@Nash said in GameCube/Wii Error: Mario Part 5:
@gvx64 If you search anothers games to debug, can I suggest Rogue Squadron 3 - Rebel Strike and Splinter Cell Chaos Theory on Gamecube.
Rebel Strike runs on original Dolphin but pink loading screens and performances issues in training mission, or mission not start.
On Dolphin-rpi, green loading screens, dancing intro is very slow and game crash sometimes when skipped. Menu is also very slow and crash everytime.Chaos Theory runs fine with your Dolphin-rpi, but have a dark filter in menu and game (very slow in original Dolphin, but no dark screen).
I also have right trigger problem in "Splinter Cell 1" (not Chaos Theory) in training level. I can draw pistol but I can't shoot (Maybe it's me who don't understand something).
Map in Metroid Prime 2 - Echoes is fixed, but now game is slow with sound stuttering.
And F-Zero GX have performance issues in both emulators Dolphin and Dolphin-rpi.
I am on overclocked Pi5 8go, Bookworm Lite 64, Retropie 4.8.9.
Thanks for letting me know. The only suggestion I can give you right now is for Metroid Prime 2 Echoes - Have you tried adjusting the CPU override value to a level below 100%? You can do this by editing the following:
/home/pi/DolphinConfig5.0/GameSettings/G2M.ini
[Core] #Values set here will override the main Dolphin settings. Overclock = 0.6 OverclockEnable = True AudioStretch = True AudioStretchMaxLatency = 50 GFXBackend = VulkanAlso, you can play with audio stretch as I did above to see if that can smooth out the choppy audio.
I actually had a lot of success getting Metroid Prime 1 to run well on the Pi4B by turning down the CPU Overclock functionality. I am hoping that this can work for you as well.