• Mame menu

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    J

    @Darksavior said in Mame menu:

    @catinthebrain
    Ask the person who you bought it from. No one can help you here until you start with a fresh clean image from this website.

    This.

    They shouldn't have sold it to you - it's illegal for them to do so.

    Setting up Retropie is really easy, and I'm sure people here will hold your hand through the process of you find it intimidating.

    You should understand that people here will be very reluctant to help you until you install the (free) legal version of Retropie.

    In the meantime, maybe you should contact the seller and demand a refund - they charged you money for something that is supposed to be free.

  • Booted up but still got an error (error -8)

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    SonPluckS

    @chip Ok thanks, maybe now I can use my old bigger sd card, thanks again!

  • Limit FPS and increase resolution in N64?

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  • 1 Votes
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    M

    @meleu Success! Your solution works perfectly. Player 1 will work with the controller if plugged in, whether or not a second usb controller is plugged in. If just one controller is plugged in, player 2 will fall back to retroarch default as it should. Thank you for making this tool and your quick responses

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    R

    1st of all: I know, this thread is old - but maybe still an issue

    Well Option number 2 doesn't cover the scrapped artwork, since the artwok is stored in a hidden subfolder named .emulationstation

    Actually I don't have any solution, just stick to this thread :>

    edit: allright. found some info that scraped data is also accessable via smb at \retropie\configs\all\emulationstation
    doing a backup via smb seems to be an Option :D

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    R

    before you all ask... 3 amp power supply (because contrary to Raspberry Pi's requirements 2.5 amps is not enough for anybody hence the lightning bolt in the corner for most people) 1200MHz overclock speed, and both heatsinks & fans cooling it.

  • How to change controls for SNK games in pifba

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    meleuM

    @Polezi said in How to change controls for SNK games in pifba:

    Do Make a personal config file for each rom wanna work?

    No, it doesn't.

    I didn't have time to check your issue yet, sorry. Will try it tomorrow.

  • PSX Random Freezes

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    B

    So, after some testing and reading, I guess the problem is the SD card speed. Although mine is a SanDisk Ultra 64 GB Class 10 I had to overclock the card reader. This thread helped me. Anyways, I might also try loading through a external drive.

  • 0 Votes
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    matchamanM

    I'm bumping this because I found a solution. It's not the best possible thing to do but seems to have solved my issue.

    I edited my .cfg file on /opt/retropie/configs/all/retroarch/autoconfig and added

    input_l_y_minus_axis = "-1"
    input_l_x_plus_axis = "+0"
    input_l_y_plus_axis = "+1"
    input_l_x_minus_axis = "-0"

    in order to set the digital inputs as analogue (in addition to keeping them as analogue too).

    It appears that the current fba core accepts only analogue (thumb)stick inputs for arcade machines that used analogue hardware such as wheels, joysticks, pedals, etc, something that wasn't a case previously and still isn't on MAME.

    For anyone having the same problem (and doesn't use analogue sticks) this seems to be the only solution currently but I'm not sure if this will interfere with anything else.

  • Changelogs for individual packages?

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    mediamogulM

    @waltwhitman6969

    You can view the commits that are made to the setup script here. A little investigation work is sometimes required to know exactly what all the changes mean though. Otherwise, everything is really only listed at a major version release as you noted.

  • Retropie updates

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    @Sano

    /facepalm

    Yeah I missed that. I read all my information from an old issue of MagPi. I did find that same info elsewhere.

    wget -qO - http://archive.itimmer.nl/itimmer.gpg | sudo apt-key add -

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    Thank you both for all the information. Surprised that the performance hit is so pronounced. Will report back

  • 0 Votes
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    caver01C

    @picogame So, while the utility was running, were you moving the joystick, pressing buttons etc? And while you did, was the screen changing?

    The idea is to make sure that the system responds with some indication on-screen that you are manipulating the joystick. If it does, that means AdvanceMAME is capable of seeing the inputs, and the joystick number shown on-screen that is changing obviously corresponds to the joystick you are manipulating.

    This is something I don't need to do with arcade controls, so someone else might chime in here who has done it--but with the above results, you should then be able to use/edit the index number for a device in the advmame.rc file. For example, you might verify or add the line device_joystick_0 raw and perhaps device_joystick_1 rawto the .rc file. Or, instead of "raw" you could try using the "event" driver which may be more appropriate. You can read about drivers in the dev documentation for advmame. My thought is that once the device is properly defined, you should be able to press TAB on a keyboard while in a game, and navigate through the menus to map keys for all games or specific games using the joystick to map buttons etc. A successful test using advj proves that advMAME can see the device, so this is just an exercise to expose it so you can map inputs.

    Of course, you could map all inputs manually by editing the .rc file using details here, but that would be extremely tedious.

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  • Random Slowdowns and choppy gameplay

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    obsidianspiderO

    I run my Pi3s at stock clock speed and have no speed issues with SNES or NES games. I don't bother with N64. A Pi 3 can barely handle it. When you get into overclocking territory the whole system starts to become unstable.

  • Can't build lr-parallel-n64 on x86

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    vbsV

    I also get that error on Ubuntu 16.04 x64. The issue is described here:
    https://github.com/libretro/parallel-n64/issues/441

    After installing libclang-dev and adding /usr/lib/llvm-3.8/include to the include path I had this error:

    In file included from /usr/lib/llvm-3.8/include/clang/Basic/DiagnosticOptions.h:13:0, from mupen64plus-rsp-paraLLEl/jit.cpp:3: /usr/lib/llvm-3.8/include/clang/Basic/LLVM.h:22:34: fatal error: llvm/Support/Casting.h: No such file or directory

    So I installed llvm-dev and then I could compile fine.

    Any chance to get this incorporated into RetroPie?

  • 0 Votes
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    meleuM

    @rulfen First, a riddle.

    What's black and blue, yet hardly ever read?

    Hint: ˙ǝƃɐd ʎɹǝʌ sᴉɥʇ ɟo doʇ ǝɥʇ ʇɐ s,ʇI

    [Riddle's credit goes to @mediamogul .]

    We need more info about your setup to try to help you.

  • Tried it and may return it...

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    meleuM

    @the496rocket please, try to fill the form in the read this first post.

    There must be something wrong in your setup. RetroPie on a raspi3 with decent peripherals can run smoothly any game from the 8/16-bit era without any tweak. Just install, config input, put your ROMs and play.

    [Footnote: OK, maybe 3D games, like StarFox (SNES) and Virtua Racing (Mega Drive), can stutter a bit. But the games you mentioned should work just fine.]

  • Arcade BIOS' - which ones are needed?

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    @razinx if you really want to hide the bios files, you can open the zip and add the contents to the zip for the game that requires that bios.

    So the contents of pgm.zip could be added into kov.zip, and you wouldn't have that bios showing up in ES. Now of course this will make your roms bigger and so your set will be bigger.

  • Mini Speaker for Raspberry Pi

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