• Killer Instinct

    8
    0 Votes
    8 Posts
    3k Views
    dankcushionsD

    @protocultor said in Killer Instinct:

    Even in a PC you'll need a decent processor, at least if you want accurate emulation. Until someone finds a miraculous optimization shortcut in KI's hardware emulation, I'd say yes, it's currently impossible in this hardware.

    a hacked original xbox could run it pretty well on a humble pentium 3:


    ...because there's an x86 dynarec which helped massively. however, MAME on ARM does not have such a luxury, which I don't see changing.

  • 0 Votes
    34 Posts
    7k Views
    insaniaI

    @shavecat Never too late for good news ! Thanks, I haven't tried that new emulator yet, I guess I will have to !

  • Xbox controller problem

    11
    0 Votes
    11 Posts
    2k Views
    P

    @mitu It didnt work. The lights keep flashing as if it was searching for a player (1,2,3,4)

  • PsX Twisted Metal 3/4 - 4 players not working

    14
    0 Votes
    14 Posts
    4k Views
    C

    @shavecat When you enable the port 1 multitap, you have to restart the emulator to have it take effect. Probably the best thing to do is to save a game options file with multitap mode set to "port 1 only" so that that particular game always loads with the multitap on.

    This is in Quick Menu -> Options -> Manage Core Options

    Try deleting the game options file if there's already one there.

    So, to summarize:

    Start your game Go into the RetroArch menu's Quick Menu -> Options -> Manage Core Options Delete the game options file, if there is already one Go back to Quick Menu -> Options Set Multitap mode to "Enable on Port 1 Only" I also Disabled "Force Analog Mode on Restart" for both player 1 and player 2 (not sure if this matters; I just wanted to avoid the pop-up message when the game loaded) Go to Manage Core Options again and save the game options file Exit the emulator as you usually would (Select + Start?) Re-enter the game

    Note that the Twisted Metal games only allow more than 2 players in deathmatch mode. Tournament mode is limited to 2 players max. Let me know if you have any issues.

  • lr_duckstaion psx not working

    11
    0 Votes
    11 Posts
    646 Views
    shavecatS

    @mitu
    thank u so much ! <3
    sorry for the mess again

  • Install two Os on SD card

    1
    0 Votes
    1 Posts
    366 Views
    No one has replied
  • 0 Votes
    4 Posts
    523 Views
    K

    @jamrom2 So, I'm not sure how to wipe static IPs from the system. It keeps saying the IP is unknown, as it can't connect.

  • 0 Votes
    2 Posts
    345 Views
    mituM

    Game & Watch games do not need a BIOS file. You just need to copy the files to the right folder and make sure they're correctly named - https://retropie.org.uk/docs/Game-%26-Watch/.

  • Does anyone have Pico-8 working on a Pi 4?

    4
    0 Votes
    4 Posts
    717 Views
    mituM

    @jimmyfromthebay said in Does anyone have Pico-8 working on a Pi 4?:

    Going to write up a 2001 version of that tutorial.

    Power up the flux capacitor, doc !

  • rakugaki showtime(psx) is for 4 players?

    Moved
    7
    0 Votes
    7 Posts
    991 Views
    K

    @chaoseffect said in rakugaki showtime(psx) is for 4 players?:

    @kounabi22 This game functions correctly in lr-duckstation with the multitap set to "Port 1 only."

    did not know about duckstation...gona check it.

    thanks

  • Wiimote as mouse/lightgun not working

    2
    0 Votes
    2 Posts
    1k Views
    P

    So I was able to make this work by simply unplugging the mouse from the pi, leaving the controller settings in retroarch for fceumm set to auto NOT zapper, and then under settings change zapper mode to mouse.

    My wminputA file is as follows:

    #IR for mouse REL - fps style
    #Plugin.ir_fps.X = REL_X
    #Plugin.ir_fps.Y = REL_Y

    #ir_ptr
    Plugin.ir_ptr.X = ~ABS_X
    Plugin.ir_ptr.Y = ~ABS_Y

    #custom buttons
    Wiimote.A = BTN_RIGHT
    Wiimote.B = BTN_LEFT
    Wiimote.Up = KEY_UP
    Wiimote.Down = KEY_DOWN
    Wiimote.Left = KEY_LEFT
    Wiimote.Right = KEY_RIGHT
    Wiimote.Minus = KEY_ESC
    Wiimote.Plus = KEY_ENTER
    Wiimote.Home = KEY_LEFTALT

    Wiimote.1 = KEY_LEFTCTRL
    Wiimote.2 = KEY_SPACE

    Nunchuk.C = KEY_C
    Nunchuk.Z = KEY_Z

    #plugin for nunchuk stick
    Plugin.nunchuk_kb.Up = KEY_W
    Plugin.nunchuk_kb.Down = KEY_S
    Plugin.nunchuk_kb.Left = KEY_A
    Plugin.nunchuk_kb.Right = KEY_D

    Plugin.led.Led1 = 1

    #EOF

    #IR for mouse REL - fps style
    #Plugin.ir_fps.X = REL_X
    #Plugin.ir_fps.Y = REL_Y

    works as a mouse in zapper games BUT not even close to as well as

    #ir_ptr
    Plugin.ir_ptr.X = ~ABS_X
    Plugin.ir_ptr.Y = ~ABS_Y

    so I'd use the ir_prt not ir_fps mapping.

    I've found that if you forget to unplug your mouse before you start the game you can simply unplug it and the wiimote will take over immediately as the mouse.

    If using a wireless mouse you must unplug the dongle not just turn the power off to the mouse. This could be problematic for wireless keyboard/mouse combos as you have to unplug the dongle and lose both keyboard and ouse function.

    So far I havent been able to get the hot keys to work in game (even thought they work fine in emulationstation) to exit the game and have to use the keyboard for that unless you have a gamepad installed (which doesnt interfere with the wiimote as a mouse as a zapper) then you can use the game pad to exit the game.

  • [Solved] lr-duckstation blank screen (BIOS issue?)

    5
    0 Votes
    5 Posts
    9k Views
    C

    @mitu "Auto" didn't work, but "Software" did. Thanks!

  • 0 Votes
    2 Posts
    522 Views
    mituM

    The PS4 Dualshock controller should work without any additional driver installation - the ds4drv is an old and un-maintained driver and it shouldn't be used.
    If you configured your controller in EmulationStation, you don't need to do any configuration in RetroArch. The configuration for RetroArch is automatically generated from EmulationStation - see https://retropie.org.uk/docs/Controller-Configuration/. You can check if your auto-configuration for RetroArch has been generated by looking into the \\retropie\configs\all\retroarch-joypads folder (over file shares). Do you have a .cfg file for your controller there ?

    Aside, you should be using a proper power source for your Pi, a mobile phone charger is not enough for most cases, especially on a 3b+. Do you get the low voltage sign when you start a game ?

  • 0 Votes
    2 Posts
    393 Views
    mituM

    If the PSX controller is P2, without any configuration, in order to switch controllers you should have:

    input_player1_joypad_index = "1" input_player2_joypad_index = "0"

    You can re-order the controllers also from the configuration editor configuration - it's one of the advanced options you can set.

  • Mario bros revision F issues

    3
    0 Votes
    3 Posts
    239 Views
    R

    @sirhenrythe5th. How exactly do you do that?????

  • ES Themes: display month name (not number) in release date?

    2
    0 Votes
    2 Posts
    317 Views
    mituM

    There's no format string for Month name, just for month number.

  • Retropie On model A? I think

    5
    0 Votes
    5 Posts
    364 Views
    mituM

    @skylo It's not quite the same. The 1A model is one of the first Pi model and it's a single core 700Mhz system, no WiFi and just 512 Mb memory. It doesn't compare to a Pi4 or 3b+, which are still in current (in fabrication). You'd be better getting a Zero W model for a handheld build.

  • How to Expand Filesystem for SSD?

    5
    0 Votes
    5 Posts
    1k Views
    D

    @mitu I thought I did exactly that, but I nuked everything and started fresh.

    Seems to be working now! I don’t know what I did wrong initially.

    Thank you so much.

  • 0 Votes
    3 Posts
    489 Views
    mituM

    @skykid said in P1 & P2 controls binding to same pad (automatically):

    Either way, it seems to suddenly occur by itself without any adjustment to control configs.

    This looks like an emulator configuration issue. Please add some info about your setup/issue - as detailed in https://retropie.org.uk/forum/topic/3/read-this-first - and provide a verbose log.

  • Is it possible to chain animations in LEDSpicer?

    Moved
    4
    0 Votes
    4 Posts
    580 Views
    MeduZaPaTM

    @twistedpixels sorry for the late answer, yes, you need to do something like this:
    set serpentine to run for 60 seconds (endTime="60")
    then set filler to run for 30 seconds but start after 60 seconds (startTime="60" endTime="30")
    then set pulse to start after 90 seconds and run for 60 (startTime="90" endTime="30")

    I think they will repeat, but let me know if not!

Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.