@Tango said in Controller Mapping - Inconsistent from EmulationStation to Games:
So this was an actual, “You have to go to the source code” thing? Interesting.
That was just for confirmation - otherwise it's just speculation.
Is this issue in the source for EmulationStation or something else? And what language is it in?
I don't see it as an issue if this was never intended to work like this. EmulationStation is a C++ application.
I would think, depending on how the data is handled in the program, it might not be too hard to add this in.
That can be true, but the gains IMHO are minimal and would cover only corner cases like yours.