• 0 Votes
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    No one has replied
  • Problem transferring roms to thumb drive

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    D

    @mitu Alright. I appreciate your trying to help. I'll move the roms back to the sd card. Please let me know if you think of anything else.

    Thanks again.

  • 0 Votes
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    dankcushionsD

    i think part of the confusion is that mame-libretro is a rom folder installed in ~/RetroPie/ where you put your roms in for any of the libretro MAME cores. eg, this folder is used for the default lr-mame2003 core that uses the 0.78 MAME romset. however, there is also a 'lr-mame' ("libretro-mame") emulator that is an experimental (not installed by default), that uses the current (or close to) MAME romset.

    in any case, put your 0.78 roms in /mame-libretro/, use lr-mame2003, and if you get any issues please post the verbose log as instructed.

  • 0 Votes
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    mituM

    @Wlcina Yes, the xpadneo driver installation already does that, that's why I recommended installing it.

  • Emulation Station crashed! problem

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    PiKillerP

    Press "OK" and type reboot when the command line opens at the bottom. Worked for me.

  • N64 emulation issues

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    M

    @ShmashBroJoe with N64 the "A" is the normal spot for the "B" , which is the south of the controller. The "B" is the normal spot for the "Y" which is the west of the controller. It is set up the same directions as the original N64

  • 0 Votes
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    G

    @Dochartaigh The xpad devs reverted the change that broke the driver for older controllers, so it's safe to upgrade to the main version of the driver again.

  • update srb2 assets?

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    DolphinCubeD

    SRB2 just updated to 2.2.10, it does not have a patch file for 2.2.9 and a lot of things has changed. You should probobly update everything from there.

    Also the models.dat is for the default 3d models that are included with the game that is optional (and can only be used in Open GL). So It is not needed.

  • Redream Dreamcast Pi3b+

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    mituM

    @retropieuser555 said in Redream Dreamcast Pi3b+:

    I guess there's no experimental way to update to opengl 3 on the pi3?

    The PI3's GPU doesn't support (hardware wise) OpenGLES3, there's no 'update' that would fix that.

  • play2 installation on jetson nano Retropie 4.7.21

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    BuZzB

    @Rommell76 We don't include that emulator so you must be running someone else's scriptmodule or version of RetroPie which we can't support.

  • Question about SSD on Raspberry Pi 4

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    LolonoisL

    @Joltron Cool. Thanks for digging this adapter up. Should be a safe bet, as the advertised chipset ASM1153E is a ASMedia. It has also a more compact form factor than the CSL I own and an USB-C adapter.

  • Audio Stutter on Gamepi20 with MAME

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    mituM

    Have you tried lr-mame2000 ? Should be less demanding than Mame2003.

  • Controllers/input freezing while browsing games?

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    mituM

    @jdruding said in Controllers/input freezing while browsing games?:

    it quit with a segmentation fault error. It ran successfully the second time. Is that maybe leaning toward an SD card corruption issue?

    Unlikely. There was an issue a couple of months ago when an EmulationStation caused it to crashes due to a bug, but this is fixed in the latest stable version. Which version are you using ?

  • PCSX-Rearmed over Duckstation

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    @sleve_mcdichael this was my understand however; They made a whole lot of changes to the default core for Playstation mainly proper dynarec support. Every game I played that had bugs/slow down have been fixed. Crash team racing is a prime example. Its like they resurrected RaRmEd from the dead or something.

  • 8bitdo TurboGrafx 16 controller always ON

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    D

    @mitu thanks for the reply, there does not seems to have any firmware update for the tg16 controller yet...

    The dongle seems to shutdown (let blink) like the dongle for my Arcade stick. I will try to see if I can see connect/disconnect in the Linux log for both and see if there is a difference.

  • -2 Votes
    2 Posts
    457 Views
    mituM

    Sorry, we don't support 3rd party images. Use the image from retropie.org.uk/download and see if you still got the issue, then we can help you.

  • Xbox 1914 Controller With RetroPie on PiZero 2W

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    T

    @kurek Several days later and the RetroPie still launches with the bluetooth connection okay.

  • 0 Votes
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    S

    For example I only want the cover art as my image. Not a 3D-rendered box, not the composite screenshot with box and wheel art, just the flat 2D cover art. So I point my config.ini at a custom artwork-cover.xml and that looks like:

    <?xml version="1.0" encoding="UTF-8"?> <artwork> <output type="screenshot" resource="cover"/> <output type="marquee" resource="wheel"/> </artwork>

    Note, the output uses type="screenshot" resource="cover". This still puts the image in the "screenshots" folder; that's just how it works. Whatever you define as "screenshot," that's what gets put in the gamelist <image> tag. (Again, this for ES, I don't know how it might be different for Pegasus FE.) But I use the "cover" resource and so the image that appears in my gamelist is a picture of the cover, not a screenshot, even though it's called "screenshot."

    If you want raw cover, screenshot, wheel and marquee outputs, use artwork.xml.example2:

    <?xml version="1.0" encoding="UTF-8"?> <!-- This example simply exports the raw unedited versions of each artwork type coming directly from the scraping source --> <artwork> <output type="cover"/> <output type="screenshot"/> <output type="wheel"/> <output type="marquee"/> </artwork>

    The default artwork.xml only outputs two images, but one of them has many layers, and between them it uses three of the four resources (the "marquee" resource is not used. Note that even in the output node called "marquee," it uses the "wheel" resource instead):

    <?xml version="1.0" encoding="UTF-8"?> <!-- This is the default artwork.xml provided by Skyscraper. More examples can be found in '~/.skyscraper'. Be sure to check the full artwork documentation here: https://github.com/muldjord/skyscraper/blob/master/docs/ARTWORK.md --> <artwork> <output type="screenshot" width="640" height="480"> <layer resource="screenshot" x="20" width="520" height="390" align="center" valign="middle"> <rounded radius="10"/> <stroke width="5"/> </layer> <layer resource="cover" height="250" x="0" y="-10" valign="bottom"> <gamebox side="wheel" rotate="90"/> <shadow distance="5" softness="5" opacity="70"/> </layer> <layer resource="wheel" width="250" x="-10" align="right"> <shadow distance="5" softness="5" opacity="70"/> </layer> </output> <output type="marquee" resource="wheel"/> </artwork>
  • 240p 15 KHz with VGA to RGB SCART Cable

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    F

    @MasterOfTheWind

    I think what you are trying to do is very complicated and you have to have quite some knowledge to get this working.
    So many people can't help you with that.

    Have you looked into an easier solution ?
    You can use the "CVBS/Composite Video" output of the Raspberry pi if your TV supports it.
    The the quality of the CVBS/Composite video signal is quite acceptable on an old TV.

  • 5 Votes
    21 Posts
    30k Views
    S

    @DTEAM I managed to get it fixed with the help of this comment: https://www.reddit.com/r/RetroPie/comments/7r4vr8/how_do_i_reset_control_mapping_in_ppsspp/dsyj3ya/?utm_source=reddit&utm_medium=web2x&context=3

    This restored my keyboard functionality and I was able to remap the controller and that worked.

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