@Darksavior actually snes9x2005 is not rendering jurassic park right. SNES9x2010 is actually doing it right. That game uses a kind of a fake high res mode that renders a 640x240 image, but the snes sends out a 320x240 image. So on a CRT TV, every other line blurs together making a kind of a fake transparency. It was a trick used in a couple of game including kirbys dream land 3. The problem is that emulators don't output down to 320x240, and show the full 640x240 image with every other line as a vertical line where there is supposed to be a fake transparency. There is a shader that does the blend, but makes the games look blurry during the 320x240 parts (kirby changes back and forth based on the level) and is slow on a Pi. Snes9x 2005 just ignores it all together and just shows a 320x240 image with no transparency. Bsnes on the other hand (not on the Pi) can detect it and add the blend when needed.
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