• Error creating SDL window after installing 3.5 inch display

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    R

    in /boot/config.txt i deleted the "#" in front #dtoverlay

  • Arcade control panel

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    No one has replied
  • audio failing under mame 2003 etal

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    D

    just delete the thread - i've started a total rebuild

  • 0 Votes
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    AddisonA

    On Android, there is a known bug in RetroArch where two buttons won't register as being pressed together.

    To correct that, change the Input Block Timeout from the default of 0 to 1, up to 4 if needed.

    Think I usually set mine at 2.

    Screenshot_20250222-200759.png

    Probably doesn't help you any, but it's the only thing that came to mind on this.

    Glad you got it resolved even if you don't know what happened. :)

  • lr-mess-archimedes question for the game Blowpipe...

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    F

    @duglor

    Found that the mame softlist version is a demo version it's in the !Boot file.
    Found that with this program :
    https://github.com/geraldholdsworth/DiscImageManager

    The full version on .hdi file works. ;-)
    Got into the shop and into level 2.

    I added this to the runcommand to load the .hdi file (on aa5000)
    -upc:ide:1 hdd -hard2 %ROM%
    (in my script version 274.02 it has been added now by default)

    Use !Configure to add an extra ide harddrive (nr 5)
    Good luck !

    Schermafdruk op 2025-02-22 21-27-16.png

  • So I need two copies of the same game? {SOLVED}

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    AddisonA

    @barbudreadmon

    That's what I was trying to find online.

    In the video description, he stated it was only intended for FightCade.

    None of the comments helped any.

    I just needed for Retroarch in Retropie to ignore two CRC errors.

    But yeah, this worked!

    Looks really good too!

    Thank you in bunches! :D

  • lr-scummvm + Skyscraper + emulationstation

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    LolonoisL

    The single file launcher for both scummvm variants (native/libretro) can be achieved like this:

    Make a folder with the ScummVM Game Id with the extension, thus sword1.svm in the roms/scummvm/ folder. Put the gamefiles into that folder, and add no *.svm in here Run scummvm from ES, select Add Game in ScummVM, select the folder sword1.svm you just created Remember / note the gameid provided by ScummVM autodetection (maybe sword1-win-gb, e.g containing some variants information)

    Now, if the game id from autodetect is different than your created game id folder, there are two options to rectify the situation:

    Either edit the scummvm.ini (in /opt/retropie/configs/scummvm) and change the ini section name from [sword1-win-gb] to [sword1]

    Or rename the game folder from sword1.svm/ to sword1-win-gb/ in the filesystem.

    You may encounter files (not directories) with the extension *.svm directly below the roms/scummvm/ folder. These are caused by the lines in +Start ScummVM.sh:

    while read id desc; do echo "$desc" > "/home/pi/RetroPie/roms/scummvm/$id.svm" done < <(/opt/retropie/emulators/scummvm/bin/scummvm --list-targets | tail -n +3)

    Disable/remove them to avoid having these re-appear after each ScummVM run.
    Remove also the files *.svm with find $HOME/RetroPie/roms/scummvm/ -name "*.svm" -type f -exec rm -f {}

    Important: Key is to have the game id folder name match the entry in the scummvm.ini for the native ScummVM the game id derived from the folder is passed to ScummVM.

    In contrast lr-scummvm does not rely on *.svm files/folders at all. (Technical details: When launching lr-scummvm the absolute path of the game is passed to the libretro core. The core then searches for a *.scummvm (sic!) file with the game id in that path, if that is not found it falls back to autodetection.)

    With this setup Skyscraper will detect and scrape the games properly.

    Epilogue:
    Also keep in mind that ScummVM and lr-scummvm are using scummvm.ini files in different locations.

    ScummVM: /opt/retropie/configs/scummvm
    lr-scummvm: $HOME/RetroPie/BIOS/scummvm

    This setup works but may be a awkward (imposing file/foldernames, many manual steps in the right order, possibility of diversion of scummvm.ini files). Thus I came up with a more user-friendly approach, you may read the gory details in this thread

  • Repo used for Wolf4SDL out of date?

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    MoleManM

    Here's what I've determined...

    In my testing, the last commit that didn't experience the status bar display bug was "d137585" The issue appears to begin with "1b6a029"

    The last commit to retain the game's original aspect ratio was "4f97927" The stretched widescreen look begins with "c708329" Based on a casual glance at the details of the latter commit, I think the stretched image is not intended.

    I don't currently have a Atlassian/Bitbucket account to report these issues, so if anyone from RetroPie does have an account already and feels like reporting these two issues, it would be much appreciated. It looks like the active Repo on Bitbucket doesn't currently accept reporting of Issues, so I don't know if it is possible to let the Devs know about these issues.

    As far as the need for triplicate (identical) files for each of: audiohed, auidiot, vgadict, vgagraph, and vgahead - one for each episode of the "Spear of Destiny" expansion pack... I don't know what to say. Those were not necessary when I first installed Wolf4SDL, way back in 2021. For that matter, ECWolf (a fork of Wolf4SDL, if I'm not mistaken) only requires one of each, as far as I can tell, from my testing of it on Windows. Not sure if the Wolf4SDL Devs really intended this, but it seems like an odd choice if they did.

  • Is it possible to use Linux apps on RetroPie?

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    mituM

    @DeSanta said in Is it possible to use Linux apps on RetroPie?:

    I know RetroPie is based on Linux, but my question is: can I use apps like Firefox and Wine?

    RetroPie is not based on Linux, it runs on Linux - it's not an OS by itself and it needs an existing Linux installation to work. As such, you can install other programs on it, either through apt/flatpak / compilation/etc. Do note that depending on the platform you're on (Pi5), certain applications may not be available or not working on it.

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    L

    I have just used the method in this video, it seems the simplest and it works. If anyone can help make sense of the other methods it wouldn't be a bad thing though.

    and to be honest, it

  • This topic is deleted!

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  • Really Stripped Screws - Any Suggestions?

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    JirynJ

    @tar
    The bit I used was about the size of the shaft/thread, or so I thought.. the smallest I owned.
    I admit I DID go full speed.

    I'm afraid I probably destroyed the board by now.

    I was using a 1/16 drill bit made for all surfaces
    alt text

    I took the bits to a local do it yourself hardware place (Locally owned ace) and they tried to sell me 2 things, a borer and this screw removal kit..

    alt text

    I've tried all of them, none worked...

  • Disable Touchscreen on RPi 5

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    P

    @retropieuser555 The touchscreen is connected in a case with a ribbon cable connected directly to the RPi.

  • Keyboard and mouse not working on Rpi 400

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    A

    In the end, I made a new retropie image and then made sure to properly configure the controller at startup. The other issue was related to faulty card reader.

  • Verifying write failed using Rpi Imager

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    A

    @sugarfree said in Verifying write failed using Rpi Imager:

    bad card reader

    In my case a faulty card reader.

  • Using a Single Button to Exit Games

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    A

    @jgraves Thank you very much for the brilliant idea with the diode!!!
    This method suited me perfectly :)
    But it is not a fact that it will suit others. Because in this case the "hot key" will be unavailable for other functions. (I do not use it).

  • Question about Vulkan on the RPi5.

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    mituM

    @sugarfree said in Question about Vulkan on the RPi5.:

    Is this still the right way to do it? Thanks!

    Yes, since the PR is still not merged.

  • solved /sound issues

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    tarT

    @mitu sorry was excited just had to set audio in retropie menu but some reason it didnt take the first 4 or 5 times
    until i changed output to a diffrent output then back to hdmi .

  • Compiling eduke32 from the latest source on Raspberry Pi

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    MoleManM

    FYI - "USE_OPENGL=0" seems to be the necessary flag. I can compile with or without "Polymer" and it will launch successfully.

  • 0 Votes
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    mituM

    @MoleMan thanks for reporting the issue upstream.

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