@cacotigon
Top time is something like that, Kirby Samurai is a minigame, randomly the screen flashes: !!! and you press a button as fast as you can to respond. So long as you aren't cheating, and you give yourself enough chances, and you're not impaired, if you can't beat your top score; then you have a good personal idea of the input lag.
So you get (input lag)+(legitimate human factor)=(top time)
My best time on a real nintendo was 8,11 average, 13-8,11 = "5,2" the input lag and time measurements, might be per frame, I dont know, 5,2x .06 = 300,120ms { + runahead 1 frame } = 360,180ms. You can divide that result by two because we are experiencing an input and an output lag: ~90ms does that sound about right?
Run-Ahead didn't work as well in kirby-superstar, more framedrops, I forgot what I did to get it up to speed, maybe it was a The second run-ahead, but it kind of seemed contradictory, so I thought it was a fluke but I did get a higher score.
Run-ahead on SMW I thought it felt a lot better when I got it up to speed, v-sync needed to be on or else scrolling looked terrible in one trial. I overclocked and I adjusted the audio latency, and used different cores but I wasn't compiling my test results so I don't know.
I'm back at it again though, now that I've stabilized my overclock. I may just browse the web forums and raspberry pi stuff for a while.
EDIT: Oh yeah! you can read my edit history on my previous posts, I tried to compile as much of it as I could but it is pretty much just as disorganized and I was embarrassed as I can just go on and on as I don't know what I'm doing.
EDIT2: Actually I can't figure out how to read edit history.