• Arcade controllers now working?

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    O

    Thank you! I will try!

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    J

    @mitu Welp, that was easy! thanks! :D

  • Configurations issues?

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    D

    @dankcushions sorry, I thought the rules said to include a link to a tutorial if I followed one, the one I followed for setting up the initial keyboard layout was just from that video. The real issue is that I believe there is some configuration issue that I cannot figure out. I have read the docs and tried to find the answer. I suspect that what is happening is that the initial "keyboard configuration" is what is being used to navigate the menúes for all of the consoles (mame, atari, snes) and it is not until I am actually I the game that the system specific configuration takes over.

    If this is the case, then I believe that my setting the "hot key" (I am not really sure what this key is supposed to do) to the same utton as the "start" key, in the initial keyboard configuration, is what was preventing me from getting into the different arcade systems (except mame). However, I went into the global config file and changed and changed the "hotkey" value to a different button, but selecting the "start" button still does not get me into the atari emulator.

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    mituM

    I think you can do it yourself - just edit your initial post.

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    TimZettT

    Just tried a few with the (re-)modified configs/all/retroarch.cfg :

    Atari 800 now uses the analog stick only - with whatever assignment (digital or analog) N64 seems to do the right thing now: only the analog sticks work In PSX only the dpad works

    So all in all, quite a weird combination which doesn't seem to make too much sense.

    @mitu said in (PS3) Controller configurations across different emulators:

    Actually, not all is lost (well, not so dramatically). While it may not be an option for the emulator, you can trick it by re-modelling your controller - Xboxdrv. It does require more setup work though.

    Will see. For now I guess I will stay with the analog stick working as dpad option. Either way, only one emulator does it wrong then (N64) besides PSX which seems to do it wrong all the time, while then at least I have the choice of using one or the other control with all remaining emulators.

    By the way, after switching off this analog=dpad mapping, In Vice still both controls worked, which makes full sense because in Vice's configuration screen you can define the dpad and analog controls separately - in a working manner ;-)

    EDIT: The challenge for the PSX emulations is probably the fact that the analog version of the PS controller was released "belated" in 1997, a long while after the PSX was released (by that time only with a digital controller).
    There weren't too many game titles also which actually supported the analog controller feature, and those who did obviously did that with regional limitations:
    https://en.wikipedia.org/wiki/Dual_Analog_Controller

    All in all a relatively complicated topic, which might explain in a way why analog support works quite well in the N64 emulations (where an analog controller was provided natively) and not so well in the PSX ones. There for the most part, it seems to depend on the game itself and even its country code, if Dual Analog Controller or even Dual Shock Controller support actually works. The latter one does for me in a few games, e.g. Driver II, but then again the real analog stick support I couldn't get to work, neither for this nor any other PSX game.

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    BobHarrisB

    @m2306 Lag really doesn't have to be an issue, but it can be with the wrong hdtv. On mine I can't notice any input lag. Maybe I would be able to notice it if I could play the game side by side, crt tv vs hdtv, but it's all good for me the way I've got it set up right now.

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    S

    @Dwarfboysim said in Upgrading from 3B to 3B +:

    What are OC’s?

    Overclocking.

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    TimZettT

    @dankcushions What I did now was putting all my arcade ROMS into the arcade ROM folder, instead of spreading them over the 2 different folders/emus I mentioned before.
    Then, for those games requiring Mame4All I set that emulator for the individual ROM via the configurator (press any key on game start-up).
    For the others I chose lr-mame2003 via the default emulator value.
    Now all my arcade games are running fine out of one and the same (arcade) folder and most important, now for all games I have a (one and the same) configuration UI (press Tab) - perfect.

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    TimZettT

    @LineOf7s Well then, probably the fact that my USB stick is formatted as exFat.
    I guess I'll give it a break with Amiberry for a while.
    Anyway, I am just updating my system, including the big one (second list item from the RetroPi-Setup Script). Given I get my PS3 controllers working on Bluetooth again afterwards, maybe Amiberry also behaves differently :-)

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    A

    @RetroResolution Thanks for taking the time to write this post, helped me :)

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    @mitu Sorry about that. I wasn't sure how to post the log file. So I ended putting some soldering some pins on it and putting it in a freeplay zero. I wiped the sd card and added the freeplay modded retropie (That was before I saw your post asking for the log file...). Weirdly enough a somewhat similar issue occurred again. The buttons stop responding and the pie pops up errors. Since I wiped the previous log and I can't access get my keyboard to work on the gba I don't think I can provide much to you. I talked to Ed from Freeplay and he suggested some things to try out. If it doesn't work I'm going to just try out a new raspberry pi and see if that's the problem. Thanks for taking the time to try and help me troubleshoot.

  • Hot Key not working in MAME

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    U

    I dunno if this helps. But I noticed when I did my 2 player 6 button + coin, players, and hot key setup, left and right controls would always swap for some unknown reason. Making the hot key not work. I have no idea why, it makes no sense to me. But as soon as I swapped the 2 USB ports, everything is golden.

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    F

    Got it. You have to go to the individual emulator retroarch.cfg file. This is what mine looks like now for atari2600 and it works.

    # Settings made here will only override settings in the global retroarch.cfg if placed above the includes. input_remapping_directory = "/opt/retropie/configs/atari2600/" input_enable_hotkey = "escape" input_exit_emulator = "escape" #include "/opt/retropie/configs/all/retroarch.cfg"

    References:
    https://retropie.org.uk/forum/topic/3665/exit-every-emulator-with-escape-key
    https://github.com/RetroPie/RetroPie-Setup/wiki/RetroArch-Configuration

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    @mitu I'm sorry. I'm new. I am using lr-stella. I wasn't sure how to switch to the other emulator. Thanks. I'll check out that link. I've been Googling my butt off but nothing was coming up.

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    M

    @grant2258 It worked for lr-mame2003 but not for lr-mame2010.
    It seems is an impossible mission to configure player 2 controls in lr-mame2010: do you have experienced it?

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    B

    The 'Auto Config Buttons' dialog allows selection of single keys for each of the control functions, then, right at the end, it asks for the 'hot key' button. Without a 'hot key' assignment the control buttons work on their own. If you hold a key down for more than 2 seconds while at any selection (including for 'hot key') the dialog will assign 'nul' as the button.

    If you don't have very many buttons/inputs then the use of a 'hot key' + 'game button' is the only way to control Retropie. This also is the mode you will have to use if you use genuine console pads which do not have any control buttons, just game action buttons.

    If you do have spare buttons/inputs then assign the control functions to unique buttons and set the 'hot key' to nul. This can be done by running the config buttons dialog manually with - 'Settings -> Inputs -> User 1 Binds -> User 1 Bind Default All' or by manually editing the file it creates at '/opt/retropie/configs/all/retroarch.cfg'

    I'm also new to this and awaiting the delivery of extra hardware to experiment with how to add an extra Zero Config board that is used exclusively for the control buttons. (Maybe configure it as Player 5? does anyone know how to do this?)

    bye for now ...

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    lilbudL

    Interpolation filter (evens out pixel scaling and scrolling)

    Shader 1 = Stock shader
    filter = nearest
    scale = 3x

    Shader 2 = Stock shader
    filter = linear
    scale = dont care

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    B

    Sorry for the delay in replying to this. Just wanted to update this post.

    Ok so it looks like the joystick inputs, Start, Select and Buttons A and B cannot be skipped but once I get past those inputs I can skip away and save the config (by getting to the end).

    So I just took some spare buttons I have and plugged them into the encoder and then once they were mapped I removed the psychical buttons I don't want leaving only one in my case.

    Thanks to Mitu for the help

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    mituM

    @playgamemy said in PSX configuration "save on exit" or "save configuration" not working:

    Are there configuration file for retroarch that specify where configuration files should be saved?

    RetroPie uses the 'stock' settings - ~/.config/retroarch for game overrides and control remaps. It's not advisable to save the settings directly since it will save them over the core's config file (see https://retropie.org.uk/docs/RetroArch-Configuration/#config-hierarchy). If you want to edit the 'global' RetroArch config file, then add your options to the /opt/retropie/configs/all/retroarch.cfg file.