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    • A

      lr-parallel-n64 update broke my lr-glupen64 saves

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-parallel lr-parallel-64 lr-glupen64 n64
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      dankcushionsD

      parallel doesn't replace glupen at all. parallel is the new name for lr-mupen64plus (which you weren't previously using). lr-mupen64plus is now a fork of glupen. your saves should work on that. @jdrassa 's link explains all.

    • M

      N64 Controller button programming help

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 n64 controller usb controller
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      B

      @mfreshwater

      Thanks for your response.

      You're welcome

      And I just read your second link and that looks like exactly what I need to know. I hope that all the buttons correlate with the games like they should but that helps a ton! I will give those a shot tonight.

      Also there are some Video Tutorials further down on that same document that might be of some help as well.

      You can see which emulator you are using from the Runcommand screen (which is what pops up for a couple seconds when you first launch a game). If you have more than one emulator for a system install, you can change the emulator from the Runcommand. Here are the documents about Runcommand:
      https://retropie.org.uk/docs/Runcommand/

    • M

      Dispmanx SDL breaking some N64 Games?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 dispmanx sdl mupen64plus videomode
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      BuZzB

      @mortosaur for best image quality - try darkplaces quake (h/w accelerated 3d) or lr-tyrquake for libretro core version of the original

    • SpTrS

      Converting Nintendo N64 Mempak Saves to Emulator Saves?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 nintendo 64 save files savegame saves
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      C

      This tool MPKEdit does what you want. load the .N64 file then save it as a normal .MPK which can then be converted to Mupen's .srm format with whatever tool you have.

      Edit: OK so you're trying to extract EEPROM saves from an MPK file, not trying to use an actual controller pak save. Open the .N64 in MPKEdit, then Hold Control (save icons for note should turn red) and click the save icon. then rename it as required, convert it to SRM as required, etc.

    • Capt_MorganCreekC

      RetroPie64: My Nintendo 64 conversion

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes build project conversions nintendo 64 n64
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      markyh444M

      Lovely build dude.

    • Capt_MorganCreekC

      Mario Kart 64 item issue

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 mario kart 64 item issue bug
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      ?

      European ROMs are very weird with emulators. It's best you use the American version.

    • dankcushionsD

      GLupen64 is dead... but GLideN64 + mupen64plus will get better!

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development n64 glupen64 gliden64 mupen64plus nintendo 64
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      sergioadS

      @Capt_MorganCreek thank you very much

    • F

      PowerBlock Sliding switch (like in your pictures)

      Watching Ignoring Scheduled Pinned Locked Moved ControlBlock, PowerBlock & Co. slide switch n64 powerblock switch
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      Danorak1981D

      I have a miniature sliding switch with 3 pins, I just soldered negative to the end pin and positive to the middle pin. I then covered the remaining exposed pin in hot glue to avoid any misdemeanours, and so if i removed the switch i knew which pin to use again. It's not a really clear photo, but you can see it in my picture here.

      Unfortunately i'm in the UK, and I can't actually find it on their website, but my local Maplin (electrical hobby store) had one on the shelf, was about £2.

      :: Edit - Switch I purchased is this one (it is tiny) ::

    • J

      N64 controller buttons acting strange

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mayflash n64 input
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    • R

      lr-glupen64 input lag

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 lr-glupen64 glupen input lag glupen64
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      R

      @loganmc10

      Sorry I wasn't very clear, I have framebuffer off currently. I turned it on, and then I turned it off. There's a noticeable graphical difference, so I know it's definitely off, but somehow the pause delay is still gone. Framebuffer On does increase the lag even worse though.

      But even before I messed with the framebuffer, there was input lag is what I was trying to say.

      I don't think there's a fix though, it's just how it's currently coded it seems.

    • K

      N64 save file renaming

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 save files mupen64plus
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      C

      @kingradness can you please post your renamed file here for me? I'd love to get a good save of this game but I'm having a hard time.

    • A

      Virtual gamepad only working in ES and N64

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support virtual gamepad retropie n64
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    • M

      nintendo 64 freezing

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 freeze
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      markyh444M

      @munkylord84 When you say "already built" do you mean you bought a pre-installed RetroPie bundle, or a friend built it for you?

      I am asking as in order to troubleshoot the community needs to know details of how it has been setup initially. If a friend has built it, you'd need to ask them so you can pass on the details. If you bought it however, I doubt you'll get much help here as these types of packages are flying in the face of the Devs here making money off the back of their hard work.

      You'll be directed to reinstall the official image off the site before we'd help in that instance.

      Also, for N64 you'll need to overclock and tweak settings for best results, and there's great documentation on this in the wiki.

    • G

      N64 no video or run command after upgrade from 3.8 - 4.19

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 upgrade n64 no video n64 no dispmax
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      G

      wanted to add that when I launch the file-manager I am taken to the boot up screen with all the green ok's.

    • M

      [SOLVED]Hi Res Textures Issue OOT

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming mupen64plus texture packs n64
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      hooperreH

      @michaelconsorti Are your hi res textures still working? Mine aren't and I'm seeing an issue with it on Reddit as well.

      https://www.reddit.com/r/RetroArch/comments/5yvvbu/help_with_high_res_textures/?st=J0FE29U5&sh=39327748

    • J

      Arcade control issues with n64 and snes

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64
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      J

      @mercifulhacker yes I can navigate menu and select the games but once game has loaded nothing works to allow me to get into controls I understand what your saying I'll have a good read and thanks for the replies I'm sure I'll get there eventually!!

    • Capt_MorganCreekC

      [Solved] Deadzone options for usb controllers

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support deadzone mupen lr-glupen n64 controller
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      Capt_MorganCreekC

      Unfortunately there seems to be no deadzone option similar to the one in standalone mupen64plus, so I had no option but using xboxdrv.

      The good news is, xboxdrv is not that hard to use if you follow mediamogul's excellent Advanced Controller Mapping Guide.

      After a few tries I had a working base configuration, but the joystick output was still too low. After mediamogul's suggestion and some trial and error I got a configuration which works really nice for me (real N64 Controller and HuiJia USB GamePad adapter). What's nice about xboxdrv is, that you are able to rename your controller, which makes keeping track of multiple controllers with the same name quite easy.

      This is my configuration:

      sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --evdev /dev/input/event2 \ --silent \ --detach-kernel-driver \ --force-feedback \ --deadzone-trigger 15% \ --deadzone 15% \ --device-name "N64 Player 1" \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RZ=x2,ABS_Z=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \ --evdev-keymap BTN_THUMB=a,BTN_THUMB2=b,BTN_BASE=lb,BTN_BASE2=rb,BTN_BASE3=tl,BTN_BASE4=start \ --ui-axismap lt=void,rt=void \ --ui-buttonmap tr=void,guide=void,back=void,x=void,y=void \ --calibration x1=-16384:0:16384,y1=-16384:0:16384 \

      I hope this helps if someone else has trouble using real Nintendo 64 controllers!

    • S

      PS3 controller not working for Retropie N64 games

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 ps3 controller
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      M

      would you be able to provide the info in the following: https://retropie.org.uk/forum/topic/3/read-this-first

      I think some of it is in your first post, but I'm wondering what emulator is being used for N64 in particular.

      lr-Mupen64plus uses retroarch configs and should work okay, but it isn't particularly the default emulator

      Mupen64plus used it's own configs. It is supposed to do an auto-config, but that doesn't always work. You can go into the configs and set it manually.

      I tend to use lr-Mupen64plus on systems that don't auto-config right, though it may not necessarily be the best performance. N64 is buggy enough that the extra performance difference isn't worth it to me.

    • M

      No Audio on certain N64 games

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 sound n64 mupen64plus
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      markyh444M

      This is why selling RetroPie builds is popular and easy. They knock up an image, then all the people with issues come here because it's RetroPie.

      I feel bad because the people buying it are doubly ripped off when it breaks and are told here that nobody will help unsupported images. 😫

    • O

      Super Smash Bros. (N64) on x86

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 x86 ubuntu super smash
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      BuZzB

      @obsidianreq You didn't specify the emulator or version of retropie. There are two n64 emulators, and multiple video plugins for mupen64plus). Which one ? (check runcommand menu).

      You didn't mention the hardware. You just said "x86 system". Which is quite generic. 32 or 64 bit ? which os ?