• Backup Retropie to external USB Drive

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    mituM

    You can install the desktop on the RetroPie image and other packages (including a browser) so you can operate directly from the Pi. See here.

    Does the RAW backup then also occupy as much space as there is data on the SD card or is it then a 1:1 image of the entire SD card and its capacity?

    If you look in the topic for the utility I pointed, there's an explanation on how much space does it take - it will initially create a full block copy of your sdcard, then shrink it to the actual size of used blocks. So you need to have enough space on your USB disc for a full sdcard copy.

  • Getting Component Video From Pi 4b

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    No one has replied
  • Retropie 4.8 & ScummVM

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    windgW

    From the ScummVM menu, try to set
    Graphic Mode to OpenGL and Renderer Engine to Software. After that try to launch the game, i hope it will work.

  • Emulation Station Cut Off

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    R

    @Peetem Can you share a snip of the files you edited and changes you made? I'm running into this same issue on a Frogger Arcade1Up cabinet I'm working on.

  • How to scrap Mame 0.78 names?

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    S

    Solved. Just use the ScreenScraper and not the GamesDB. Dumb of me not test this. :)

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    B

    I had the same issue. The problem is that RetroPie manage default resolution very bad.
    To solve this and other performance issues just play with the resolution and set the best that fits your needs.
    You have to enter the raspbi-config -> display options.
    If the system crashes when you select display options, use this trick:
    Enter the menu and before opening display options disconnect the HDMI.
    Than open display options (with screen off) and connect HDMI again.
    It should solve the problem.

    After I changed resolution I experienced a big performance jump!
    And all that glitches and sprite problems was solved

  • FBNEO Screen Glitches. (CLOSED)

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    dankcushionsD

    @Drdave79 said in FBNEO Screen Glitches. (CLOSED):

    I wasn't aware I had to run verbose logging via runcommand.

    you're never going to guess where this is clearly written... https://retropie.org.uk/forum/topic/3/read-this-first :P

    But yes, I did run the command and report back as @dankcushions has requested. He must have missed my response.

    you didn't give me the output. ls -l /dev/shm won't just output a filename, it will output the entire contents of the directory, permissions, etc. that's what i wanted.

    @dankcushions

    /opt/retropie/configs/arcade/retroarch.cfg

    https://pastebin.com/X6UqByyC

    finally this is how you use pastebin. thank you :)

    /opt/retropie/configs/all/retroarch.cfg

    https://pastebin.com/7J9b0fzz

    # Menu driver to use. ("rgui", "xmb", "glui") menu_driver = "xmb"

    the default in retropie is rgui, which consumes the lowest resources. i'm not aware of others causing issues, but bear in mind.

    shaders aren't neccesarily a problem, depending on which one you use, but coupled with overlays they are known to cause performance issues.

    without a verbose log it's a lot of guesswork, though.

  • 0 Votes
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    mituM

    Glad you got it sorted out and thanks for adding the solution to the topic.

    Hold SELECT + DPAD DOWN = Switch the positions of the A-B and X-Y keys

    It would be nice if 8BitDo would include this info in the Modkit manual, they are mentioning _ SELECT + DPAD DOWN_ as a way to send the Home button only when the modkit is paired in Switch mode.

    I'll mark this topic as solved.

  • installing binary for kodi

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    R

    i think that i got through. When it ask to update script and update

    4f3f5bdf-5c3b-4297-819c-54c559d96c24-image.png

  • Amiberry - Using --model when launching

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    mituM

    @mathan416 said in Amiberry - Using --model when launching:

    Amiberry on RetroPie does not bring up the proper model with the appropriate ROMS, etc.

    The entries in emulators.cfg are meant to be toggled manually, from the runcommand menu, by the user. They're not assigned automatically when you run a game.

    However, if you're using the default amiberry emulator (i.e. no model), then it will attempt to guess the model needed based on the filename launched.

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    hawkes_84H

    @sleve_mcdichael ah I'm an idiot. I forgot to run the game before running the cat command. Will be back!

  • Reading arcade buttons input in python 3

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    mituM

    The encoders should appear as regular joystick/gamepads under Linux, so something like pygame or python-evdev should be enough to read the inputs.

  • [SOLVED] - Video Snaps not Playing

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    T

    @Hyuma I can also confirm this works. All my videos would only play audio so I did that command in bulk.

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    J

    @cloudd I ran the code on this page and i got the mayflash dolphinbar
    working on the latest fedora 36 desktop, super happy playing super mario galaxy with dolphin emulator installed from fedora software center

  • Controler still disconnecting and reconnecting.

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    mituM

    Does wireless mean the controllers are connected via Bluetooth ? Is the disconnect happening if you use just one controller (and not 2) ?

  • splashscreen.sh "enable/disable" wording

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    mituM

    @sleve_mcdichael Looks good !

  • Amiberry Latest - Right DPad going to Config

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    M

    BTW it's like I'm hitting F12 using the right dpad button. :/

  • How are .fs files created?

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    R

    @barbudreadmon Interesting. Following from earlier, I've just switched to mame2003 and it kicked out a .nv which I've opened and I've been able to identify the first three scores 32199, 30000 and 30000.
    bb39eeb6-d385-45a1-b04a-af38d1f37740-image.png
    The daft thing is, the bytes look very similar to the decompressed bytes I got from the .fs file, if I took half the preceding zeros off. I think I was nearly there. Here's the decompressed bytes from the fbeno .fs file on the left and the .nv file from mame2003 on the right
    3f3fbcba-b6ca-4a41-82e5-b2ca80cdf1b3-image.png
    Rather enjoying this, but this image keeps popping into my head.
    544926ae-fa15-4687-901e-2123f8706994-image.png

    /////////////////////EDIT///////////////////

    Re: How are .fs files created?

    OK, so I've nailed the .nv that mame2003 created, but going to try and nail how the data I've decompressed form the .fs file is structured... so close I can taste it.

    b54e7b77-4938-4a07-99bf-d0b55a7d985b-image.png

    <game> <name>118 : Crystal Castles</name> <video>/mnt/usbhd/videos/ccastles.mp4</video> <path>/mnt/usbhd/roms/arcade\ccastles.zip</path> <image>/mnt/usbhd/images/arcade\ccastles.png</image> <marquee>~/.emulationstation/themes/carbon-2022/art/systems/arcade.svg</marquee> <releasedate>19700101T001720</releasedate> <favorite>true</favorite> <desc>Crystal Castles (Atari, 1983) Arcade DAZ 32199 FXL 30000 FXL 30000 </desc> </game>
  • Use buttons from controller 2 for player 1

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    O

    @barbudreadmon thank you, I did end up remapping the controllers.

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    O

    @Crush Thanks - I'll try that :)

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