@markwkidd said in Need Help Configuring D-Pad to act as Analog Stick in Arcade Games:
This will be easier to accomplish with the new remapping system in RetroArch 1.7.2 -- probably RetroPie 4.5 though. Cold comfort today I know.
how would it work with this specific example? i don't know what the new retroarch stuff does, yet, so this will be an interesting example.
i'm thinking for retropie's initial binding, we give the users each abstracted retropad button, and they press the associated physical button they want to use for that, which seems logical so far. how would retroarch 1.7.2 change this approach?