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    • fluffypillowF

      Pegasus theme development general

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development pegasus qml theme making theme help
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      AndersHPA

      @fluffypillow
      Strangely enough, these two themes work fine, including backgroundmusic in the 9999999-in-1 theme.

    • RedBatmanR

      White flicker on moving through UI after update to 4.2.3

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support interface
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      N

      @pjft said in White flicker on moving through UI after update to 4.2.3:

      @NightRune it seems it was fixed just now. Would you try to update from source and see if it's sorted for you?

      Thanks.

      Sorry for not replying sooner but i have been away.

      I have just updated from source and the metadata issue is now sorted :)

      Thanks for your help on this

    • meleuM

      Here is a way to select joystick for players 1-4 (global or emu specific)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch input controller joystick joypad index
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      L

      please~~
      My host is Piboy DMG,
      I want to connect two external joysticks, Play1 + Play2,
      But I want Piboy DMG built-in joystick and external Play1 joystick to control Play1 together,The Play2 is another Play2 joystick, the joystick is PS1 specification.

      1659585356430-s__29237252-1_1_1.jpg

      1659597545896-2022-08-04_151404.png

      Because when I set up the two joysticks, I also set the "Combo" button, the Play1/2 joysticks can be sure to combo, but the built-in joystick of Piboy DMG can be controlled but cannot be combo.

      Ths.^^

    • mattrixkM

      MetaPixel - A New Emulationstation Theme

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes theme emulationstatio pixel new theme retropie theme
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      SuperFromNDS

      Really neat theme, Matt! Probably my favorite theme I've seen on RetroPie.

    • dankcushionsD

      lr-duckstation - Experimental new PlayStation 1 emulator

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development duckstation lr-duckstation playstation psx ps1
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      dankcushionsD

      @rhester72 personally speaking, i think what is permissible under the GPL shouldn’t encourage us to cause offence or burn out to volunteer developers. i don’t think setting projects against each other was really the intention of lt.

      ultimately standalone exists, pcsx_rearmed exists (and has had quite a lot of fixes lately and 64-bit support so i’m looking forward to revisiting it). it’s not so important.

      the lr-duckstation core has now been removed so i will lock this thread.

    • SuperFromNDS

      I.K.E.M.E.N GO on Raspberry Pi 4 [Now with an Install Guide!]

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development golang ikemen ikemen go mugen tutorial
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      D

      Ok update as I seem to have managed to get this working. The key for me was to follow all the instructions from @SuperFromND at the top of this post.

      Once complete, when i tried to load the game i got "No config found for system mugen" and I was sent back to emulation station.

      I eventually ended up editing my etc/emulationstation/es_systems.cfg file as per the below

      Replace

      <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 SYS mugen %ROM%</command>

      with

      <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 PORT mugen %ROM%</command>

      Restart emulation station and to my amazement - it worked!

    • Red_TrevR

      Streets of Rage Remake 5.2 - add to Ports ?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support sorr tutorial installation streets of rage ports
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      hawkes_84H

      @sleve_mcdichael ah I'm an idiot. I forgot to run the game before running the cat command. Will be back!

    • YahmezY

      Retroflag NESPi Case - Soft Power & Reset Hack

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes nespi retroflag soft shutdown tutorial
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      cyperghostC

      @elvycoll Consider to buy a NESPi+ case
      Maybe you can buy a Pimoroni SHIM instead...

    • ExarKunIvE

      Suggestions for ports #3 - Pi5 edition

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming ports pi5 scripts scriptmodules
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      TPRT

      Here is another suggestion to help speed up AetherSX2 that I discovered today:
      https://retropie.org.uk/forum/topic/36636/aethersx2-cache-question-any-way-to-auto-clear-or-turn-off

    • Used2BeRXU

      NES RessurctionXtras 2.0 Project (thread previously titled: Does anybody work on Emulators to fix broken games here?)

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development nes compatibility
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      Used2BeRXU

      I'm currently batch ripping the manuals I have to PNG with 300DPI.

      Sadly, some of these scans are pretty low quality to begin with, so no matter what I do with them they're never going to be perfect. It's kind of ironic that aside from the NES Classic Mini manuals that I got my hands on, the Japanese manuals in the collection are generally in much higher quality than the US manuals. This is due to the fact that the Japanese scans are far more recent and there was much better and cheaper technology to get them done than when these US manuals were scanned. I find it kind of hard to believe that nobody ever really upgraded the US manuals in all of this time. Most of them seem to be the exact same ones that I had a decade ago with a few exceptions.

      Even though they're much larger in disk space real estate at 300DPI in PNG format, I feel this is the way to go. Edits can then be made at any time to them without degrading the quality.

      Some things I'd love to do at some point with these images are as follows:

      Split the 2-page scans so every image is a single page. Make all manual images the exact same size. Clean up the images.

      Ideally, with a lot of work, a ton of cleaning up could be done to these and many of them have the possibility of one day being as high quality as the NES Classic Mini scans. I don't know if I'd ever do this though, but after splitting the images I would at least like to remove the creases and staples from the bindings, as well as clean up the other three edges of the images.

      This doesn't sound too bad when I'm looking at an 8 page manual, but it seems rather daunting when I'm looking at one of the manuals that are over 50 pages.... and then I start thinking about how I have about 1,000 more of these to do. :(

      At any rate, it's never going to happen on my end with my current PC. Messing with files like this slows my work down to a crawl and I spend more time waiting on my PC than actually working and it just drives me crazy. At least with the PDF files ripped to the PNG/300DPI format, separated by folder and numbered correctly all of the materials will be there if I ever get a chance to upgrade my rig and decide to tackle this project.

      In other news.... I re-ran the gamelist.xml script last night and I'm over 1/3rd of the way toward reversing the process for the 2nd time back to the [synopsis].txt files. So far out of around 700 txt files, 72 of them were different because of the new code changes I made the other day, and none of those differences were undesired or unexpected.

      Differences so far on 2nd re-run are as follows:

      Removed extra blank spaces at end of lines in Description: 69
      Removed 2 extra blank lines at the end of the Description when there was no URL citation: 3

      Once this is done re-running this time, I'll have 2,118 unique NES/FDS [synopsis].txt files with absolutely no strange characters or formatting errors that will look wonderful on the XBox.

      Oh, and anybody that hasn't been following along... These new synopsis files are no longer the novels of information that nobody read that they used to be. Every one of them is 1kb or less in total, and the Game Descriptions now read like the "exciting" text you'd see for the game on the back of the box, or the story in the manual, or on an advertisement for the game.

      For example:

      The classic tale of horror comes to vivid life in this fast-moving video game! Dr. Jekyll succeeds in separating a man's personality into GOOD and EVIL - but he experiments on himself! Now, without warning, the kind Dr. Jekyll transforms into the monstrous Mr. Hyde. Follow Dr. Jekyll as he fights off enemies in hazardous 19th century London, only to be suddenly plunged into Mr. Hyde's World of Demons! But the excitement doesn't end there - as you do battle in each of the two worlds of this game, the worlds themselves are struggling with each other for control! Which will triumph - GOOD or EVIL? DR. JEKYLL or MR. HYDE?

      Sure it's all lies, but it does make it sound like a game you'd want to play. :)

    • RascasR

      [Testing] Kodi 18.0 Leia beta versions now available for RetroPie!

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support kodi kodi 18
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      RascasR

      @thom_retropie There is no Kodi 18.4 on Raspbian Stretch, only on Buster, but I can confirm that Netflix works fine in Kodi 18.2 on RetroPie, just follow the instructions. Don't forget to install pycryptodomex.

    • ?

      (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b)

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development mario mario 64 nintendo 64 sm64 sm64pc
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      retropieuser555R

      Just a side note. I attempted this on Pi 5 with bookworm and it works perfectly fine. I haven't attempted any of the high res mods but hopefully they'll work given the higher specs

    • mattrixkM

      Grid View EmulationStation Mod Ideas

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development grid view emulationstatio mod
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      A12C4A

      @zigurana I use a different account name on the forum, @Koerty is just a placeholder so nobody take it. If you want an answer tag this account :)

      @darknior I don't really follow what's going on on the forum, I will try to check it more in the future to collect more feedback.

      But right now I'm busy disassembling and reassembling the grid view so RetroPie's main contributors can carrefully review each parts independently, so we get a strong and reliable code, battle tested and easy to upgrade/fix if something change in the future.

      I planned to make a first public release once it is stable and mature enough for everyone to use it, but at this time it will be way less evolved than the one from Jacobfk20. So now, after seeing all of this messages about the grid view, I fear to have too much negative feedbacks even if more upgrade are planned for the future.

    • SakitoshiS

      Custom configs for CRT using the built-in composite out

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes crt crt tv
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      I

      Hello)
      Could you tell me how ( if it possible) to run raspberry in PAL mode (sdtv_mode=2) with all emulaters configured for NTSC ?

    • H

      moonlight: request for comments and testing

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development moonlight testing scriptmodule streaming steam
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      mituM

      @Sergorov said in moonlight: request for comments and testing:

      Hello! I hope I'm not necroposting here, ...

      But you did. Please open separate topic and explain your issue, after providing the details of your systems as asked in https://retropie.org.uk/forum/topic/3/read-this-first.

    • quicksilverQ

      Setting up Half-Life through RetroPie (A Guide)

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming half-life xash3d
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      N

      Opposing Force start but I'am alone in the training boot camp. Seems like some scripts are broken, the ship that should crash during intro doesn't crash and fly to infinty and beyond.

      Is this a new bug, or is it a known issue that has existed since the beginning ? Can it be fixed ?

      It was a pain to start Blue Shift with unlocked maps. The linked patch doesn't exist anymore, and others doesn't work. The only solution is to find pre-patched maps pack.

      With this Blue Shift can start :
      https://www.moddb.com/games/half-life-blue-shift/downloads/blue-shift-unlocked-game-dlls-and-patched-maps

    • UDb23U

      ES Custom SVG Logo pack (includes specific Mame logos)

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes svg mame logos custom carbon
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      WeirdHW

      @mitu No, that's also still the regular version. Those are floating around plenty. I also managed to find this one, but that's cheating imo, as it's not the actual game logo...

      batsugunsp.png

      EDIT:
      I managed this with an automated online vectorizer (I know nothing of this process). Not great, but at least it's something.

      batsugunsp-logo4.png

    • pjftP

      Help testing: Random Video Screensaver on Main Branch

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development emulationstatio video screensav screensaver video testing
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      pjftP

      @TMNTturtlguy Thanks - same wishes to you, especially with no power at the moment.

      Yeah, I can't wait for the first bug reports to start coming up... :P

      I should actually start a page in the documentation for Video Players and the Random Game Screensaver as well. That should save quite a bit.

      One more thing for my to do list.

    • darkniorD

      My Remastered NES Covers

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes covers cover picture nes boxart box art
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      Used2BeRXU

      @darknior I don't think our script is what you need then. You might want to look into Skyscraper that muldjord is working on. I can't remember if he ever added the ability to use our synopsis or not, but he was willing to do it.

      The script that meleu's been tweaking does it all. There's no way to just convert the synopsis.txt files to xml files with it. Even if there were, I don't know how this would save you any time.

      I'm afraid that you're going to end up spending tons of time making xml files that you don't need to. It really doesn't take that long to follow the instructions and set up your media correctly. You can then run the script and let the pi make every gamelist.xml for every system that it currently handles. It would take about 16 hours on a Pi Zero and would probably be much quicker on a Pi 3.

      Not bad, considering if I were to do it all by hand it would probably take me 2 or 3 thousand hours to write them.

      It's up to you though. :)

    • CybermenC

      Solution for " White Screen of Death "

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support
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      hansolo77H

      Yeah it's not a big deal at all, was just reporting it if it was something new. Thanks for all the work!