD0R_J_NE
    JS1_ENE PD0R_J_ENE
    JS1_E PD0R_J_E
    JS1_ESE PD0R_J_ESE
    JS1_SE PD0R_J_SE
    JS1_SSE PD0R_J_SSE
    JS1_S PD0R_J_S
    JS1_SSW PD0R_J_SSW
    JS1_SW PD0R_J_SW
    JS1_WSW PD0R_J_WSW
    JS1_W PD0R_J_W
    JS1_WNW PD0R_J_WNW
    JS1_NW PD0R_J_NW
    JS1_NNW PD0R_J_NNW
    }

    Textedit on mac was adding a dash at the end of each line. I went in and edited the file with Notepad and here is what I ended up with.

    ; -----------------------------------------------------------------------------------------
    MAP 0 ; keymap 0 (default keymap)
    ; -----------------------------------------------------------------------------------------

    ; ***** Joystick #0 - Left Controller *****
    ; ** Side Buttons and Numeric Keypad **
    JS0_BTN_00 PD0L_A_T
    JS0_BTN_01 PD0L_A_L
    JS0_BTN_02 PD0L_A_R
    JS0_BTN_03 PD0L_KP1
    JS0_BTN_04 PD0L_KP2
    JS0_BTN_05 PD0L_KP3
    JS0_BTN_06 PD0L_KP4
    JS0_BTN_07 PD0L_KP5
    JS0_BTN_08 PD0L_KP6
    JS0_BTN_09 PD0L_KP7
    JS0_BTN_10 PD0L_KP8
    JS0_BTN_11 PD0L_KP9
    JS0_BTN_12 PD0L_KPC
    JS0_BTN_13 PD0L_KP0
    JS0_BTN_14 PD0L_KPE

    ; ** Direction Disc **
    JS0_N PD0L_J_N
    JS0_NNE PD0L_J_NNE
    JS0_NE PD0L_J_NE
    JS0_ENE PD0L_J_ENE
    JS0_E PD0L_J_E
    JS0_ESE PD0L_J_ESE
    JS0_SE PD0L_J_SE
    JS0_SSE PD0L_J_SSE
    JS0_S PD0L_J_S
    JS0_SSW PD0L_J_SSW
    JS0_SW PD0L_J_SW
    JS0_WSW PD0L_J_WSW
    JS0_W PD0L_J_W
    JS0_WNW PD0L_J_WNW
    JS0_NW PD0L_J_NW
    JS0_NNW PD0L_J_NNW

    ; ***** Joystick #1 - Right Controller *****
    ; ** Side Buttons and Numeric Keypad **
    JS1_BTN_00 PD0R_A_T
    JS1_BTN_01 PD0R_A_L
    JS1_BTN_02 PD0R_A_R
    JS1_BTN_03 PD0R_KP1
    JS1_BTN_04 PD0R_KP2
    JS1_BTN_05 PD0R_KP3
    JS1_BTN_06 PD0R_KP4
    JS1_BTN_07 PD0R_KP5
    JS1_BTN_08 PD0R_KP6
    JS1_BTN_09 PD0R_KP7
    JS1_BTN_10 PD0R_KP8
    JS1_BTN_11 PD0R_KP9
    JS1_BTN_12 PD0R_KPC
    JS1_BTN_13 PD0R_KP0
    JS1_BTN_14 PD0R_KPE

    ; ** Direction Disc **
    JS1_N PD0R_J_N
    JS1_NNE PD0R_J_NNE
    JS1_NE PD0R_J_NE
    JS1_ENE PD0R_J_ENE
    JS1_E PD0R_J_E
    JS1_ESE PD0R_J_ESE
    JS1_SE PD0R_J_SE
    JS1_SSE PD0R_J_SSE
    JS1_S PD0R_J_S
    JS1_SSW PD0R_J_SSW
    JS1_SW PD0R_J_SW
    JS1_WSW PD0R_J_WSW
    JS1_W PD0R_J_W
    JS1_WNW PD0R_J_WNW
    JS1_NW PD0R_J_NW

    JS1_NNW PD0R_J_NNW

    The file is now clear text. I restarted emulation services and it worked great.

  • Dark colors throughout?

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    @backstander

    Game mode was it! I'm dumb! Thanks...

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    edmaul69E

    @DeFect83 they might be the roms that have every version of one game all in one zip file. That is why this usually happens.

  • Need Help Getting Mame and Neo Geo working in Attract Mode

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    Striderx99S

    I tinkered around with the commands used in Mame and got it to work. I simply used the previous code written for the Command Argument and the Executable. I found that I have a few bad rom sets for Mame 2003, so I'll have to use ClrMame Pro to fix them. Neo Geo is actually working fine with the new commands that were added to the Command Argument and the Executable sections. My problem now is with PC Engine CD rom files. For some reason, I can't get those to launch from lr-beetle-pce-fast. You can look at that here: https://retropie.org.uk/forum/post/42447

    Thanks for your assistance :-).

  • cannot upgrade due to unmet dependencies

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    BuZzB

    @eekfonky have you installed any additional package sources?

  • How to wire a power button

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    Z

    @rablack97 I can make that work! I printed a panel for the HDMI, two USB-A, and a USB-B(power). I can cut the USB-B to micro USB (which is what is inside the arcade panel console), run a wire to that button(which I actually ordered yesterday), and then plug the other end into the pi.

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