• Tab not working in MAME

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    mediamogulM

    @thorr69 said in Tab not working in MAME:

    Just curious if this was resolved. I am having the same problem but the posted solution doesn't work for me. My pi doesn't have that file in that directory and thus it cannot be deleted.

    Please start a new thread with the requested information detailed at https://retropie.org.uk/forum/topic/3/read-this-first. Using that information, we'll be able to zero in on where the file is located.

  • usb dual n64 classic controller setup

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    markyh444M

    @gtoilet if you mean the configure a controller screen, the info you want is in the docs: https://retropie.org.uk/docs/RetroArch-Configuration/

    Scroll down to the bit where it shows the controllers and what each button on them corresponds to in retroarch. That'll show you what to map each N64 button as. Anything else you don't have on the 64 pad, hold any button on the controller to skip it.

  • Itimmer does not work retropie 4.4

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    mituM

    What is the error you're getting ?

  • This topic is deleted!

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  • Audio Delay

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    I

    i'm afraid I cant find much on how to output to this from python. Im no coder, it needs to be call-able from python once Ive done with my process.

    thanks for info!.. do you have any more?

    Other options please! what other options do I have to get my character input into ES and retroarch please?

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    P

    @mitu I have solved the issue with the controller!!! I have pressed for 3 seconds the function button to switch controller from X-mode (Xbox) to D-mode (Android) and now it functions.
    I'm so sorry to have posted this support request.
    Thanks however for the help you gave me.

  • Audio problems

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    quicksilverQ

    @h3rmitpl4ys glad it worked for you!

  • Coin operated arcade with dedicated select button

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    LurkerL

    I think the thread replies so far are missing the point of the issue...

    Or maybe I am. But I think and @warawara correct me if I am wrong, that you want to have a different button then the select act as the hotkey button.

    That or you do NOT want to select button to add coins.

    I have done both in my builds. I like the coin acceptor for both the retro feel and to help limit play with myself and my kid.

    Not to say it is the best solution but what I have done;
    I wired the coin acceptor as a button and in the retropie I set it to "Left trigger" (as I don't use that in any of my games)
    I then globally configure the emulators I use to use the left trigger instead of select for coin. It addresses 99% of the coin arcade games and there are a few custom deals that you have to work with. Player specific coin slot games are an example such as Simpsons where each player has a coin slot and it determines the character you play. For that I added a toggle switch that lets me "shift" the coin acceptor to the player I want to activate. But like I said, in most cases I'm fine leaving it on player 1.

    Select in this method is just select and a hot key. No coins are added when pressed. This is basically the same solution as @DougA wrote with a few minor changes in what button the coin acceptor is assigned to.

    For the other situation (IE independent hot key);
    I had a small momentary puss button that I added to a build as a button for player 1. So player 1 had 9 buttons; 6 action, start select and this extra button. In the emulation station input configuration I set the extra button as the hot key. I only pressed that extra button when I got to the last entry of setting a hotkey. So instead of pressing select and start to exit you would press what I labeled the FN button and start. The same applies for all the other functions at that point as well. FN + B = reset, FN + X = menu and so on.

    If we are way off base in what we are explaining, you will need to re-explain what you want to happen in your set up.

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  • lr-ppsspp (and ppsspp) after 4.4 update

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    WolfanozW

    @buzz Yeah, card is fine after trying different images on it. Will start from scratch again (unfortunately) and see what happens. Thanks!

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    G

    @lostless Thanks for the link, it does seem like the problem I'm having. I'll have to try the patch that was mentioned at the end of the thread and see how it goes. Unfortunately my build is in a old NES case with the two original controller always plugged in and inaccessible without opening up the entire case. So if I can't figure this out I guess my only remedy is to open the case and unplug the NES controllers each time I want to use the SNES ones. Here's hoping that isn't what I have to do.

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    RascasR

    @red2blue You to update to RetroPie 4.4 first.

  • N64 - ‘gles’ save file location

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    J

    Yes, I believe I did the same thing with the configs text, sorry I’m pretty new to all this. Just trying to shed some light on something I was reading about the last few days.

    edited /opt/retropie/configs/n64/mupen64plus.cfg
    Like this:
    #Path to directory where emulator save states (snapshots) are saved. If this is blank, the default #value of ${UserConfigPath}/save will be used
    SaveStatePath = "/home/pi/RetroPie/roms/n64"
    #Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default #value of ${UserConfigPath}/save will be used
    SaveSRAMPath = "/home/pi/RetroPie/roms/n64"

  • RetroPie Menu Issue

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    S

    @mitu Ok, sorry for the inconvenience

  • test speed of button

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    R

    @lurker that was the objective. not really how long the time is between a button clicked and received. but the delay time of the recorder in contrast to the button as GPIO. but if the delay time is so minuscule then you answered my question. its useless to compare. ty

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    S

    I updated the driver via the Retropie-Setup and everythings workung fine. Thanks.

  • Custom screen saver issue

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  • N64 save file renaming

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    C

    @kingradness can you please post your renamed file here for me? I'd love to get a good save of this game but I'm having a hard time.

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