• cdrom drives no longer working

    2
    0 Votes
    2 Posts
    247 Views
    mituM

    @edmaul69 Can you get the system log file and put it on pastebin.com ? It would show us how the drives are detected. Run from a command line

    dmesg > logfile.txt

    then upload logfile.txt to pastebin.com.

  • USB limitations in a Pi 3B+?

    8
    0 Votes
    8 Posts
    2k Views
    P

    I wasn't going to bring that up in this thread but since we went that direction...
    I was actually planning my cabinet to have player one as one set of joystick/buttons off of Pi USB 1, player two as the second set off Pi USB 2, the dedicated buttons on the third controller on Pi USB 3, and then a hub stuck into Pi USB 4 which would tie (via extension cables) to two external USB ports on the cabinet, to which I could plug in a keyboard, or two SNES joypads or other types of joypads or joysticks. I was going to cross that "hot swappable/which is active/how do I program that" bridge when I came to it.

    It sounds like, from above, it actually matters which of the 4 USB ports on the Pi I plug into? I figured they were all just addressed the same. Is that true? If so, I assume I plug a hub into USB 4 and those become 4, 5, 6, 7...?

    To clarify what I'm actually doing...

    I'm making a portable console like those ones you can buy online, which simply has a power cord and an HDMI cable and can be plugged into a TV anywhere. But my intent is to have the central portion of the panel have all the "hotkey default" dedicated buttons - save, load, exit, reset, etc. - and then have each of the two joy/button controller areas be small pull-out boxes with long cords, so the "base" can sit on the coffee table while the two controllers get passed between the kids sitting on the sectional sofa. I have plans in my head, and I'm using USB extension cables as the "pull out" cables (connecting the zero-delay boards to the Pi in the base).

    But what this means is that I can't (at least easily) use the pin plugs on the zero-delay boards in each "remote controller" for the buttons which I want on the base. Each zero-delay board will be in the pull-out box, and the "hotkey" dedicated buttons will be several feet away in the base on the coffee table. The only way to have those "hotkey" buttons plugged into the boards which operate the joysticks and action buttons would be to do some wire dissecting and soldering, and I don't want to bother with that.

    So my original question above was, can I use a third zero-delay board in the "base" which would only have those load-save-exit-reset-RGUI dedicated buttons, but NO actual controls tied to it? I suppose another way of looking at it is, can you "null" out all the hotkeys on player one and player two, and then null out all the directional/joystick/X/Y/A/B stuff on player 3 and still assign the hotkey commands?

    I'm working up a sketch of what I'm imagining for more clarity and will post when done, if this isn't clear... or too long that you didn't read it... :)

  • 0 Votes
    40 Posts
    7k Views
    mituM

    @skykid said in Shaders not displaying properly, weird issue / CRT-PI etc.:

    I have the backup of the retroarch.cfg I had before I replaced it with the dist version. To restore the console retroarch.cfg’s I should be able to pull them from a previous backup - but do I need to replace all the console files?

    You can easily compare the versions you have on your backup with what you currently have installed.

    The switching of the resolution between frontend and rom sounds like it was set prior in the runcommand, but I assure you it wasn’t! When I went in there today it was all totally vanilla. I never messed with anything in there before.

    'in there' where ? How do you check it ? The video modes switch should be saved in the /etc/retropie/configs/all/videomodes.cfg file, you can also check there.

  • Hyperkin X91 not detected

    7
    0 Votes
    7 Posts
    1k Views
    johnl52J

    @mitu

    Thanks so much for the help. I'll let you know how I make out.

  • 8bitdo Zero pin request problem

    1
    0 Votes
    1 Posts
    1k Views
    No one has replied
  • Mame2003 plus libretro core not saving input settings

    6
    0 Votes
    6 Posts
    1k Views
    G

    yea the default isint a big deal it can be changed. It would be nice for me as well if the default was classic but someone else who only plays st2 may have a differing opinion. Sticks and stones at the end of the day :)

  • Retropie during emulation appears zoomed in and cut off

    5
    0 Votes
    5 Posts
    1k Views
    J

    thank you. I did not change any video modes via run command. Not even sure how to do this? I know during emulation you can make changes but I can't see the options because the screen is so zoomed in I can only see the first few options. Same for changing emulators but I may be wrong with that as well.

    I may need to switch emulators but I'm not 100% how to do this through the CLI / config menu's ATM. I'm going to take a stab at that too. Update: I was already using lr-fbalpha (NEOGEO), and tried switching to pifba but got a black screen no sound no nothing (so worse). Thinking I can update the emulator software and have better results? worth a try.

    OK I tried editing the config.txt and it didn't make a difference in the menu or the emulation.

    here is the current config.txt

    # For more options and information see # http://rpf.io/configtxtreadme # Some settings may impact device functionality. See link above for details # uncomment if you get no picture on HDMI for a default "safe" mode hdmi_safe=1 # avoid warnings, 1 only remove overlay, 2 allos turbo avoid_warnings=2 # hide splash rainbow disable_splash=1 # uncomment this if your display has a black border of unused pixels visible # and your display can output without overscan disable_overscan=0 # uncomment the following to adjust overscan. Use positive numbers if console # goes off screen, and negative if there is too much border overscan_left=16 overscan_right=16 overscan_top=16 overscan_bottom=16 # uncomment to force a console size. By default it will be display's size minus # overscan. #framebuffer_width=1280 #framebuffer_height=1024 # uncomment if hdmi display is not detected and composite is being output #hdmi_force_hotplug=1 # uncomment to force a specific HDMI mode (this will force VGA). Now 720p is set (josete2k) #hdmi_group=2 #hdmi_mode=4 # uncomment to force a HDMI mode rather than DVI. This can make audio work in # DMT (computer monitor) modes #hdmi_drive=2 # uncomment to increase signal to HDMI, if you have interference, blanking, or # no display #config_hdmi_boost=4 # uncomment for composite PAL #sdtv_mode=2 #uncomment to overclock the arm. 700 MHz is the default. #arm_freq=800 # Uncomment some or all of these to enable the optional hardware interfaces #dtparam=i2c_arm=on #dtparam=i2s=on #dtparam=spi=on # Uncomment this to enable the lirc-rpi module #dtoverlay=lirc-rpi # Additional overlays and parameters are documented /boot/overlays/README # Enable audio (loads snd_bcm2835) dtparam=audio=on #gpu_mem_256=128 #gpu_mem_512=256 #gpu_mem_1024=256 #overscan_scale=1 # Overclocking (moderate) #dtparam=sd_overclock=100 #arm_freq=1300 #core_freq=500 #over_voltage=5 #sdram_freq=400 #gpu_freq=400 gpu_mem=256 #sdram_schmoo=0x02000020 #over_voltage_sdram_p=6 #over_voltage_sdram_i=4 #over_voltage_sdram_c=4 #v3d_freq=500 #h264_freq=333```
  • Video previews in MAME no longer working

    4
    0 Votes
    4 Posts
    752 Views
    mituM

    @slimbrick That's most likely some video codec that's not understood by omxplayer. It's also a common problem, there are a few topics on how to re-encode those videos to be compatible with omxplayer.

  • DraStic killing runcommand/Retropie menus

    3
    0 Votes
    3 Posts
    610 Views
    mituM

    @Brigane Actually they didn't stop - there was an update in August (see this topic). There's hope that one day it might be open sourced.

  • Emulator File Abbreviations List

    3
    0 Votes
    3 Posts
    4k Views
    mituM

    It's enough to look in the /etc/emulationstaton/es_systems.cfg - that's where the folder/system mapping is kept.

  • 0 Votes
    1 Posts
    542 Views
    No one has replied
  • Fresh install, then update then stops working

    2
    0 Votes
    2 Posts
    356 Views
    mituM

    @raymate Raspbian updates (systemd package) will disable the auto-login settings added by RetroPie. Login as user pi (password raspberry) and enable the auto-login to console from raspi-config - see here - then reboot to get back to automatically starting Emulationstation on boot.

  • 0 Votes
    4 Posts
    2k Views
    F

    Got it. You have to go to the individual emulator retroarch.cfg file. This is what mine looks like now for atari2600 and it works.

    # Settings made here will only override settings in the global retroarch.cfg if placed above the includes. input_remapping_directory = "/opt/retropie/configs/atari2600/" input_enable_hotkey = "escape" input_exit_emulator = "escape" #include "/opt/retropie/configs/all/retroarch.cfg"

    References:
    https://retropie.org.uk/forum/topic/3665/exit-every-emulator-with-escape-key
    https://github.com/RetroPie/RetroPie-Setup/wiki/RetroArch-Configuration

  • Pi3+ low speed sdcard?

    2
    0 Votes
    2 Posts
    601 Views
    markyh444M

    @adiif1 said in Pi3+ low speed sdcard?:

    Pi Model or other hardware: pi3+ A
    Power Supply used: Huawei charger 5v 4A

    Phone chargers do not supply enough stable current to power a Pi. You need to get a dedicated PSU designed for the Pi.

  • Mapping Player 2 Start on lr-mame

    10
    0 Votes
    10 Posts
    710 Views
    M

    @grant2258 It worked for lr-mame2003 but not for lr-mame2010.
    It seems is an impossible mission to configure player 2 controls in lr-mame2010: do you have experienced it?

  • 0 Votes
    3 Posts
    1k Views
    langestL

    I have the exact same problem. Though I have two usb controllers. How did you debug and change the UDEV stuff?

  • 0 Votes
    3 Posts
    817 Views
    F

    @mitu I'm sorry. I'm new. I am using lr-stella. I wasn't sure how to switch to the other emulator. Thanks. I'll check out that link. I've been Googling my butt off but nothing was coming up.

  • PBPs won't load on PSX

    8
    0 Votes
    8 Posts
    1k Views
    sirhenrythe5thS

    @mitu thank you Mitu!
    I had a look in the errorlog of runcommand, it seemed to run well for what i read.
    But i have to admit that i dont unterstand every single term that was logged.

    I will post it tomorrow, i am at my girlfriend right now preparing hannuka-prrsents for tomorrow evening 😊

  • Compatibility with Razer Serval control

    4
    0 Votes
    4 Posts
    695 Views
    mituM

    Based on the info @rion dug out, I'd say it's likely not compatible with RetroPie (and a bit overpriced in my opinion).

  • Washed out colors in ls-atari800 and atari800 emulators

    2
    0 Votes
    2 Posts
    496 Views
    ?

    The stand-alone Atari800 emulator, not the Retroarch lr-atari800, you can goto the menu (F1), then "Display Settings", then scroll down to "Color preset" and select "Vibrant". That fixed the washed-out look, for me. There is also a manual "Saturation" setting, under the color preset, so you can further increase the saturation, if required. Mine is set to 0.28.

Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.