• Coin operated arcade with dedicated select button

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    LurkerL

    I think the thread replies so far are missing the point of the issue...

    Or maybe I am. But I think and @warawara correct me if I am wrong, that you want to have a different button then the select act as the hotkey button.

    That or you do NOT want to select button to add coins.

    I have done both in my builds. I like the coin acceptor for both the retro feel and to help limit play with myself and my kid.

    Not to say it is the best solution but what I have done;
    I wired the coin acceptor as a button and in the retropie I set it to "Left trigger" (as I don't use that in any of my games)
    I then globally configure the emulators I use to use the left trigger instead of select for coin. It addresses 99% of the coin arcade games and there are a few custom deals that you have to work with. Player specific coin slot games are an example such as Simpsons where each player has a coin slot and it determines the character you play. For that I added a toggle switch that lets me "shift" the coin acceptor to the player I want to activate. But like I said, in most cases I'm fine leaving it on player 1.

    Select in this method is just select and a hot key. No coins are added when pressed. This is basically the same solution as @DougA wrote with a few minor changes in what button the coin acceptor is assigned to.

    For the other situation (IE independent hot key);
    I had a small momentary puss button that I added to a build as a button for player 1. So player 1 had 9 buttons; 6 action, start select and this extra button. In the emulation station input configuration I set the extra button as the hot key. I only pressed that extra button when I got to the last entry of setting a hotkey. So instead of pressing select and start to exit you would press what I labeled the FN button and start. The same applies for all the other functions at that point as well. FN + B = reset, FN + X = menu and so on.

    If we are way off base in what we are explaining, you will need to re-explain what you want to happen in your set up.

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  • lr-ppsspp (and ppsspp) after 4.4 update

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    WolfanozW

    @buzz Yeah, card is fine after trying different images on it. Will start from scratch again (unfortunately) and see what happens. Thanks!

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    G

    @lostless Thanks for the link, it does seem like the problem I'm having. I'll have to try the patch that was mentioned at the end of the thread and see how it goes. Unfortunately my build is in a old NES case with the two original controller always plugged in and inaccessible without opening up the entire case. So if I can't figure this out I guess my only remedy is to open the case and unplug the NES controllers each time I want to use the SNES ones. Here's hoping that isn't what I have to do.

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    RascasR

    @red2blue You to update to RetroPie 4.4 first.

  • N64 - ‘gles’ save file location

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    J

    Yes, I believe I did the same thing with the configs text, sorry I’m pretty new to all this. Just trying to shed some light on something I was reading about the last few days.

    edited /opt/retropie/configs/n64/mupen64plus.cfg
    Like this:
    #Path to directory where emulator save states (snapshots) are saved. If this is blank, the default #value of ${UserConfigPath}/save will be used
    SaveStatePath = "/home/pi/RetroPie/roms/n64"
    #Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default #value of ${UserConfigPath}/save will be used
    SaveSRAMPath = "/home/pi/RetroPie/roms/n64"

  • RetroPie Menu Issue

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    S

    @mitu Ok, sorry for the inconvenience

  • test speed of button

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    R

    @lurker that was the objective. not really how long the time is between a button clicked and received. but the delay time of the recorder in contrast to the button as GPIO. but if the delay time is so minuscule then you answered my question. its useless to compare. ty

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    S

    I updated the driver via the Retropie-Setup and everythings workung fine. Thanks.

  • Custom screen saver issue

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  • N64 save file renaming

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    C

    @kingradness can you please post your renamed file here for me? I'd love to get a good save of this game but I'm having a hard time.

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    mituM

    @scabab1359

    Running with ROMs from an external drive - https://retropie.org.uk/docs/Running-ROMs-from-a-USB-drive/. If you remove the drive, then the system will read the ROms from the SD card. Kids mode - you can toggle Kids mode in Emulationstation, the frontend for the listing the games, and only games with the 'Kid Mode' flag will be shown, see https://retropie.org.uk/docs/Child-friendly-EmulationStation/#ui-modes
  • Scraping help before I ruin it!

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    mituM

    @fruitybit Seems the wiki page is not clear enough or offers some outdated (?) information. Glad it works out.

  • Steven Selph's Scraper removes custom additions

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    thelostsoulT

    Ok, now i did the change by hand and created a second xml file with the additional custom data. Whenever I do scrape with Seten Selphs Scraper, I need to add the custom data by hand.

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    mediamogulM

    @chris419

    My brother lives a block over and has been promising to bring my sling blade back for over a month. It's such a nice day out, I think I'll walk over there and borrow it back.

  • lr-picodrive Cheats Broke?

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    mediamogulM

    @mat said in lr-picodrive Cheats Broke?:

    I am always leery of trying something outside of the default

    What's important is what works best for you. The defaults are intended to cover a wide range of use cases, but quite often the alternatives can potentially work better for specific goals. One of RetroPie's biggest strengths is that it allows you to tailor your emulation experience to how you see fit.

  • Retro Pi 4.4 freeze initially on Raspberry Pi Zero

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    J

    Alright thanks. I will have to give this a shot this weekend.

  • Arcade bezel help!

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    mituM

    @timbone316 You probably have save_on_exit in RetroArch. Try to open the RGUI (Select + X) while ingame and disable this.
    To revert to the Mame2003 default retroarch.cfg file, re-install the package from the RetroPie-setup script.

  • Tempest X3 issues (PS1)

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    B

    @nilsholgersson pcsx-rearmed is known to have a lot of compatibility issues, being fast enough on arm processor came at a cost... and don't expect fixes for this, notaz (the main developper) has been quite inactive for years.
    Your best bet is to use either the original hardware or a more accurate emulator (i would recommend beetle-psx-libretro) on a hardware more powerfull than the pi (i would say something with a cpu as close as possible to 3Ghz)

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