• 1942 too fast when connected to fullhd?

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    @barbudreadmon That doesn't work either. Thank your for the help.

    But in the meantime I found a solution.
    Not a direct answer to my question - so it doesn't work with lr-fbneo.

    I found lr-mame in the experimental packages and this emulator emulates exactly the right speed!

    Thanks for all the help here!

  • iPac 2 on Mac. Error using MaciPac utility

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    SpokeXXS

    @thetraingoes Yeahhhh im about to try Wineskin for the PC version. Thanks for at least replying.
    cheers

  • Load NON-PC rom with a script?

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    @clockwork42 I know this thread is a few months old but figured out how to do exactly what I believe you are trying to do and I wanted to post it in case you or anyone else is still looking like I was up until recently.

    I separated MSU-1 into a distinct system from the rest of SNES called "snesmsu1". Here is what my "/roms/snesmsu1" folder looks like:

    alt text

    For this setup you would also need to make a folder called "snesmsu1" at "/opt/retropie/configs/snesmsu1". You could copy the "snes" folder from "configs" as a starting point. I removed all emulators from "emulators.cfg" except for lr-snes9x and replaced the reference to "snes" with "snesmsu1" so that it looks like this:

    lr-snes9x = "/opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-snes9x/snes9x_libretro.so --config /opt/retropie/configs/snesmsu1/retroarch.cfg %ROM%" default = "lr-snes9x"

    I also edit "retroarch.cfg" replacing the reference to "snes" with "snesmsu1" so that it looks like this:

    # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line input_remapping_directory = "/opt/retropie/configs/snesmsu1/" #include "/opt/retropie/configs/all/retroarch.cfg"

    The crucial part that will make runcommand execute your 'rom.sh' files as scripts instead of trying to open them with the default emulator is the command node in your "es_systems.cfg" file. Here is what my system node for "snesmsu1" looks like, including the command:

    <system> <name>snesmsu1</name> <fullname>Super Nintendo MSU1</fullname> <path>/home/pi/RetroPie/roms/snesmsu1</path> <extension>.sh .SH</extension> <command>bash %ROM%</command> <platform>snes</platform> <theme>snesmsu1</theme> </system>

    With the above in your "es_systems.cfg" and a folder named snesmsu1 in your "roms" folder, you will have a separate section in EmulationStation for SNES MSU-1. You will also have to use a theme that has an "snesmsu1" section. Otherwise, you will have a blank, unthemed section for "snesmsu1".

    Only '.sh' files in your "snesmsu1" folder will be displayed in this section in EmulationStation. Notice in my screenshot that the names of all the folders that contain the actual game files begin with a dot which makes them hidden in Linux so they aren't displayed in EmulationStaion. Your "gamelist.xml" file points to one of the '.sh' files in the "path" node for each game and then you can have all your metadata and media set up as well and everything will look pretty in EmulationStation.

    Other than that, here is an example of what my 'Chrono Trigger (MSU-1).sh' looks like for launching the game:

    #!/bin/bash "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _SYS_ "snesmsu1" "/home/pi/RetroPie/roms/snesmsu1/.Chrono Trigger (MSU-1)/Chrono Trigger (MSU-1).sfc"

    Because of the different commands in "es_systems.cfg" for launching regular SNES ROMs vs. running shell scripts, you really do need to separate MSU-1 into a different system from regular SNES. Actually, you could combine them, but if you want to keep things organized as described then you would have to create a similar shell script for each regular SNES ROM as well. I prefer to have them separated for aesthetics, organization and ease of use.

    With everything configured as I described, EmulationStation looks nice and tidy and so does my "/roms/snesmsu1" folder. I hope this helps.

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  • Roms on the OS operating SD Card possible?

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    @mitu Ok I will have a look on that. Thank you

  • Buh.. gamelist.xml is kickin' my butt.

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    @mitu

    Thanks Mitu. I ended up using locate to find any corresponding gamelist.xml for the Naomi folder(s) and wiped them, then I just started from scratch, adding one game at a time and it looks like it finally took the information. I must have missed something in there, but just copy/pasting by hand finally nixed the issue.

    It was so weird. Before that it was even naming stuff totally wrong. Like I had MegaMan 3 for NES Playchoice listed in the Naomi folder. And a LOT of the games were being listed as Power Instinct, which is not on the Naomi. No idea why it was generating games that weren't in the folder at all.

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    @zering said in [Solved] Sound issue through HDMI with lr-px68x (X68000 Emulator):

    @adambegood No worries at all, I'm glad it's finally working for you. Now you can properly enjoy the best game on the X68000!

    Indeed, glad to have it in the gaming stable! Hope your Pi repairs are going well today.

  • Need of some expertise.

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    @chobbins Nvm, sorted :).

  • Dhaose PS3 Controller not working

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  • Updating 4.6.x to 4.7.1

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    ClydeC

    @clyde said in Updating 4.6.x to 4.7.1:

    My 4.6 installation became 4.7 just by the normal update process

    And as I just checked, it's 4.7.1 now. So yes, it went all the way from 4.6 to 4.7.1. 🙂

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    jamrom2J

    @mitu I went back to my build and renamed both the image folder and gamelist file to let it rebuild new ones

    I used both sources, but screenscraper seemed to work a lot better. It read the games, many were missing descriptions, but it read them all. Seems like its working now. I'll do the same for the Atari ST files and patch them all up manually so they have descriptions and images if missing any.

    Thanks for the help, I'll say it's working...not optimally, but working. Lol.

    Now...if you can tell me why the hell my Budgie keeps ripping his feathers out... I'll be good to go. Lol

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    SpokeXXS

    @mitu OK I figured it out. Fist i got into Stargate on RetroPie and re-assigned the game controls to different keys using Tab. "Input, this game". F is fire, T is thrust, H is hyperspace, 1 is player1 start, 2 is player2 start, S is smart bomb, I is inviso, R is reverse, arrow up is UP, arrow down is DOWN. This makes my head easier to remember. Then I went back into EmStation, disconnected the USB gamepad and reconfigured the keyboard as main controller. I set key 1 as Start and key 2 as Select. I also set key T as B and key F as A. Down at the bottom of the configure menu I left hotkey blank and when asked, I selected Yes. I also went into RetroArch/Settings/Input/Hotkey Binds and made sure Press Quit Twice is set to OFF. So to exit the game now I press 1 and 2 together and it brings me back to EmStation. And when the Pi is in the cabinet (hooked up to iPac2), I can work through the EmStation using the Stargate control buttons and never need a keyboard or gamepad again.

  • Simple upload question.

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    Thank you both.

  • Cannot build lr-mupen64plus

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    BuZzB

    @brutalizer lol. I'll be lucky to have a tea :-)

  • Real Newbie here seeking advice

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    @clyde thanks that's giving me something else to think about now

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    ClydeC

    @solidhyunkel Hello and welcome to this forum.

    See Running ROMs from a USB drive for detailed instructions about that.

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    @g30ff Fair point. I wasn't sure how high I could go with MAME before it would hit the CPU limits. I'll switch to 2016 and see how it goes. Thanks!

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    mituM

    Run a Coleco game with verbose logging enable, then check /dev/shm/runcommand.log to see where RetroArch looks for each game's .cfg.

  • CDI (Mono) and the game Secret Mission

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    @folly said in CDI (Mono) and the game Secret Mission:

    Yes, that's it. Conversion work, result the same ... a black screen.

    Thx for your guidance. Wordt vervolgd :-)

  • Keyboards no longer work

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    ClydeC

    @fruitybit said in Keyboards no longer work:

    @mitu @BuZz
    I may have exceeded the maximum ‘user error’ level of stupidity here.

    Yeah, they promised to limit that variable to a bearable value in a future update of this universe fork, but I slowly begin to lose any confidence that they'll deliver that in my lifetime.

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