• BattleZone mame2003 input issue

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    caver01C

    @flightrisk said in BattleZone mame2003 input issue:

    Thanks. Is this rom setup for free play? I don't see anything referencing "insert coin". And if you want to adjust flicker, scanlines, etc. for just this rom or just vector games, is there a way to do that? MameUI had a feature for slide controls and they would appear at the bottom of the screen and you could adjust phosphor life, bloom, etc.

    Unfortunately, we don’t have phosphor or bloom effects in AdvanceMAME. Also, none of the vector settings are accessible through the GUI menus. You have to edit the .rc config file. This post covers the details.

  • Incorrect 4:3 aspect ratio help:

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    N

    Yap, when i use Retroarch, i always choose "core provided" and any screen or device the resolution of the game is always OK.

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    pjftP

    @pickles I strongly suspect a faulty SD card. It's known that they get into a read-only state when they're approaching their end.

  • MAME 2010 High Scores?

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    mediamogulM

    @markwkidd said in MAME 2010 High Scores?:

    I'm not positive what this comment in hiscore.dat means, but I have a feeling it might be related to the Gorf issue
    I checked the MAME 2003, MAME 2014, and MAME 2016 hiscore.dat but they're using the same hiscore memory map. :(

    Very strange. If you can think of any way for me to help test or troubleshoot let me know.

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    @mitu

    thank you, I appreciate the information. sorry, i skimmed the read first, must've not been paying attention.

  • This topic is deleted!

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  • Backup Retropie SD Card by Button

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    F

    OK. Thank you for your fast response.

  • Daphne not showing up on ES [Solved, but reporting]

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    mituM

    @estefan3112 The list of files looks fine, permissions also look ok, but there's something amiss here.

  • My posts keep getting flagged as spam

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    mituM

    @wildwolfofmibu Try using the code blocks to surround your XML content, like this

    <file id="1000cuts1a" type="2" rating=""> <author>Simon "sock" OCallaghan</author> <title>One Thousand Cuts</title> <md5sum>8e03d6c9202136c89d99707ab97a1020</md5sum> <size>10396</size> <date>15.08.14</date> <description><![CDATA[sock's map from <a href="func_mapjam2.html">Func Map Jam 2</a> as standalone version.]]></description> <techinfo> <zipbasedir>1000cuts/</zipbasedir> <commandline>-game 1000cuts</commandline> <startmap>start</startmap> </techinfo> </file>

    See http://commonmark.org/help/ for the syntax.

  • Won't detect keyboard

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    mituM

    @buzz I know it works via the wifikey file, but in this case there was no controller or keyboard working and I was referring to the next section (Connecting to Wifi Without a Keyboard (Raspbian Stretch)) where it's possible to configure wifi directly via the wpa_supplicant.conffile on the /boot partition

  • N64 optimization on 0W

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    mediamogulM

    @jackknife18846

    From what I hear, the Pi Zero W has trouble running NES games without certain optimizations. I hate to say, but I doubt you're going to get N64 running well at all.

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    I guess dual bluetooth controllers of differing makes/models are not supported?

  • Daphne Control Help

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    RiverstormR

    @mediamogul said in Daphne Control Help:

    The most unusual time I've ever played the game was on a Tandy computer back in the day.

    That's impressive to get through with one player. I was never quite that good but the enjoyment was off the hook. You'll enjoy the updated graphics.

    That was my first computer I actually purchased fully out of my own pocket. Tandy 1000 HX with dual 3.5 floppies that held a whopping 720KB per floppy. It had 256KB of RAM expanded to 640KB. It seems weird that those old systems worked in less than 1MB of RAM. No hard drive.

    We also would type in old BASIC programs into a VIC-20 similar to Zork but smaller. Back then it was still fun even knowing every possible outcome to every decision.

    I have no idea how we survived the incredibly long load times on the C64. I do remember some of the games like Karateka taking 20 to 30 minutes to load.

    Some say Moore's Law is coming to a close well at least for silicon. I suppose that's ok we'll just use our computers longer or prices won't drop as quickly or who knows really. I don't know if it's Intel or consumers driving the market to buy bigger and better every few years or companies like Apple that make it a yearly party to repurchase everything. It hardly seems a necessity nowadays but technology is interesting none the less!

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    Meneer JansenM

    Blimey, blimey, blimey, blimey, blimey and blimey again! I swear that I'm not a paranoid schizophrenic, but I deleted the config files in /opt/retropie/configs/mame-mame4all/cfg/ rebooted a few times and the erroneous behavior was gone and my settings were not gone even though I deleted the settings files...

    Now for that weird behavior from pcsx-rearmed. Maybe that will disappear itself too.

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    Sorry, there's a typo in the last comment. Use this command instead:

    for %a in ("*.mp4") do ffmpeg -i "%a" -c:v libx264 -preset fast -crf 23 -vf scale=320:240 -c:aa aac -b:a 80k -r 30 "converted\%~na.mp4"
  • Why cant i get the borders to work..

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    T

    THX

  • Delete meta data option in sselph scraper

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    thelostsoulT

    Oh thats nice, thank you. This will come handy for sure.

  • CRT-Pi Shader differs on Pi Zero vs. Pi 3?

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    RiverstormR

    @buzz said in CRT-Pi Shader differs on Pi Zero vs. Pi 3?:

    @riverstorm I set render resolution to default (video res) and video res to 720p. So they are both 720p. Looks good to me on my screen.

    Thanks Buzz this worked perfect and runs the older games listed above just fine. In either 720 or 1080 with both Udb's overlays on and crt-pi shader enabled. Stock is a bit--bit sluggish at 1080 but is completely playable. Overclocked is no problem. I did not have FPS up but just more going off feel.

    I also tried Udb's overlays. The 1080 overlay worked in both 720 and 1080 and fit perfect. I am guessing it's just downscaled in 720. You need to set both the group and mode to get the output set to 720. Just the mode doesn't work.

    I also did not know the difference between video and output settings in the quick config as they seem like they should be the same logically thinking but video is the one to choose.

    One thing that was off and didn't work correctly was Dank's custom shader configs. I used a stock 4.3 image and updated the script, retroarch core and lr-mame2003. When I ran a game it would just show me the top left corner of the game like it was really zoomed in. I am not sure if it was something as simple as a setting to get them working again.

    I did get a modest overclock on the arm but decent on the gpu & sdram. The arm_freq up to 1075 (7% increase), gpu_freq (which includes the core_freq & v3d_freq) up to 525 (24% increase) and the sdram_freq up to 525 (24% increase) also.

    The arm_freq is a bit modest. It is the same SoC as the Pi 1 but the manufacturing technique improved in the 4 years between releases and they were able to release it as 1,000 MHz stable whereas the Pi 1 was released as 700 MHz stable at the time. I would guess it's really pushed to it's limits already at 1000 but I see some that are getting good silicone at the top of the bell curve of variance are getting 1.2 GHz.

    It's already overvolted to 6 but a simple small heatsink barely protruding through an acrylic case kept mine more than cool enough with nothing special.

    A good base starting point is 1000 for arm and 500 for gpu & sdram and I worked up from there.

    I did get some annoying static-ish feedback noise in Elevator Action but games like Rastan, old classics, etc. worked great.

    For shaders 480 looks muddy (I prefer the solid jaggy graphics over this), 720 is acceptable but at 1080 you can clearly see a difference on a 4k TV and looks great. It might come down to performance when choosing which resolution and if using overlays and shaders.

    I do like the zero but it seems like a niche market for handhelds or some special project. It's sluggish in everything from bootup, loading games, etc. compared to the 3. I think if you have room the 3 is the way to go but the zero is nice and incredibly small. Easy to velcro to the back of the TV or something. Using thin HDMI and power cables would make it easy to hide as it's quite a bit smaller then the 3 with a case.

  • PS1 change disk problem

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    Hi all. Just adding to this thread to mention that I was also having an issue where, when attempting to manually append a disc in Retroarch, no ROMs were appearing in my PSX ROMs folder. The above solution worked for me. This is the step-by-step for the technologically challenged (like me):

    Using your computer, navigate to the "configs" folder in your RetroPie drive Go to the folder of the emulator for which your having an issue (in my case, "psx") Edit the retroarch.cfg file by right clicking it and choosing to open it in some kind of text editing program Add this line to that text file, substituting the 'psx' part for the relevant system in your case:

    rgui_browser_directory = "/home/pi/RetroPie/roms/psx"

    Save the file Restart your Rasberry Pi

    When you go to append a disc, you should now see all of your ROM files.

  • Recommended HDTV/Monitor?

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    caver01C

    @tonytoon I forgot to mention that the displays I have found are typically VGA, but many of them also have DVI ports. I found a cheap HDMI-to-DVI adapter which is the way to go. DVI cables are bulky, so this little adapter basically upgrades the display to HDMI.

    Also, I un-shell them and discard the plastic bezel. This sometimes requires me to relocate adjustment buttons which has not been a problem. You end up with a screw-mountable steel bracket reinforced screen with the driver board/power intact, just not all of the branded plastic.

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