• lr-pcsx-rearmed not detecting bios

    12
    0 Votes
    12 Posts
    3k Views
    mituM

    @forthias said in lr-pcsx-rearmed not detecting bios:

    A head ache, but now I know what's wrong and feel like I wasted your time lmao. Thanks again, I think I know what's going on, now. Maybe that the corrupt images are making the emulator default to the hle bios

    It's not a waste of time if we find out what's the cause.
    Regarding the SSD issue, it might not be the cable, but the USB/SSD controller. There is an extensive topic in the Raspberry Pi forums about it, including workarounds and ways to diagnose it.

  • Multiple semi-noob controls questions

    Locked
    3
    0 Votes
    3 Posts
    577 Views
  • X-arcade Tankstick (w/Trackball) on Pi 4, issues

    4
    0 Votes
    4 Posts
    1k Views
    westopherW

    @nateo44 While the original poster here said it didn't work for them, the only way I was able to solve this issue is to update xpad from source individually, even after doing a full update of the entire system the usual way. From inside of EmulationStation, choose RetroPie, then: RetroPie Setup, Manage Packages, Manage Driver Packages, xpad, then Update (from source). I'd restart the entire system afterward. Once that's done, go back into EmulationStation, hit Start, choose Configure Input, and go through all the mapping again for each side of your X-Arcade Tankstick. Note that this is with the unit in Mode 4 on a newer Tri-Mode Tankstick unit. Worked for me; YMMV.

    No idea if it's unique to a Pi 4, or what the deal is, but it was the only method I could find for getting LT and RT buttons to work properly.

  • Juyao Dual Arcade 2 player on Ubuntu

    30
    0 Votes
    30 Posts
    7k Views
    D

    @dennis Thanks for asking, answers were really helpful to me.
    I have the same Juyao Dual Arcade Joystick and I faced the same issue that you had.

    My dual controller was recognized as one controller so I wasn't able to configure them separately.

    My solution was this:

    cd /opt/retropie/configs/all/retroarch-joypads cp Xin-Mo Xin-Mo Dual Arcade.cfg D_R_M JUYAO Dual Arcade.cfg

    then edited D_R_M JUYAO Dual Arcade.cfg
    replacing vendor and product_id

    the final file should look similar to this:

    input_device = "D_R_M JUYAO Dual Arcade" input_driver = "udev" input_vendor_id = "0314" input_product_id = "0328" input_up_axis = "-1" input_down_axis = "+1" input_left_axis = "-0" input_right_axis = "+0" input_select_btn = "7" input_start_btn = "12" input_a_btn = "0" input_b_btn = "3" input_x_btn = "5" input_y_btn = "2" input_l_btn = "1" input_r_btn = "4" input_l2_btn = "9" input_r2_btn = "8" input_l_x_plus_axis = "+0" input_l_x_minus_axis = "-0" input_l_y_plus_axis = "+1" input_l_y_minus_axis = "-1"

    After doing that, I was able to configure them separately on retroarch.

  • 1 Votes
    4 Posts
    991 Views
    I

    I have the same controller and it isn't even recognised when it's plugged in. :(

  • lr-pscx-rearmed and M3U files

    2
    0 Votes
    2 Posts
    584 Views
    mituM

    Rip your CDs as cue/bin files directly. Verify the files are correct by comparing the checksums for the .bin files and the .cue file's contents with the ones published on redump.org. You can use ImgBurn on Windows to rip the disc to .cue/.bin files.

  • Console text displaying over some emulators ^[[

    2
    0 Votes
    2 Posts
    244 Views
  • Black screen in psp games

    7
    0 Votes
    7 Posts
    3k Views
    sergioadS

    @huey no, let me check it

  • ADS1115 Analog Sticks with uinput

    17
    0 Votes
    17 Posts
    2k Views
    mituM

    Sorry, no idea.

  • Any legit way to get arcade games working on the R-Pi?

    Moved
    6
    0 Votes
    6 Posts
    1k Views
    themazingnessT

    @agtrigormortis Yeah, I have that problem with several games I'd like to have. The 1992 X-Men beat 'em up is a prime example. Apparently I missed the boat for it being on XBox and Google Play. It's too bad companies don't do more collections and ports for those who can't afford to be arcade collector enthusiasts and don't want to be pirates. But on the bright side there are a lot of options for many of the best arcade games in the collections that do exist.

  • X68000 multiple disk issue!!

    3
    0 Votes
    3 Posts
    713 Views
    A

    @mitu thanks for replying .I was trying to get the x68k emulator swap-disks to work rather than the retroarch's . its odd that there are not any info about it on the internet! it got to be a common issue. anyways I gave up :) its seems retroarch is a much easier option now.

    thanks again.your guides on this website helped me alot with the whole retropie/launchbox thing . I appreciate it.

  • Correct inputs in menu, Wrong inputs in games/emulators.

    11
    0 Votes
    11 Posts
    3k Views
    mituM

    @thegrayfalcon No, user settings are not deleted when updating or removing an emulator. Look into the \\retropie\configs\all\retroarch\config folder, this is where overrides (game/core) are stored, and delete the offending overrides.
    For remaps, look into \\retropie\configs\<system>, where <system> is the name of the RetroPie rom folder, and delete any .rmp files you find.

  • Arcade ROMS question

    7
    0 Votes
    7 Posts
    751 Views
    lostlessL

    @iandaemon that’s how I started, but your luck may vary. I found that most Konami beat em ups (tmnt, simpsons,, X-men) were not changed over the years and most neogeo games have not been changed in years. A lot of my old 2010 roms (actually from 2010)set worked on those particular roms worked with FBneo. And some even worked in mame 2003.

  • 0 Votes
    8 Posts
    2k Views
    Y

    @muldjord
    Thank you for your answer. And congratulations on your fantastic work on the Skyscraper, the best multi-platform scraping tool, in my opinion.

    Actually, I'm not very comfortable with the process of adding a .m3u file to each of my 2500+ individual Amstrad CPC games (or to every game in my other retro-collections).

    And, @mitu, I'm not comfortable neither with the idea of adding a non-standard extension to my games, just to have ES showing the .m3u playlists only. I understand that ".cd1", ".cd2", etc. are like a standard now in PSX multi-disc games, but I suspect a home-made ".dsm", ".disk1" or whatever I could invent in my room for Amstrad CPC/MSX/other Libretro would drive me to a lot of issues when I update/scrape/configure something in the future. The same applies to hidden folders: if I want to update the scraping info, I would have to rename the folder before, re-hide the folder after... Even the idea to manage ".disk1" or ".disk2" sounds laborious when you have hundreds of folders, thousands of files...

    But, I still think one scrapped entry in ES for a multi-disc game sounds like the most elegant solution.

    So, I share here the solution I took:
    1- As mentioned before, I create a .m3u playlist for each multi-disc game and put all the files, including the .m3u, inside a folder with the same basename (I do this with the script in my first post)

    2- As @mitu told me, I edit the Skyscraper's config.ini to add the .m3u extension at the platform I want to scrap.

    3- I scrap everything. So regular files, regular files in subfolders, and .m3u files get an image+description in gamelist.xml.

    4- I duplicate the information related to the .m3u files in the gamelist.xml to create new <folder> sections with the same scraped information. Here is the command lines I used to do this:

    # extract the XML sections about .m3u files to a new tmp.xml file perl -ne 'BEGIN{$/="</game>\n";} print m|(<game>.*m3u.*$/)|ms' gamelist.xml >> tmp.xml # change any <game> tag to a <folder> tag sed -i .bak "s/<game>/<folder>/g" tmp.xml # change any </game> tag to a </folder> tag sed -i .bak "s/<\/game>/<\/folder>/g" tmp.xml # crop any .m3u filename to keep the path only sed -i .bak 's/\/[[:alnum:][:blank:]\.\+\&,\(\);_-]*.m3u//g' tmp.xml # delete the closing tag at the end of gamelist.xml sed -i .bak '/^<\/gameList>/d' gamelist.xml # add the content of tmp.xml to the end of gamelist.xml cat tmp.xml >> gamelist.xml # add the closing tag at the end of gamelist.xml echo "</gameList>" >> gamelist.xml

    And I must say, I'm quite happy with the result : now I have in ES only one scraped entry for any mono-disc game as I have one scraped entry for any subfolder (multi-disc game). When I select a game that is a multi-disc game, It opens the sublist - that is also scraped with the same information - and I just have to select the first entry to run the game.

    I hope all this sounds useful.

  • Have 2 ROMs, recognized, but won't run

    12
    0 Votes
    12 Posts
    1k Views
    J

    @mitu Ok, I can access log files from Retropie's file browser, just more comfortable with Raspbian but I can learn :-)

    The runcommand docs page looks very helpful; I bookmarked that. If the TOC had said "Launching Games" instead of "Runcommand" I might have looked there :-)

  • pcsx2 for ES PC via ubuntu question

    3
    0 Votes
    3 Posts
    587 Views
    rocknflipR

    @mitu

    alright, thats good to know,
    i read that some others had issues playing other emulators afterwards, thankfully i didnt get no problems.

  • 0 Votes
    2 Posts
    363 Views
    mituM

    Please add some info about your system, as detailed in https://retropie.org.uk/forum/topic/3/read-this-first.
    Are you using RetroPie or just RetroArch ?

  • Python IDLE for Retropie?

    2
    0 Votes
    2 Posts
    523 Views
    mituM

    RetroPie is based on Rasbperry Pi OS (Lite), you can install the desktop and then separately install IDLE with

    sudo apt install idle

    You can then find it in the list of programs in the start menu.

  • Cabinet suggestions needed

    Moved
    2
    0 Votes
    2 Posts
    467 Views
    WeirdHW

    @common763 Why can't you control things with the arcade controls? Also, are you in a standalone version of MAME?

  • Retropie not loading menus or showing my games from usb

    19
    0 Votes
    19 Posts
    4k Views
    G

    @mitu
    Tried it on a 4k tv and now it works

Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.